Patent classifications
A63F2300/1062
Device, method and computer program
An electronic device comprising circuitry configured to detect and read commands of a x-by-wire system (ECU1, ECU2, 25) from a communication bus (FLR) and to use the commands of the x-by-wire system (ECU1, ECU2, 25) as an input for an electronic gaming or simulation device (30).
Smart Acoustic Drum and Sing Music System
A system that wirelessly integrates actual drum equipment and singing equipment with a computer and the internet to allow musicians and or singers remotely located from one another to play music and or a competitive real or simulated music and or singing competition. An individual musician may opt to play music solo or practice to improve basic music, drumming, and or singing techniques. The system includes smart music and drum systems, an audio detection system, and drum motion sensing devices, all containing circuits and contact sensors or motion sensors, coupled with signal processing and radio frequency transmitter circuitry, thereby wirelessly communicating game performance information to a remote receiver-computer. The computer displays musician and or singing information, and visually simulates and controls a music and or a singing competition between two or more musicians, via the internet, having similar equipment and remotely located from each other. Standard drum sets may be retrofitted with the sensors and associated circuitry to convert such drum sets into smart drum sets for use with the system. Standard microphones may be retrofitted with the sensors and associated circuitry to convert such microphones into smart microphones for use with the system. The system employs specially developed computer software to process musician performance data, control the music competition, communicate music and information between musicians and or singers, generate and control visual simulations, and display singer and or musician performance information.
Technological congenital talipes equino varus (CTEV) treatment success rate improvement
Real-time cast sensor measurement outputs of a set of cast sensors that each measure a characteristic related to usage of an adjustable removable cast worn by a patient during treatment of congenital talipes equino varus (CTEV) are monitored. A cast usage anomaly relative to a treatment program prescribed for the patient with respect to wearing of the adjustable removable cast is identified according to the real-time cast sensor measurement outputs. Responsive to identifying the cast usage anomaly, real-time corrective treatment feedback is provided to the patient that instructs further and proper use of the adjustable removable cast to improve compliance with the treatment program prescribed for the patient.
LOCATION-BASED GAMES AND AUGMENTED REALITY SYSTEMS
Handheld location based games are provided in which a user's physical location correlates to the virtual location of a virtual character on a virtual playfield.
Augmented Reality (AR) systems are provided in which video game indicia are overlaid onto a user's physical environment. A landscape detector is provided that may obtain information about the user's landscape, in addition to the user's location, in order to provide overlaying information to an AR head-mounted display and control information to non-user controlled video game characters.
Home and portable augmented reality and virtual reality game consoles
Systems and methods are provided for portable or stationary virtual reality and augmented reality video game systems. A game system that is operable of providing visual information to numerous head mounted displays are provided. A game system that is operable to receive, and recharge, numerous rechargeable batteries is also provided.
Location-based games and augmented reality systems
Handheld location based games are provided in which a user's physical location correlates to the virtual location of a virtual character on a virtual playfield. Augmented Reality (AR) systems are provided in which video game indicia are overlaid onto a user's physical environment. A landscape detector is provided that may obtain information about the user's landscape, in addition to the user's location, in order to provide overlaying information to an AR head-mounted display and control information to non-user controlled video game characters.
Operation pedal and operation method for simulation device
Disclosed is an operation pedal for a simulation device. The present invention comprises: a fixing shaft horizontally installed; a pedal main body mounted on the fixing shaft and rotatable in the forward and backward directions by an external force; a foothold mounted on the upper surface of the pedal main body and rotatable in the left and right directions by an external force; a forward and backward rotation sensing means for sensing a forward and rearward rotation of the pedal main body and transmitting a signal thereof; and a left and right rotation sensing means for sensing a left and right rotation of the foothold and transmitting a signal thereof. According to the present invention, a user can easily operate and control various action motions of a play object in a program by using both feet, such that more various motions or environments can be applied.
Method of transmitting sensor data created in a game environment to a set of processors outside the game environment based on predefined
Players of tournament games require a network for them to play with one another remotely. But, in order for play to occur simultaneously, players must be informed that a game is ongoing or underway. Similarly, if one player wishes another player to join, the one player must invite the other, by in part, informing the other player of the time and location of play as well as information specific to the game the one player is participating in or forming. Accordingly, a communication means is required to bring players together. A communication means for remote players does not exist for players of real-world games where players use physical instruments where game data is based at least in part on sensor-acquired data.
Device for controlling a video game
The invention relates to a device for controlling a video game, comprising a seat, at least one operating member connected to the video game, means for displacing the seat and the at least one operating member relative to each other and means for fixing the seat and the at least one operating member in a number of different positions relative to each other. According to an aspect of the invention, the fixation means are form-fitting. The fixatin means can here comprise a gear rack and a toothed block for placing into engagement therewith. The toothed block and the gear rack can be movable toward and away from each other in the direction of their toothing or be pivotable relative to each other parrallel to the toothing. According to another aspect of the invention, the displacing means comprise a pair of mutually parallel rails and a pair of bearing blocks slidable therealong. Each rail can have a substantially round, optionally solid cross-section and each bearing block can have a substantially round opening through which the corresponding rail protrudes.
Method of Conducting Interactive Computer Sports on and off the Internet
A multifunctional self-contained system that wirelessly integrates actual sports equipment with a computer providing critical feedback to improve all aspects of a player's game, and also allows players to play an actual competitive real or visually simulated game or sports with one or more players. Therefore, an individual player may opt to play solo or practice to improve basic golfing skills and techniques. The system includes sport implements that include, but are not limited to, smart golf clubs, a golf ball receptacle and a golf club motion sensing device, all containing circuits with contact sensors and or motion sensors coupled with signal processing and radio frequency transmitter circuitry to wirelessly communicate game status and performance parameters to a remote receiver and computer. The computer then optionally displays important parameters such as proximity of a sports implement contact face to an object, the impact of a sports implement with a sports equipment item, wherein the contact force, contact time, impact location, face angle, spatial orientation of a sports implement in motion, and the subsequent energy, velocity, and trajectory of game projectile such as a golf ball. The sports implements can be further equipped with motion sensing devices, and its motion and swing trajectory is visually simulated on the computer display. Standard sport implements which include, but are not limited to, golf clubs may be retrofitted with the device sensors and associated electronic circuitry to convert such clubs into smart clubs for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information to players, generate and control visual simulations, and display player performance information.