Method of transmitting sensor data created in a game environment to a set of processors outside the game environment based on predefined
20200346119 ยท 2020-11-05
Inventors
Cpc classification
A63B24/0075
HUMAN NECESSITIES
A63B2220/833
HUMAN NECESSITIES
G01S19/26
PHYSICS
G06Q10/0639
PHYSICS
A63B2024/0037
HUMAN NECESSITIES
A63B69/3614
HUMAN NECESSITIES
A63F13/21
HUMAN NECESSITIES
A61B5/1121
HUMAN NECESSITIES
A63B24/0062
HUMAN NECESSITIES
A63B2220/62
HUMAN NECESSITIES
A63B69/3688
HUMAN NECESSITIES
A63F9/24
HUMAN NECESSITIES
A63B69/3658
HUMAN NECESSITIES
A61B5/11
HUMAN NECESSITIES
A63B67/02
HUMAN NECESSITIES
A63F2300/638
HUMAN NECESSITIES
A63B24/0006
HUMAN NECESSITIES
A63F13/87
HUMAN NECESSITIES
A63F13/814
HUMAN NECESSITIES
A63F13/211
HUMAN NECESSITIES
A63B2024/0068
HUMAN NECESSITIES
A63B69/3685
HUMAN NECESSITIES
A63F13/218
HUMAN NECESSITIES
A63B71/0622
HUMAN NECESSITIES
A63F13/573
HUMAN NECESSITIES
A63B71/0686
HUMAN NECESSITIES
A63B69/3655
HUMAN NECESSITIES
A63B71/0616
HUMAN NECESSITIES
A63F13/44
HUMAN NECESSITIES
A63B69/3632
HUMAN NECESSITIES
A63F13/54
HUMAN NECESSITIES
A63B2220/00
HUMAN NECESSITIES
A63F13/245
HUMAN NECESSITIES
A61B5/0205
HUMAN NECESSITIES
A63F13/212
HUMAN NECESSITIES
A63B24/0084
HUMAN NECESSITIES
A61B5/744
HUMAN NECESSITIES
A63B2225/50
HUMAN NECESSITIES
A63B2225/20
HUMAN NECESSITIES
A63F13/795
HUMAN NECESSITIES
A63B2071/065
HUMAN NECESSITIES
A63F13/42
HUMAN NECESSITIES
A63F2300/1062
HUMAN NECESSITIES
International classification
A63F13/79
HUMAN NECESSITIES
A63B67/02
HUMAN NECESSITIES
A63F13/21
HUMAN NECESSITIES
Abstract
Players of tournament games require a network for them to play with one another remotely. But, in order for play to occur simultaneously, players must be informed that a game is ongoing or underway. Similarly, if one player wishes another player to join, the one player must invite the other, by in part, informing the other player of the time and location of play as well as information specific to the game the one player is participating in or forming. Accordingly, a communication means is required to bring players together. A communication means for remote players does not exist for players of real-world games where players use physical instruments where game data is based at least in part on sensor-acquired data.
Claims
1. A system comprising a sensor, a game apparatus, a server, a gaming environment, and a network, the network comprising a communication link, a first set of processors, and a second set of processors, the server programmed to receive requests from the second set of processors, and then provide the first and second set of processors access to the gaming environment, receive transmitted data from the first set of processors to the second set of processors, and relay the data to the gaming environment, receive data from the gaming environment, and relay the data to the second set of processors, receive messages from the gaming environment, and determine if the message includes a predefined data set; wherein each processor of the first set of processors is coupled to a game apparatus from a set of gaming equipment items, each game apparatus comprises at least one sensor and a communication link, the communication link is configured to receive, and transmit information over the network, and or to the server.
2. The system of claim 1, each of the gaming equipment items comprising a unique identifier, the unique identifier configured to be received by the server, the server is configured to associate each unique data set transmitted by the communication link with the unique identifier.
3. The system of claim 1, the communications link comprising a base station, the base station configured to operate as a gateway to the network.
4. The system as in claim 1, wherein the predefined data set includes data from said first processor, a player identification data set, and an alert transmitted to a processor of the second set of processors based on said player identification data set, said alert comprising a message.
5. The system of claim 1, wherein the sensor is configured to capture physiological data relating to a user of the game apparatus.
6. The system of claim 4, wherein the alert alternatively further comprising an email message.
7. The system of claim 1, the second set of processors further including a mobile communication device to receive data from said first set of processors.
8. The system of claim 1, wherein said game apparatus further comprise a motion detector to detect, and transmit, motion data to said first processors.
9. The system of claim 4, wherein the predefined data set further includes data relating to a processor of the first set of processors, accessing the gaming environment, and the server programmed to match the identification number from a list associated with the processor of the first set of processors, and accessing the gaming environment with a processor of the second set of processors.
10. The system of claim 9, the alert comprising an invitation to a user of a processor of the second set of processors to participate in the gaming environment.
11. The system of claim 4, the alert further comprising payment and or billing information.
12. The system of claim 4, wherein the alert and or the message includes information relating to a change in said gaming environment.
13. The system of claim 4, wherein the alert and or the message further comprises a reminder relating to a game scheduled to occur in said gaming environment.
14. The system of claim 4, wherein the server is further programmed to receive an alert communication medium selection from a processor of the second set of processors.
15. The system of claim 8, wherein said motion detector comprises an accelerometer, to capture acceleration data of the game apparatus, and transmit the acceleration data to the first processor.
16. The system of claim 8, wherein said motion detector comprises a gyroscope, to further capture spatial orientation data information of the game apparatus and transmit the spatial orientation data to the first processor.
17. The system of claim 8, wherein said motion detector further comprises a proximity sensor, to capture proximity data of the game apparatus to an object, and or projectile, and transmit the proximity data to the first processor.
18. The system of claim 4, wherein the server is programmed to assign data received from each said game apparatus to different user accounts.
19. The system of claim 1, further comprising one or more display devices, wherein each of the one or more display device is configured to display output data associated with the game apparatus.
20. A gaming system, comprising a server, a host processor, and a network of game systems, each game system comprising: a motion sensing device; a sports implement; a display device; a processor; and a wireless communication link transmitter and receiver; said motion sensing device comprising a sensor, a first amplifier, and a first analog-to-digital converter, the sensor configured to transmit motion data to the first amplifier, the first amplifier configured to receive motion data from the sensor, and transmit the amplified data to the first analog-to-digital converter, the first analog-to-digital converter configured to receive the amplified motion data and transmit the digital motion data to the processor, the processor programmed to receive the digital motion data from the wireless communication link receiver, analyze the digital motion data received from the wireless communication link receiver, and transform the digital motion data received from the wireless communication link receiver into performance data, and or graphical data, transmit the graphic data to the display device, transmit the digital motion data to the server, and the server is configured to transfer local player events from a remote player site to another remote player site for presentation to another player.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION OF THE DRAWINGS
[0043] As shown in
[0044] The smart golf club 20 has a head 40 and a shaft 42. As shown in
[0045] In an alternative embodiment,
[0046] In a second alternative embodiment, to retrofit a standard golf club, contact sensors 46 are part of an adapter 40 attached to an ordinary club head as seen in
[0047] A golf ball contacting any sensor 46 produces a detectable variance indicating the magnitude and duration of sensor-ball impact. The variance may be a change in resistance of a piezoresistive transducer or a voltage change in the case of a piezoelectric transducer. As shown in
[0048] A radio frequency transmitting circuit 58 receives the serial digital data from the microcontroller 56 and wirelessly transmits the information via an internal antenna 60 to a receiver 26 (
[0049] The golf ball receptacle 22 has a top 62 shaped to allow entry of a golf ball, as shown in
[0050] A golf ball entering the receptacle 60 and containing the sensor pad 65, 66 or 67 produces a detectable variance indicating the ball entry event. The variance may be a change in resistance in the case of a piezoresistive transducer (similar, but not limited to Cooper instruments LPM 562) or a voltage change in the case of a piezoelectric transducer. As illustrated in
[0051] The ball return mechanism 68 can be simple as a back plate 80 located to be engaged by a golf ball entering the receptacle 22 and supported and biased by a spring or springs 82 to eject the ball. Other known ejection devices, similar to those used in pinball machines and either mechanically or even electrically activated, can be used to improve the effect if desired.
[0052] The receptacle configuration is susceptible to much variation. The receptacle illustrated and described above is well suited to indoor use, on carpet for example. It is clear, however, that an actual cup, installed in an actual green, with real or synthetic grass, can be similarly equipped.
[0053] The golf club motion sensor plate 80 having a top motion plate 82 and a bottom motion plate 84 is diagrammatically shown in
[0054] Applying an energizing high frequency alternating electrical signal having a frequency in 1e8 range from 100 MHz to 200 MHz from an oscillator 87 to the golf club motion plate capacitive network 88 produces an electromagnetic field above the surface of each platelet 83 of the capacitive components of the motion sensor plate 80. Any object, including a golf club, passing near the surface of the energized motion plate will cause a perturbation of the electromagnetic field as illustrated by the sample possible pathways 90 across the plate in
[0055] The electrical signal from the comparative amplifier network 92 is applied to an analog to digital signal converter 94 (ADC) and the ADC digitized output signal is converted into a serial digital data stream by a multiplexer 96. This data identifies each platelet having had its field disturbed. The serial digital data can be input directly by wire from a multiplexer 96 to the computer 28 located at the site of the golf-player and golf club motion sensor plate 80, or as in the preferred embodiment, illustrated in
[0056] The computer 28, under the control of the golf system software, will analyze the serial digital club motion signal, recognize from the transmitted signals the platelets 83 over which the club head passed and display the golf club swing motion.
[0057] At each player site, a wireless radio frequency signal receiver 26 is connected to the computer 28 by either the serial (USB) or parallel computer ports, as shown in the functional block diagram,
[0058] At each remote player site, the computer 28 (
[0059] If the competitive play mode has been selected, the program generates a player participation request and sends 134 the request to the game internet server (GGC server) 34 (
[0060] The event at 133 also has the effect of indicating at 139 that it is no longer the local player's turn and enables (as indicated by line 139) the serial port listener at 132 to detect an event from the remote computer player, again via the internet.
[0061] If the single player practice mode is selected, the internet communications sequences are disabled, other software sequential operating routines continue as above described and the player's golf club stroke, ball-receptacle contact, and/or club swing motion sensor information are communicated only to the computer located at the player's site and the performance information is analyzed and displayed only at the local computer player's site.
[0062] When a game is won, lost, or terminated, the golf software system generates the appropriate output signals 156 (
[0063] As shown in
[0064] As shown in
[0065] As shown in
[0066] While preferred embodiments have been described, it will be appreciated that many variations and modifications in the system, its operation, and its various components, may be made without departure from the spirt and scope of this invention as set forth in the appended claims.