A63F2300/1068

Storage medium having information processing program stored therein, information processing device, and coordinate calculation method
09833706 · 2017-12-05 · ·

A touch panel detects a point in one of a plurality of unit areas at which an input was made, the unit areas being arranged in a matrix in an instruction plane. A game apparatus repeatedly acquires detection coordinates for locating a unit area detected by a pointing device. Also, the game apparatus repeatedly calculates, in response to the acquisition of the detection coordinates, detailed coordinates by which a point can be represented with accuracy in more detail than by the detection coordinates. The detailed coordinates indicate a point in the direction of a unit area indicated by previously acquired detection coordinates, as viewed from a predetermined reference point within a unit area indicated by currently acquired detection coordinates.

Storage medium storing information processing program, information processing apparatus and information processing method
09833705 · 2017-12-05 · ·

A game apparatus includes a CPU, the CPU judges a motion of a player on the basis of a cycle of a load value input from a load controller, and selectively displays an animation of a player object according to the motion. Furthermore, the CPU controls a moving amount or a moving velocity of the player object on the basis of the load value input from the load controller, and controls a moving direction of the player object according to a barycentric position of the player detected by the load controller.

GAMING ACCESSORY WITH SENSORY FEEDBACK DEVICE

A method that incorporates teachings of the subject disclosure may include, for example, receiving, by a device comprising a processor, a first signal from a motion-sensitive component of the device; receiving, by the device, a second signal from a touch-sensitive interface of the device, detecting, by the device, from a combined signal comprising the first signal and the second signal, a selection of a portion of the device; and causing, by the device, a sensory feedback generator to provide a feedback signal in accordance with the combined signal. The feedback signal may comprise an audible sound, a visual effect, a tactile effect, or any combination thereof. Additional embodiments are disclosed.

System and method for multiple object detection on a digitizer system

A digitizer system comprises at least one object incorporating an electronic tag configured for radiating at least one modulated signal and at least one second signal; a digitizer sensor configured for detecting the at least one second signal while the object is positioned on or over the digitizer sensor; and circuitry configured for identifying the object based on modulation of the at least one modulated signal and for determining a position of the object on or over the digitizer based on the detected second signal on a portion of the digitizer sensor.

TOUCH SENSING CONTROLLER
20170225068 · 2017-08-10 ·

A touch sensing controller comprises a touch sensing device (102), a gravity sensing device (104), physical buttons (103), a control circuit (101) connected to the control circuit (101) individually, and a power supply device (106). The touch sensing device (102) comprises a touch pad and a physical key provided underneath the touch pad and they two compose a physical touch key. The touch sensing device (102), the gravity sensing device (104), the control circuit (101) are connected to the power supply device 106. The touch sensing controller according to the present invention is capable for multifunctional control of devices by using the touch sensing device (102) and so on which brings great convenience to users and saves the expense of other control devices. Meanwhile, the invention incorporates the gravity sensing technique, whereby multiple operation solutions are provided according to how the controller is held to optimize the user experience.

METHOD, DEVICE, AND STORAGE MEDIUM FOR CONTROLLING OBJECT

The present disclosure describes a method, device, and storage medium for controlling a virtual object. The method includes obtaining, by a device, a first virtual feature and a second virtual feature, a virtual object in a virtual scene comprising the first virtual feature and the second virtual feature. The device includes a memory storing instructions and a processor in communication with the memory. The method further includes obtaining, by the device, a first physical force matching the first virtual feature and a second physical force matching the second virtual feature; and controlling, by the device according to the first physical force, the first virtual feature to perform a first action, and controlling, according to the second physical force, the second virtual feature to perform a second action.

GAMING ACCESSORY WITH SENSORY FEEDBACK DEVICE

A method that incorporates teachings of the subject disclosure may include, for example, receiving, by a device comprising a processor, a first signal from a motion-sensitive component of the device; receiving, by the device, a second signal from a touch-sensitive interface of the device, detecting, by the device, from a combined signal comprising the first signal and the second signal, a selection of a portion of the device; and causing, by the device, a sensory feedback generator to provide a feedback signal in accordance with the combined signal. The feedback signal may comprise an audible sound, a visual effect, a tactile effect, or any combination thereof. Additional embodiments are disclosed.

System, Method, and Graphical User Interface for Controlling an Application Executing on a Server

A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.

Using touch sensing to make a trackball behave like a joystick

While one type of input, either a mouse input or a joystick input, may be preferred for one type of a game, it may not be preferred, or even compatible, for another type of a game. Introduced herein is a game controller that employs a dedicated input, which is capable of the absolute accuracy of a mouse input or trackball input, but is also capable of measuring how far off center the input is (e.g., how far off center it has moved), and can also return to center when released, as is present in a joystick input. The introduced game controller integrates a touch sensing trackball to enjoy the benefits of both the mouse type input and joystick type input, in a single dedicated input, providing a user freedom to play any type of game without worrying about the compatibility of their game controllers.

Method, device, and storage medium for controlling object

The present disclosure describes a method, device, and storage medium for controlling a virtual object. The method includes obtaining, by a device, a first virtual feature and a second virtual feature, a virtual object in a virtual scene comprising the first virtual feature and the second virtual feature. The device includes a memory storing instructions and a processor in communication with the memory. The method further includes obtaining, by the device, a first physical force matching the first virtual feature and a second physical force matching the second virtual feature; and controlling, by the device according to the first physical force, the first virtual feature to perform a first action, and controlling, according to the second physical force, the second virtual feature to perform a second action.