Patent classifications
A63F2300/1068
System, method, and graphical user interface for controlling an application executing on a server
A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.
Game controller systems and methods
Various game controller hardware and user interface configurations are disclosed. Some configurations may comprise two circular trackpads, driven by the player's thumbs, which may be clickable, allowing the entire surface to act as a button. Haptic feedback may be based on dual linear resonant actuators (e.g., by means of strong, weighted electro-magnets attached to each of the dual trackpads), capable of delivering a wide range of force and vibration, allowing control over frequency, amplitude, and direction of movement. The haptics-related components in certain implementations may also play audio waveforms and thereby function as speakers. In the center of the controller according to certain configurations may be another touch-enabled surface, this one backed by a display screen. In some configurations this entire screen itself may also be clickable, like a large single button. A variety of other exemplary implementations and configurations are described.
CONTROLLER WITH SENSOR-RICH CONTROLS
Described herein are controllers with sensor-rich controls for enhanced controller functionality. An example control may include a pressure sensor that is configured to detect an amount of a force of a press on a cover of the control based at least in part on a proximity of a metal layer to the pressure sensor. This control may further include a touch sensor for detecting an object contacting the cover of the control. Additional embodiments disclose, among other things, integrated trackpads and D-pads, as well as backlighting features that indicate a functional state of the controller.
CLUSTER-BASED SENSOR ASSIGNMENT
The logic of a handheld controller system may use a clustering algorithm to determine which sensors of a touch sensor array, such as capacitive pads, to assign to individual fingers of a user's hand. The clustering algorithm disclosed herein allows for dynamically determining the controller configuration on-the-fly for a given user. An example process includes receiving data generated by a plurality of sensors of a touch sensor array of the handheld controller, generating a covariance matrix that indicates correlations between pairs of sensors, determining a plurality of feature vectors based at least in part on the covariance matrix, each feature vector corresponding to an individual sensor and describing that sensor's correlation(s) with one or more other sensors, clustering the feature vectors using a clustering algorithm, and configuring the touch sensor array according to a controller configuration that assigns sensors to respective fingers of a hand.
DUAL SPHERE FOOT OPERATED POSITION-BASED CONTROLLER
A controller apparatus includes two or more balls having a size sufficient for a human to manipulate with a single foot. Three or more bearings support at least one of the balls from below and permit rotation with respect to at least two axes. One or more position encoders are disposed proximate a surface of each of the two or more balls. The encoders are configured to determine a rotational displacement of each of the two or more balls with respect to two or more axes.
Cluster-based sensor assignment
The logic of a handheld controller system may use a clustering algorithm to determine which sensors of a touch sensor array, such as capacitive pads, to assign to individual fingers of a user's hand. The clustering algorithm disclosed herein allows for dynamically determining the controller configuration on-the-fly for a given user. An example process includes receiving data generated by a plurality of sensors of a touch sensor array of the handheld controller, generating a covariance matrix that indicates correlations between pairs of sensors, determining a plurality of feature vectors based at least in part on the covariance matrix, each feature vector corresponding to an individual sensor and describing that sensor's correlation(s) with one or more other sensors, clustering the feature vectors using a clustering algorithm, and configuring the touch sensor array according to a controller configuration that assigns sensors to respective fingers of a hand.
Game controller and game system
A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing.
GAMING ACCESSORY WITH SENSORY FEEDBACK DEVICE
A method that incorporates teachings of the subject disclosure may include, for example, receiving, by a device comprising a processor, a first signal from a motion-sensitive component of the device; receiving, by the device, a second signal from a touch-sensitive interface of the device, detecting, by the device, from a combined signal comprising the first signal and the second signal, a selection of a portion of the device; and causing, by the device, a sensory feedback generator to provide a feedback signal in accordance with the combined signal. The feedback signal may comprise an audible sound, a visual effect, a tactile effect, or any combination thereof. Additional embodiments are disclosed.
Methods for emulating a virtual controller device, emulators, and computer-readable media
According to various embodiments, a method for emulating a virtual controller device may be provided. The method may include: receiving input from a game controller; determining whether the received input is assigned to a first virtual controller device or to a second virtual controller device; outputting data related to the first virtual controller device if it is determined that the received input is assigned to the first virtual controller device; and outputting data related to the second virtual controller device if it is determined that the received input is assigned to the second virtual controller device.
METHODS AND SYSTEMS FOR PLAYING FIELD FOOTBALL DART GAME
Methods and systems for playing field football dart game. The method includes receiving request to start field football dart game from player device. The method includes presenting user interface (UI) of field football dart gaming application on player device based on received request. The UI includes a dartboard with one or more darts, yard field with yard lines, football placed on yard field, a scoreboard associated with each player, a timer and a plurality of actionable buttons. The method further includes facilitating playing of field football dart game by receiving dart inputs in response to throws of physical darts on physical dartboard by players, and moving football placed on yard field in response to dart inputs in field football dart gaming application and a plurality of pre-defined rules. The dart inputs are provided by one or more players by moving darts on dartboard in field football dart gaming application.