A63F2300/1081

Method, device and storage medium for controlling game execution using voice intelligent interactive system

Embodiments provide a voice interaction method, a device, and a storage medium. The method includes: transmitting obtained audio data of a user to a server for semantic understanding, to obtain structured data; receiving the structured data returned by the server; and controlling, according to a running game and the structured data, the game to perform a corresponding operation. In the embodiments, voice recognition and semantic understanding technologies are used to enable a user to complete an operation of a game under a dialogue interaction through a communication between a terminal device and a server, thus enhancing game experience of the user and improving entertainment and convenience.

DIGITAL CHARACTER INTERACTING WITH CUSTOMER IN PHYSICAL REALM
20220409992 · 2022-12-29 · ·

Systems and methods for controlling performance of a digital character depicted at a display device are disclosed. According to at least one embodiment, a method for controlling performance of a digital character depicted at a display device includes: determining a presence of a person located in a physical environment; and in response to determining the presence of the person, facilitating control of the performance of the digital character depicted at the display device by a human operator, by an artificial intelligence (AI) game-engine, or by a combination thereof.

METHODS FOR EXAMINING GAME CONTEXT FOR DETERMINING A USER'S VOICE COMMANDS
20230386452 · 2023-11-30 ·

A method for executing a session of a video game is provided, including the following operations: recording speech of a player engaged in gameplay of the session of the video game; analyzing a game state generated by the execution of the session of the video game, wherein analyzing the game state identifies a context of the gameplay; analyzing the recorded speech using the identified context of the gameplay and a speech recognition model, to identify textual content of the recorded speech; applying the identified textual content as a gameplay input for the session of the video game.

Interactive play apparatus

An interactive play apparatus comprising: an input device configured to receive an input from a user, one or more communications interfaces, and one or more processors, wherein the one or more processors are configured to: detect one or more electronic devices; for each detected electronic device, determine one or more capabilities of said electronic device; receive one or more inputs via the input device; determine one or more user-perceptible play actions based at least in part on the received one or more inputs; translate the determined one or more play actions into one or more instructions operable to cause one or more of the detected electronic devices to perform one or more functions that at least approximate the determined one or more play actions; wherein the translation is based at least in part on the detected one or more capabilities of the respective detected electronic devices; cause the one or more of the detected electronic devices to perform said one or more functions.

Digital character interacting with customer in physical realm

Systems and methods for controlling performance of a digital character depicted at a display device are disclosed. According to at least one embodiment, a method for controlling performance of a digital character depicted at a display device includes: determining a presence of a person located in a physical environment; and in response to determining the presence of the person, facilitating control of the performance of the digital character depicted at the display device by a human operator, by an artificial intelligence (AI) game-engine, or by a combination thereof.

Mental and physical challenge through recalling and inputting a sequence of touch inputs and/or sound inputs
11439896 · 2022-09-13 ·

Disclosed are a method, a device, a system, and/or a manufacture of a mental and physical challenge through recalling and inputting a sequence of touch inputs and/or sound inputs. In one embodiment, a device for engaging a user in a mental and/or physical challenge includes a platform capable of laying substantially flat on a surface, two or more touch sensors attached to the platform for receiving a touch input from the user, two or more visual indicators of the platform, a speaker for providing a sound indicator, and a microphone for receiving a sound input from the user. A computer memory includes a sequence data specifying a set of inputs, a sequence indication routine for generating an input indication of the sequence data, and a comparison routine for comparing the sequence data to the input data to provide a score and/or a rank. The challenge may be set to music.

GAME PROCESSING PROGRAM, GAME PROCESSING METHOD, AND GAME PROCESSING DEVICE
20220219074 · 2022-07-14 · ·

A game processing device includes a scene determination portion, a sound recognition portion, a conformity determination portion, and an action controller. The scene determination portion determines whether a scene is an input scene in which sound input information can be input. The sound recognition portion, at an input scene, recognizes sound that is input as the sound input information. The conformity determination portion determines a degree of conformity between (a) the sound input information that is recognized and (b) reference information. The action controller changes an action effect according to the degree of conformity.

INTERACTION DEVICE
20220254346 · 2022-08-11 · ·

An interaction apparatus 10 includes an acquiring unit 13 for acquiring a system message, a setting unit 14 for setting a wait time for receiving an answer from a user based on the system message, a measuring unit 16 for measuring an elapsed time after the system message is output to the user, a user utterance acquiring unit 15 for acquiring a user utterance, and a controller 17 for controlling an interaction with the user so that an additional action corresponding to the system message is output to the user. The measuring unit 16 determines whether or not to subtract the elapsed time, based on the system message and the user utterance, when the user utterance not corresponding to the answer to the system message is acquired by the user utterance acquiring unit 15 after the system message is output.

Gameplay event detection and gameplay enhancement operations

Information handling systems, methods, and computer-readable media enable gameplay event detection and gameplay enhancement operations. One or more in-game events may be detected by monitoring audio content, by monitoring video content, by monitoring user input, by monitoring other information, or a combination thereof. The one or more in-game events (and information related to the one or more in-game events) may be stored at a database. Information of the database may be accessed to trigger one or more gameplay enhancement operations. The one or more gameplay enhancement operations may include an automatic highlight capture operation, a dynamic screen aggregation operation, a dynamic position switch operation, a dynamic player switch operation, a gameplay enhancement operation using one or more peripheral devices (e.g., a lighting effect or a haptic feedback event), one or more other gameplay enhancement operations, or a combination thereof.

SYSTEMS AND METHODS FOR USING NATURAL LANGUAGE PROCESSING (NLP) TO CONTROL AUTOMATED EXECUTION OF IN-GAME ACTIVITIES
20220111292 · 2022-04-14 ·

Systems and methods for using natural language processing (NLP) to control automated gameplay in one or more online games within an online gaming platform are disclosed. Exemplary implementations may: train a pretrained text-based system to generate sequences indicating one or more activities, wherein activities are associated with characteristics of user-controllable characters such that a particular user-controllable character having a particular characteristic may perform, within the online gaming platform, one or more activities from a particular set that is associated with the particular characteristic; receive user input describing one or more commands; generate, using the pretrained text-based system, a sequence indicating one or more activities based on the user input; transfer the generated sequence to the online gaming platform; effectuate automated execution of activities by the particular user-controllable character in accordance with the generated sequence.