Patent classifications
A63F2300/1081
INTERACTIVE PLAY APPARATUS
An interactive play apparatus comprising: an input device configured to receive an input from a user, one or more communications interfaces, and one or more processors, wherein the one or more processors are configured to: detect one or more electronic devices; for each detected electronic device, determine one or more capabilities of said electronic device; receive one or more inputs via the input device; determine one or more user-perceptible play actions based at least in part on the received one or more inputs; translate the determined one or more play actions into one or more instructions operable to cause one or more of the detected electronic devices to perform one or more functions that at least approximate the determined one or more play actions; wherein the translation is based at least in part on the detected one or more capabilities of the respective detected electronic devices; cause the one or more of the detected electronic devices to perform said one or more functions.
Information processing system, vibration control method and program
In an information processing system including a controller device including at least one vibration body, and an information processing apparatus outputting a control signal for the vibration body to the controller device, in vibration of the vibration body, sounds of the periphery are collected, and it is decided whether or not an allophone is generated in the controller device by using a signal of the collected sounds. When it is decided that the allophone is generated in the controller device, the information processing apparatus executes correction processing for the control signal for the vibration body, and outputs the control signal corrected by the correction processing.
Terminal apparatus, information processing apparatus, and microphone voice transmission method
A transmission processing section 206 transmits information regarding an operation performed by a user to an information processing apparatus 10. An image acquisition section 208 acquires image data of a game that reflects the operation information from the information processing apparatus 10. A voice acquisition section 210 acquires voice data of the game. A reproduction processing section 212 reproduces the acquired game image data and game voice data. A microphone voice control section 202 controls whether or not to transmit a voice signal of a microphone 204 to the information processing apparatus 10. A display processing section 214 displays a microphone icon indicating status of the microphone 204.
INTEGRATED SHADE-PROVIDING STRUCTURE AND ELECTRONIC GAME
The present disclosure describes a shade-providing structure that includes a framework, a canopy, and an integrated electronic game system. The framework comprises a plurality of uprights, to which is mounted a plurality of elevated support beams. The elevated support beams are coupled to one another by a central hub. In some embodiments, the central hub may define an interior space, in which wiring from the plurality of electronic game units may be easily accessed for installation, repair, and/or to change the operation of the gaming system. The canopy is supported by the elevated support beams to provide a shaded area. The game system includes a plurality of electronic game units mounted to the plurality of uprights. The electronic game units may be operably connected to one another either by wires that extend through the framework or by wireless technology. The electronic game system is preferably configured to stimulate physical play, for instance by encouraging a child to move between the various game units.
Role simulation method and terminal apparatus in VR scene
A role simulation method and a terminal apparatus in a VR scene are provided. The role simulation method in the VR scene includes: obtaining a role obtaining instruction triggered by a hand model in the VR scene, movement of the hand model in the VR scene being controlled by an interaction controller; determining a virtual role from the VR scene according to the role obtaining instruction; dynamically adjusting virtual props in the VR scene according to a music file played in the VR scene; displaying the virtual role in the VR scene through a VR display, and displaying the virtual props that are dynamically adjusted.
SYSTEM AND METHOD FOR USE IN HAPTIC SIGNAL GENERATION
The application describes techniques for adaptively setting a threshold that will be used to determine the gain applied to a haptics signal.
Method for touch control in mobile real-time simulation game
The present invention relates to a method for touch control in a mobile real-time simulation game. Particularly, the present invention relates to a touch control method which can provide a function selected among predetermined functions according to the interval from when a touch has been input to when the next touch is input and the pattern type of input touch. A method for touch control in a simulation game performed using multiple units according to one aspect of the present invention may comprises: a first step for displaying the simulation game through a display unit; a second step for inputting a touch having a first pattern on at least a partial area of the display unit; a third step for inputting a touch having a predetermined function, using the interval between when the touch having the first pattern is input and when the touch having the second pattern is input and the pattern type of the input touch having the first pattern and the input touch having the second pattern.
DUAL-RADIO GAMING HEADSET
A gaming machine having an audio channel outputting game sound and an audio channel intaking microphone sound and outputing chat sound is coupled with a headset having earpieces and a microphone and a Bluetooth transceiver in the headset for sending and receiving the microphone and chat sounds. A radio receiver or wired connection in the headset receives the game sounds. Circuitry in the headset is connected between the transceiver and receiver for mixing the microphone, chat, and game sounds and feeding them all to the earpieces.
DIGITAL CHARACTER INTERACTING WITH CUSTOMER IN PHYSICAL REALM
Systems and methods for controlling performance of a digital character depicted at a display device are disclosed. According to at least one embodiment, a method for controlling performance of a digital character depicted at a display device includes: determining a presence of a person located in a physical environment; and in response to determining the presence of the person, facilitating control of the performance of the digital character depicted at the display device by a human operator, by an artificial intelligence (AI) game-engine, or by a combination thereof.
MENTAL AND PHYSICAL CHALLENGE THROUGH RECALLING AND INPUTTING A SEQUENCE OF TOUCH INPUTS AND/OR SOUND INPUTS
Disclosed are a method, a device, a system, and/or a manufacture of a mental and physical challenge through recalling and inputting a sequence of touch inputs and/or sound inputs. In one embodiment, a device for engaging a user in a mental and/or physical challenge includes a platform capable of laying substantially flat on a surface, two or more touch sensors attached to the platform for receiving a touch input from the user, two or more visual indicators of the platform, a speaker for providing a sound indicator, and a microphone for receiving a sound input from the user. A computer memory includes a sequence data specifying a set of inputs, a sequence indication routine for generating an input indication of the sequence data, and a comparison routine for comparing the sequence data to the input data to provide a score and/or a rank. The challenge may be set to music.