Patent classifications
A63F2300/1081
Dual-radio gaming headset
A gaming machine having an audio channel outputting game sound and an audio channel intaking microphone sound and outputing chat sound is coupled with a headset having earpieces and a microphone and a Bluetooth transceiver in the headset for sending and receiving the microphone and chat sounds. A radio receiver or wired connection in the headset receives the game sounds. Circuitry in the headset is connected between the transceiver and receiver for mixing the microphone, chat, and game sounds and feeding them all to the earpieces.
System for controlling a gaming device console
Disclosed is a system operably connected to a packaging body for controlling a game device console. The system includes a hub unit coupled to the gaming device console and an electronic circuitry communicating with the hub unit. The hub unit includes generator, first convertor, a first electrode, a first switching unit, a first detection unit and a hub controller. The electronic circuitry includes a second electrode, a floating electrode, a second converter, a buffer and a second detection unit for detecting change in electric-field percentage value for playing a game on the gaming device console. The hub controller receives the unique command for a specified electric-field percentage value. Further, the hub controller facilitates in selecting the right game move for playing a game on the gaming device console.
Integrated shade-providing structure and electronic game
The present disclosure describes a shade-providing structure that includes a framework, a canopy, and an integrated electronic game system. The framework comprises a plurality of uprights, to which is mounted a plurality of elevated support beams. The elevated support beams are coupled to one another by a central hub. In some embodiments, the central hub may define an interior space, in which wiring from the plurality of electronic game units may be easily accessed for installation, repair, and/or to change the operation of the gaming system. The canopy is supported by the elevated support beams to provide a shaded area. The game system includes a plurality of electronic game units mounted to the plurality of uprights. The electronic game units may be operably connected to one another either by wires that extend through the framework or by wireless technology. The electronic game system is preferably configured to stimulate physical play, for instance by encouraging a child to move between the various game units.
CUSTOMIZABLE, ADAPTABLE, MULTIUSER COMPUTER-BASED ROLE-PLAYING METHOD AND APPARATUS THEREFOR
Game client, game server, Web application server, and database server including database with data representative of a virtual world. Game client or server, or both, includes motifs, motif manager, character manager, scenes-a-faire manager, and display manager coupled to display, all in communication with game manager, and pseudorandomizer, which can instigate changing of a motif. Motifs are representative of a game character or environment. A user interface has mass sensor, accelerometer, haptic device, first device for visual input, output, or both, second device for audio input, output, or both, and tactile sensor, effector or both. Included may be automatic translator, or TTS/STT module. The online game can be virtual world representative of at least two of a northern continent, a western continent, a southern continent, a central continent, and an eastern continent. Methods provide game client, game server, and a database that manipulate character or environment motifs and scenes-a-faire.
Main beam direction determination device, main beam direction determination method, and program
An image acquisition unit acquires an image that includes a figure of the user wearing a head-mounted display. A narrowed-down region specification unit specifies, within the image, a region that includes a figure of the head of the user when a posture of the user stretches in a vertical direction. A secondary candidate sector selection unit selects, from among primary candidates of a plurality of the main beam directions, secondary candidates that are directions made to be correspondent to positions within the region. A sector-level sweep processing execution unit determines, from among the secondary candidates, a main beam direction for communication with the head-mounted display. The region has a projection part.
INTEGRATED SHADE-PROVIDING STRUCTURE AND ELECTRONIC GAME
The present disclosure describes a shade-providing structure that includes a framework, a canopy, and an integrated electronic game system. The framework comprises a plurality of uprights, to which is mounted a plurality of elevated support beams. The elevated support beams are coupled to one another by a central hub. In some embodiments, the central hub may define an interior space, in which wiring from the plurality of electronic game units may be easily accessed for installation, repair, and/or to change the operation of the gaming system. The canopy is supported by the elevated support beams to provide a shaded area. The game system includes a plurality of electronic game units mounted to the plurality of uprights. The electronic game units may be operably connected to one another either by wires that extend through the framework or by wireless technology. The electronic game system is preferably configured to stimulate physical play, for instance by encouraging a child to move between the various game units.
Customizable, adaptable, multiuser computer-based role-playing method and apparatus therefor
Game client, game server, Web application server, and database server including database with data representative of a virtual world. Game client or server, or both, includes motifs, motif manager, character manager, scenes-a-faire manager, and display manager coupled to display, all in communication with game manager, and pseudorandomizer, which can instigate changing of a motif. Motifs are representative of a game character or environment. A user interface has mass sensor, accelerometer, haptic device, first device for visual input, output, or both, second device for audio input, output, or both, and tactile sensor, effector or both. Included may be automatic translator, or TTS/STT module. The online game can be virtual world representative of at least two of a northern continent, a western continent, a southern continent, a central continent, and an eastern continent. Methods provide game client, game server, and a database that manipulate character or environment motifs and scenes-a-faire.
Virtual encounters
A virtual encounter system includes a mannequin coupled to a camera for receiving a video image. The camera sends the video image to a communications network. The virtual encounter system also includes a processor for overlaying a virtual environment over one or more portions of the video image to form a virtual scene and a set of goggles to render the virtual scene.
INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM
There is provided an information processing device, an information processing method, and a program that make it possible to control a communication partner without losing a sense of immersion and without impairing a VR world view in communication between players in (virtual reality) VR. A range in which another player capable of recognizing a content spoken by a player is present is determined as an utterance range on the basis of context information. In the following, since the spoken information is transmitted only to the player who is confirmed as the utterance range, it is possible to control the partner at the time of utterance by the context information. The present disclosure is able to be applied to an information processing device.
Intelligent personalized speech recognition
The present disclosure provides a voice recognition system configured to generate a custom phoneme mapping for a user. The voice recognition system can analyze a user speech sample of a grammar training set in order to generate the custom phoneme mapping. The custom phoneme mapping can be used for subsequent recognition of the user's voice within an application.