A63F2300/209

Real time interconnected game context and data sharing plugin framework

Systems, methods, and apparatuses are provided for interconnecting plugins of a content overlay engine that is executed with a video game. In an example system, a data manager that includes a plugin manager and an event reporting orchestrator is executed concurrently with the video game. The plugin manager identifies a set of plugins that includes at least a consumer plugin and a producer plugin coupled to the data manager. The plugin manager also identifies an event type that is to be reported to the consumer plugin. The event reporting orchestrator receives a notification of a first event from the producer plugin during execution of the video game, and determines if the first event is of the event type to be reported to the consumer plugin. If the first event is of the event type, information associated with the first event is reported to the consumer plugin.

Display of system-level achievements with real-time updating

Examples of the disclosure provide real-time display of achievements to a user during gameplay. A computing device receives a request from a user to display a portion of achievement data describing performance of the user in a gaming application. Responsive to the received request, the achievement data is filtered based on contextual criteria. The filtered achievement data is provided to a user interface for display during gameplay. The displayed achievement data is updated by the computing device updates during gameplay. The achievement data may be system-level achievement data. Further, the achievement data may be displayed on another computing device.

Virtualized gaming emulation as a network service

Virtualized gaming as a network service is provided where instead of using a cloud based virtualized gaming console, a virtual machine can be instantiated at an edge network device in a radio access network to decrease the latency of communications between the user equipment device and the virtualized gaming console. Another virtue of placing the gaming console in the network is that the processing, memory storage and other hardware requirements can be offloaded to the network, allowing the user equipment device to be able to handle a broad range of games, without being limited by processing power and battery usage. The user equipment device can be treated as a thin-client device, receiving control data, video data, and audio data that can be played back at the user equipment device.

Suspending state of cloud-based legacy applications

A snapshot of a game may be generated by a client. At some point, a suspension request is delivered to a computer system. Once the suspension request is received, the computer system will suspend the emulated title. The computer system generates a snapshot of the game by recording the current state of all devices being emulated. The snapshot is then delivered to the client. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

VIDEO GAME TESTING AND AUTOMATION FRAMEWORK

An automated video game testing framework and method includes communicatively coupling an application programming interface (API) to an agent in a video game, where the video game includes a plurality of in-game objects that are native to the video game. The agent is managed as an in-game object of the video game. A test script is executed to control the agent, via the API, to induce gameplay and interrogate one or more target objects selected from the plurality of in-game objects native to the video game. Video game data indicating a behavior of the one or more target objects during the gameplay is received. Based on the received video game data, performance of the video game is evaluated.

Apparatus and method for enhancing a condition in a gaming application
11224812 · 2022-01-18 · ·

A system that incorporates teachings of the present disclosure may include, for example, a gaming console having a controller to receive a request to decrease or increase at least one of a plurality of sounds generated by a gaming application to enhance at least one condition in the gaming application, and modify sound produced by the gaming application according to the request. Additional embodiments are disclosed.

IMAGE OBTAINING METHOD AND APPARATUS, SERVER, AND STORAGE MEDIUM

Embodiments of this disclosure include an image obtaining method and apparatus, a server, and a storage medium. In the method, a target application process corresponding to a user identifier is obtained, by processing circuitry, from an application process set. A plurality of window image data that is currently generated is obtained, via a data obtaining module, when an image rendering function in the target application process is called. Image synthesis processing is performed on the plurality of window image data, to obtain a user interface image to be displayed. Further, a notification message that includes the user interface image is transmitted to a user terminal corresponding to the user identifier for display on a user interface.

SCENE RECOGNITION METHOD AND APPARATUS, TERMINAL, AND STORAGE MEDIUM
20210354037 · 2021-11-18 ·

This application discloses a scene recognition method and apparatus, which may be applied to game scene recognition. The method includes: obtaining one or more drawing instructions, and determining a to-be-drawn target object based on a description parameter carried in the one or more drawing instructions. Based on a particular relationship between scenes and an object inside scenes, a corresponding target scene may be determined based on the target object.

Video game testing and automation framework

An automated video game testing framework and method includes communicatively coupling an application programming interface (API) to an agent in a video game, where the video game includes a plurality of in-game objects that are native to the video game. The agent is managed as an in-game object of the video game. A test script is executed to control the agent, via the API, to induce gameplay and interrogate one or more target objects selected from the plurality of in-game objects native to the video game. Video game data indicating a behavior of the one or more target objects during the gameplay is received. Based on the received video game data, performance of the video game is evaluated.

GAMING CONTROLLER FOR MOBILE DEVICE AND METHOD OF OPERATING A GAMING CONTROLLER

According to various embodiments, a gaming controller for a mobile device includes a first hardware gaming controller configured to be manipulated by a user’s left thumb and/or fingers to generate a left controller input; and a second hardware gaming controller configured to be manipulated by a user’s right thumb and/or fingers to generate a right controller input. The first hardware gaming controller is mechanically securable to a side portion of a housing, and the second hardware gaming controller is mechanically securable to an opposing side portion of the housing. One of the first hardware gaming controller and the second hardware gaming controller is a primary game controller configured to combine the left controller input and the right controller input into a single controller input representation for providing to the mobile device.