A63F2300/302

DEVICES, SYSTEMS, AND METHODS FOR DISTRIBUTED GAME ARCHITECTURE
20210178276 · 2021-06-17 ·

Devices, systems, and methods of the present disclosure are directed to providing a Science, Technology, Engineering, and Mathematics (STEM) based distributed games that allows two or more teams of players to develop mathematical and problem-solving skills. Game controllers allow each team to submit a number to a game device that performs one or more arithmetic operations on the set of numbers to compute a guess that is compared to a puzzle solution. If the guess equals the puzzle solution prior to a timer time period expiring, then the players win a reward, such as deploying a shower of confetti, providing candy, display of lights, conspicuous sounds, vibrations, and/or the like.

Vibrating footwear device and entertainment system for use therewith
10993498 · 2021-05-04 · ·

Methods of enhancing a sensory experience to simulate a live event are provided. One includes providing an audible signal representing sound information; generating a vibration signal based on the audible signal and enhanced information that would be present at the live event; and providing the vibration signal to at least one vibration device for stimulating nerve receptors in a foot area, the vibration signal synchronized with the audible signal to produce a perception in the brain of being present at the live event. Another method includes generating a vibration signal representing vibrations including tactile vibrations for stimulating nerve receptors in a foot to simulate being present at a live event, and vibrations based on reproduced sound information; and providing the signal to at least one vibration device for delivering the vibrations to the feet, the tactile vibrations based on enhanced information different from the sound information and including non-audible elements.

WEARABLE GAMING DEVICE AND METHOD THEREOF
20210154571 · 2021-05-27 ·

A gaming wearable device directed to be worn by a player whilst playing a videogame is provided. The gaming wearable device of the invention hereby disclosed allows the user to feel the sensations currently suffered by a character of a video game, in such a way a deeply immersive gaming experience is provided. The gaming wearable device is a vest or a suit where a series of electrodes have been strategically placed in such a way that every single muscle covered by the suit can be stimulated electrically by means of pulses generated by a control unit. The electrodes are covered with a conductive gel layer allowing a quick and easy fix on the skin of the gamer, providing a higher electrical conductivity as well.

Game system, game processing method, storage medium having stored therein game program, game apparatus, and game controller

Based on first data transmitted from a game controller, a game apparatus executes game processing for catching a predetermined game character and transmits, to the game controller, second data corresponding to the game character as a target to be caught. Based on the transmitted second data, the game controller outputs a sound corresponding to the caught game character.

Handheld tactile simulator system for enhancing the motion picture viewing experience
11020656 · 2021-06-01 ·

A tactile simulation system according to the present invention configured to be used by a subject watching a motion picture. The tactile simulation system comprises a handgrip section, a recoil section, and a controller. The handgrip section configured to generate one or more vibration experienced by the subject holding the handgrip section. The recoil section generates one or more recoil simulation. The recoil section is removably attached to the handgrip section. Further, the controller is operably connected to the handgrip section and the recoil section. The controller is configured to operate the handgrip section and the recoil section based on the motion picture.

Information handling system controller adaptive haptic feedback
11013991 · 2021-05-25 · ·

A portable information handling system interacts with haptic devices of a game controller though a direct wired interface when the game controller couples to opposing sides of the information handling system and through a wireless interface when the game controller couples to a bridge having a wired interface to communicate with the game controller and a wireless interface to communicate with the information handling system. The haptic devices provide a first haptic response associated with a desired vibration for a weight of game controller and information handling system when the game controller couples directly to the information handling system, and a second haptic response associated with the desired vibration for a weight of the game controller and bridge when the game controller couples directly to the bridge for wireless communication with the information handling system.

OPERATING DEVICE AND CONTROL SYSTEM

Methods and apparatus provide for a control unit; and an operating device including: (i) operation button to be activated by touch of a user, (ii) a first vibration mechanism for vibrating the operation button, and (iii) a second vibration mechanism for vibrating a main body of the operating device, where the control unit controls the first vibration mechanism and the second vibration mechanism.

Device for placing thereon a steering wheel console and pedal console of a race simulator game, and a race simulator
10953321 · 2021-03-23 ·

A device (10) for placing thereon a steering wheel console (12) and a pedal console (14) of a race simulator game. The device comprises a base frame (24) configured to be set up on the floor and a pivot frame (26) which is connected with the base frame (24) in a manner pivotable about a horizontal axis. Further, the device is provided with a steering wheel console support (18), pedal console support (20) and a connection provision for connecting a chair (22), which are all directly connected with the pivot frame (26). Further, a race simulator is described, which includes a chair, a steering wheel console and a pedal console and possibly a display which are all mounted on the pivot frame of the device.

Information processing system, vibration control method and program

In an information processing system including a controller device including at least one vibration body, and an information processing apparatus outputting a control signal for the vibration body to the controller device, in vibration of the vibration body, sounds of the periphery are collected, and it is decided whether or not an allophone is generated in the controller device by using a signal of the collected sounds. When it is decided that the allophone is generated in the controller device, the information processing apparatus executes correction processing for the control signal for the vibration body, and outputs the control signal corrected by the correction processing.

Role simulation method and terminal apparatus in VR scene

A role simulation method and a terminal apparatus in a VR scene are provided. The role simulation method in the VR scene includes: obtaining a role obtaining instruction triggered by a hand model in the VR scene, movement of the hand model in the VR scene being controlled by an interaction controller; determining a virtual role from the VR scene according to the role obtaining instruction; dynamically adjusting virtual props in the VR scene according to a music file played in the VR scene; displaying the virtual role in the VR scene through a VR display, and displaying the virtual props that are dynamically adjusted.