A63F2300/308

Interactive puzzle
11684853 · 2023-06-27 ·

The present disclosure is directed to an interactive puzzle. In particular, the methods and systems of the present disclosure may: generate data representing a graphical user interface (GUI); and receive user input via one or more user-manipulable control elements of the GUI such that one or more of a plurality of different, distinct, visibly distinguishable, continuous, and extensible line elements expand and/or contract along their one or more predetermined associated paths in an image area of the GUI to form a line drawing comprising at least a humanly discernible portion of at least one image, of a plurality of different and distinct images that may be rendered in the image area, that constitutes at least a portion of a solution to a user-solvable puzzle associated with the plurality of different and distinct images.

INFORMATION PROCESSING METHOD, PROGRAM, INFORMATION PROCESSING SYSTEM
20230191249 · 2023-06-22 ·

According to an embodiment of the present invention, there is provided an information processing method by computer comprising: a step of acquiring operation information relating to an input operation inputted into a player terminal, a step of acquiring game image data relating to an image of a game application generated by the player terminal while the input operation is performed on the player terminal, a step of generating operation information reproduction data for visually displaying the input operation included in the operation information on the player terminal on the basis of the operation information, and a step of synchronizing the operation information reproduction data and the game image data associated with the operation information reproduction data in response to a reproduction request from the player terminal, and reproducing and displaying them on the player terminal.

SYSTEMS AND TECHNIQUES FOR GENERATING SCENT

Described herein are systems and techniques for generating odor impressions of scents. Some embodiments provide odor impressions in an extended reality (XR) environment (e.g., virtual reality (VR) and/or augmented reality (AR)). The system determines spatial characteristics of an odor impression that is to be generated in the XR environment. The system generates one or more commands for generating the odor impression based on the spatial characteristics. The system transmits the command(s) to a controller for execution. The controller may control dispersal of scented media to generate the odor impression.

IN-GAME LOCATION BASED GAME PLAY COMPANION APPLICATION

A method for gaming. The method including receiving location based information of game play of a user playing a gaming application as displayed on a first computing device, wherein the location based information is made with reference to a location of a character in the game play of the user in a gaming world associated with the gaming application. The method including aggregating location based information of a plurality of game plays of a plurality of users playing the gaming application. The method including generating contextually relevant information for the location of the character based on the location based information of the plurality of game plays. The method including generating a companion interface including the contextually relevant information. The method including sending the companion interface to a second computing device associated with the user for display concurrent with the game play of the user.

Display management apparatus, program, and display management method

A controller causes a display unit to display N candidate values selected from natural numbers in a target range having a predetermined base value as the maximum value, as candidates to be selected by a user. The controller selects M values that are multiples of a plurality of different reference values, from among the natural numbers in the target range as candidate values, and causes the display unit to display a candidate value list that lists N candidate values that include the M values.

Method for realizing user interface using camera and mobile communication terminal for the same

A method for realizing a user interface using a camera module and a mobile communication terminal for the same. If a user makes a predetermined motion in a state in which the camera module of the mobile communication terminal is activated, the mobile communication terminal performs a predetermined action according to the motion pattern by recognizing the user motion and patterning the motion. In this case, the action performed according to the motion pattern corresponds to mouse control in a mouse mode, game control in a game mode, and character input in a character input mode.

Method and apparatus for generating mark information in virtual environment, electronic device, and storage medium

A method for generating mark information in a virtual environment includes displaying a target-perspective picture showing the virtual environment including a virtual character from a perspective, a sight bead and a mark control interface being displayed in the target-perspective picture. The method also includes receiving a first-perspective switching operation, and changing an observation direction of the target-perspective picture and an aiming position of the sight bead according to the first-perspective switching operation. The method further includes receiving a mark operation triggered on the mark control interface, and generating, according to the mark operation, mark information on a virtual object to which the aiming position points.

Game apparatus and computer readable storage medium storing game program

Instead of using an operation inputted by a player, a series of operation data for continuously moving a player character for a predetermined time period of a game is previously stored as automatic operation data. Automatic control means moves the player character based on the automatic operation data. Furthermore, the automatic control means receives a play start operation indicating that the player starts to play the game while the automatic control means moves the player character. A movement of the player character controlled based on the automatic operation data is finished at a time when the play start operation is received, and the movement of the player character starts to be controlled based on an operation of the player.

Controlling AR games on fashion items

Methods and systems are disclosed for performing operations comprising: receiving an image that includes a depiction of a person wearing a fashion item; generating a segmentation of the fashion item worn by the person depicted in the image; generating one or more game-based augmented reality elements; and applying the one or more game-based augmented reality elements to the fashion item worn by the person based on the segmentation of the fashion item worn by the person.

Graphical user interface for a gaming system
09830765 · 2017-11-28 · ·

A method and a system for improving a user's experience with a graphical user interface corresponding to a gaming environment, executes a software product corresponding to the game, on the computing hardware of an electronic device. The interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and eventually, performs a touching or a swiping operation through multiple points on the display screen of the graphical object. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen, based on his/her desire. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen, during performing the touching or swiping operations.