Patent classifications
A63F2300/53
GAME SYSTEM, GAME METHOD, GAME PROGRAM, AND GAME SERVER FOR A PUZZLE GAME
A puzzle game that enhances a degree of freedom of movement of a puzzle element includes selecting a first puzzle element; moving the first puzzle element; generating a coupled puzzle element when a puzzle element with a same appearance comes into contact with the first puzzle element; causing, when a second puzzle element of a different type comes into contact with the first puzzle element or the coupled puzzle element, the second puzzle element to execute a predetermined operation; and when at least a condition in that an operation of a player with respect to the first puzzle element is no longer performed or a condition in that a predetermined time has elapsed from a time point at which the selection of the first puzzle element is satisfied, erasing the first puzzle element or the coupled puzzle element from the game area.
IMAGE FRAME DISPLAY METHOD, APPARATUS, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
Embodiments of this application disclose an image frame display method performed by a computer device. The method includes: receiving a first rendering instruction transmitted by a server, and rendering at least one first image element based on the first rendering instruction; receiving at least one second image element transmitted by the server, the at least one second image element being rendered by the server; receiving an interactive instruction transmitted by the server; and displaying an image frame based on the at least one first image element, the at least one second image element, and the interactive instruction.
Using camera on computer simulation controller
A computer simulation controller includes a camera that can be used to image a display on which a computer simulation, controlled by the controller, can be presented. The camera images information on the display, such as display identification (ID), and sends the information to a server streaming the simulation. Based on the information, the server knows to which display to stream the simulation.
DATA PACKET SYNCHRONIZATION METHOD AND APPARATUS, DEVICE, AND STORAGE MEDIUM
Disclosed in this application are a data packet synchronization method and apparatus, a device, and a storage medium, relating to the field of data communication. The method includes receiving a data packet transmitted by a client, the data packet including a thread identifier and a frame identifier, the thread identifier being added by the client according to a logical operation type required by the data packet, the frame identifier being used for identifying a picture frame triggering the data packet; writing, after the data packet is transmitted to a logical thread corresponding to the thread identifier for a logical operation, a data packet obtained after the operation into a message queue corresponding to the logical thread; and reading the data packet obtained after the operation from the message queue according to the frame identifier, and synchronizing the data packet obtained after the operation to an associated client.
INTERACTION SCENE STARTING METHOD AND APPARATUS, STORAGE MEDIUM, CLIENT, AND SERVER
An interaction scene starting method includes displaying a play interface of a target video, the target video corresponding to a recorded play of a game; identifying a first interaction progress point of a virtual interaction scene of the game in the target video; obtaining scene interaction data corresponding to the first interaction progress point from a scene interaction server; and displaying a scene interaction image according to the scene interaction data and enabling playing the game from the first interaction progress point.
Apparatus and method for providing game service for managing vehicle
An embodiment of the present disclosure provides a vehicle management game service providing device installed in a vehicle. The vehicle management game service providing device includes a receiver, a controller, which obtains vehicle information, and determines whether a user's intervention is required with regard to a vehicle-related task on the basis of the obtained vehicle information, a user interface, which receives a user input signal, and provides a screen according to execution of the user game, and an operator, which operates the vehicle according to a vehicle control signal. At least one among an autonomous vehicle, a user terminal, and a server according to embodiments of the present disclosure may be associated or integrated with an artificial intelligence module, a drone (unmanned aerial vehicle (UAV)), a robot, an augmented reality (AR) device, a virtual reality (VR) device, a 5G service related device, and the like.
Game management method, game management system, and game management program for synchronizing game progress at a plurality of devices in different communication states
A game management system that retrieves a delay time of each of a plurality of user devices playing a game; stores the delay times retrieved from each of the plurality of user devices; and transmits an instruction to synchronize game progress to each of the user devices, the instruction including an offset time determined based on a maximum value of the stored delay times.
User selection of virtual camera location to produce video using synthesized input from multiple cameras
A space in which an augmented reality (AR) computer simulation is played is mapped by multiple cameras. An AR video game player can select a location in space from which the AR player wishes to have a view of the space, including himself. Using the mapping of the space a synthesized video is generated as if from a camera located at the location in space selected by the player.
User selection of virtual camera location to produce video using synthesized input from multiple cameras
A space in which an augmented reality (AR) computer simulation is played is mapped by multiple cameras. An AR video game player can select a location in space from which the AR player wishes to have a view of the space, including himself. Using the mapping of the space a synthesized video is generated as if from a camera located at the location in space selected by the player.
Game server and method of sharing note in the game server
A game server according to one embodiment includes a communication interface and a processor configured to receive a note at a specific location in a game from a user, match the note with the specific location, and store the note to a storage medium, and when the specific location is displayed on a gaming device of the user, output the note through the gaming device.