A63F2300/53

GAME MANAGEMENT METHOD, GAME MANAGEMENT SYSTEM, AND GAME MANAGEMENT PROGRAM FOR SYNCHRONIZING GAME PROGRESS AT A PLURALITY OF DEVICES IN DIFFERENT COMMUNICATION STATES
20190022527 · 2019-01-24 · ·

A game management system that retrieves a delay time of each of a plurality of user devices playing a game; stores the delay times retrieved from each of the plurality of user devices; and transmits an instruction to synchronize game progress to each of the user devices, the instruction including an offset time determined based on a maximum value of the stored delay times.

Game device

Provided is a user interface having improved usability when, in a period in which information relating to a state of a game which is being executed by a game device is being distributed to another game device, users exchange messages regarding the game being distributed. The game device executes a game application, distributes the information relating to the state of the game being executed to the another game device, receives from a distribution-destination game device a message input by the user of the distribution-destination game device regarding the distributed information, and controls display means to display a game image representing the state of the game along with the received message.

Game management method, game management system, and game management program for synchronizing game progress at a plurality of devices in different communication states
10105598 · 2018-10-23 · ·

A game management system that retrieves a delay time of each of a plurality of user devices playing a game; stores the delay times retrieved from each of the plurality of user devices; and transmits an instruction to synchronize game progress to each of the user devices, the instruction including an offset time determined based on a maximum value of the stored delay times.

SYSTEM AND METHOD FOR PLAYING A PREDICTIVE SPORTS GAME ON A COMPUTING DEVICE
20170021280 · 2017-01-26 ·

A prediction gaming system is disclosed. The system allows users to predict live scores on a mobile platform ball-by-ball in a Cricket game before the ball is bowled while the game is in progress. There is a user interface (UI), a fast live score feed methodology, user prediction capture, reconciliation and reward framework. The methods and systems described here are further applicable to other sports including tennis, where the methods are applicable point-by-point and in baseball, applicable pitch-by-pitch.

INTEGRATION OF A GAME ENGINE WITH A SERVICE ENGINE
20250222349 · 2025-07-10 · ·

There is provided a computer implemented method of integration of a game engine with a service engine, comprising: obtaining a source code operative to implement a game engine designed to interact with a plurality of players, applying a machine learning (ML) model to the source code, wherein the ML model is pre-trained to identify at least one region in the source code to be modified to convey, to the service engine, at least one data element indicating interaction of the plurality of players with the game engine, and receiving, from the ML model, at least a suggestion indicating modification of the at least one region of the source code to send the at least one data element to the service engine, during interaction of the players with the game engine.

MACHINE LEARNING MODEL FOR INTEGRATION OF A GAME ENGINE WITH A SERVICE ENGINE
20250222362 · 2025-07-10 · ·

There is provided a computer implemented method of integration of a game engine with a service engine, comprising: obtaining a source code operative to implement a game engine designed to interact with multiple players, obtaining aspects-to-be-revealed selected from a set of candidate data elements indicating interaction of the players with the game engine, applying a machine learning (ML) model to a combination of the source code and to the selected aspects-to-be-revealed, wherein the ML model is pre-trained to identify region(s) in the source code to be modified to convey, to the service engine, the selected aspects-to-be-revealed including data element(s) indicating interaction of the players with the game engine, and receiving, from the ML model, at least a suggestion indicating modification of the region(s) of the source code to send the selected aspects-to-be-revealed including the data element(s) to the service engine, during interaction of the players with the game engine.

Game system, game method, game program, and game server for a puzzle game
12458880 · 2025-11-04 · ·

A puzzle game that enhances a degree of freedom of movement of a puzzle element includes selecting a first puzzle element; moving the first puzzle element; generating a coupled puzzle element when a puzzle element with a same appearance comes into contact with the first puzzle element; causing, when a second puzzle element of a different type comes into contact with the first puzzle element or the coupled puzzle element, the second puzzle element to execute a predetermined operation; and when at least a condition in that an operation of a player with respect to the first puzzle element is no longer performed or a condition in that a predetermined time has elapsed from a time point at which the selection of the first puzzle element is satisfied, erasing the first puzzle element or the coupled puzzle element from the game area.

GAME SYSTEM, GAME METHOD, GAME PROGRAM, AND GAME SERVER FOR A PUZZLE GAME
20250332505 · 2025-10-30 · ·

A puzzle game that enhances a degree of freedom of movement of a puzzle element includes selecting a first puzzle element; moving the first puzzle element; generating a coupled puzzle element when a puzzle element with a same appearance comes into contact with the first puzzle element; causing, when a second puzzle element of a different type comes into contact with the first puzzle element or the coupled puzzle element, the second puzzle element to execute a predetermined operation; and when at least a condition in that an operation of a player with respect to the first puzzle element is no longer performed or a condition in that a predetermined time has elapsed from a time point at which the selection of the first puzzle element is satisfied, erasing the first puzzle element or the coupled puzzle element from the game area.

Interaction scene starting method and apparatus, storage medium, client, and server

An interaction scene starting method includes displaying a play interface of a target video, the target video corresponding to a recorded play of a game; identifying a first interaction progress point of a virtual interaction scene of the game in the target video; obtaining scene interaction data corresponding to the first interaction progress point from a scene interaction server; and displaying a scene interaction image according to the scene interaction data and enabling playing the game from the first interaction progress point.