A63F2300/6027

PARAMETRIC PLAYER MODELING FOR COMPUTER-IMPLEMENTED GAMES
20230070555 · 2023-03-09 ·

A game management system generates a multidimensional parametric player model representative of player behavior by one or more players in a computer game. The parametric player model populated is used in the identification of groups or clusters of players, and/or in at least partly automated configuration of custom game content for behavior consistent with the parametric player model. A single parametric player model is defines a single set of parametric values corresponding to multiple predefined gameplay parameters, and can be used to model the behavior of a single respective player or to model the behavior of multiple players (e.g., based on cumulative historical gameplay data for the relevant players), providing a representative player model for those players. The player model is ingested by a content generator configured to generate game content customized to the behavior represented by the player model.

NON-TRANSITORY STORAGE MEDIUM ENCODED WITH COMPUTER READABLE INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND METHOD OF CONTROLLING INFORMATION PROCESSING APPARATUS THAT ALLOW PROCESSING OF OPERATIONS OF CHARACTER OBJECT HIGH IN ZEST
20230128475 · 2023-04-27 ·

A non-transitory storage medium encoded with a computer readable information processing program executed in a computer of an information processing apparatus including an image pick-up unit that picks up an image of a real space is provided. At least one computer is configured to perform operations including generating an augmented reality image by superimposing a virtual space image corresponding to a virtual space that has been picked up by a virtual camera arranged in the virtual space and a real space image corresponding to the real space that has been picked up by the image pick-up unit on each other, recognizing a feature included in the real space image, and controlling, when the real space image includes a feature as a result of recognition, a character object to perform an action at a position associated with the feature included in the real space image.

System and method of adjusting attributes of an application based at least on a stress index associated with a user

In one or more embodiments, one or more systems, one or more methods, and/or one or more processes may: if historical biometric data associated with a user is available is not available, collect the historical biometric data; if the historical biometric data is available, retrieve the historical biometric data; execute an application; display at least a portion of a graphic; determine that a gaze of the user includes the at least the portion of the graphic; determine a stress index threshold associated with the user; determine a stress index associated with the user, accounting for the at least the portion of the graphic exceeding the brightness threshold; determine that the stress index has reached or exceeded the stress index threshold; provide a notification indicating that the first stress index has reached or exceeded the stress index threshold; and reduce one or more stress inducing attributes associated with the application.

Accessory for presenting information associated with an application
11660532 · 2023-05-30 · ·

A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.

Streaming channel personalization
11648467 · 2023-05-16 · ·

The present disclosure relates to devices and methods for personalizing channel parameters for streaming content to a client device by dynamically adjusting channel parameters in response to learned user preferences. The devices and methods may receive context information from a client device and may send a rank and reward call to a reinforcement learning system for a recommendation for a value of the channel parameters. The rank and reward call may include the context information, a user vector, an item vector and a reward function error. The reinforcement learning system may use the information provided in the rank and reward call to the provide a recommendation for the value of the channel parameters. The devices and methods may use the recommendation to set the value of the channel parameters to stream the content to the client device.

Educational gaming software
11617958 · 2023-04-04 · ·

An online multiplayer simulation game is described. The online multiplayer simulation game presents a computer-generated gameplay virtual world, where acquiring and demonstrating mastery of educational skills is a requirement for advancement of a character, associated with a user or a learner, in the game. The game provides a method for effectively teaching a set of educational skills by motivating the learner to improve understanding of the educational skills by having to demonstrate the educational skills as part of the game. Upon successful demonstration of the educational skills, components within the gaming realm are modified or enhanced.

COLOR BLINDNESS DIAGNOSTIC SYSTEM
20230146141 · 2023-05-11 ·

Systems and methods for determining whether to enable color blind accessibility settings within the course of a user interactive narrative are described herein. Virtual color blindness indication objects containing colors that are visibly distinguishable within a single dichromatic visual spectrum can be utilized in objectives to determine a user's dichromatic visual deficiency type.

In-game information platform

Technology is described for surfacing in-game durational information to a player by way of a durational information platform. In a method embodiment, an operation processes a game data of a player for determining a game course the player is to take between a current state and a subsequent state within the game. The method also includes an operation for identifying a plurality of sequential segments within the game course for completion by the player and an operation for processing game telemetry of the player for determining effectiveness metrics of the player. The method further includes operations for calculating an estimated time for completion of the game course and for generating a recommendation for communication to a device of the player including the estimated time for completion.

Altitude-based difficulty adjustments for multi-player gaming interactivity

A method for dynamic adjustment of interactive game play includes identifying a game session for a game played between first and second players, with the first and second players being connected from geographic locations having first and second elevations, respectively. The method also includes determining an objective in the game that the first and second players are predicted to achieve, and identifying a first path to be traversed by the first player to reach the objective in the game and identifying a second path to be traversed by the second player to reach the objective in the game. Each of the first and second paths includes a respective plurality of game actions to be accomplished by the first and second players. The method further includes adjusting a physical activity rating of select ones of the respective plurality of game actions based on a difference between the first and second elevations.

Method and apparatus for generating mood-based haptic feedback
09841816 · 2017-12-12 · ·

A method and apparatus for generating mood-based haptic feedback are disclosed. A haptic system includes a sensing device, a digital processing unit, and a haptic generator. The sensing device, in one embodiment, is configured to detect user's modalities in accordance with mood information collected by one or more sensors and capable of issuing a sensing signal in response to the user's modalities. The digital processing unit is capable of identifying a user's condition in accordance with the sensing signal and providing a haptic signal in response to the user's condition. The user's condition, in one aspect, indicates user's mood and/or user's psychological conditions. The haptic generator generates haptic feedback in accordance with the haptic signal.