A63F2300/60

Selection of video template based on computer simulation metadata
11554324 · 2023-01-17 · ·

Computer game metadata is used to select a video template for delivery to a user to populate the template with a video of the player or the game. Each template can be associated with its own unique text, audio, overlays, and the like, in other words, its own style, which depends on the metadata collected during the course of game play.

Computationally efficient model selection

In various implementations, a device surveys a scene and presents, within the scene, a extended reality (XR) environment including one or more assets that evolve over time (e.g., change location or age). Modeling such an XR environment at various timescales can be computationally intensive, particularly when modeling the XR environment over larger timescales. Accordingly, in various implementations, different models are used to determine the environment state of the XR environment when presenting the XR environment at different timescales.

CLOUD - BASED HEALTHCARE DIAGNOSTICS AND TREATMENT PLATFORM
20230215532 · 2023-07-06 ·

A cloud-based healthcare diagnostic and treatment platform capable of making non-invasive healthcare diagnostics and treatment recommendations based on data captured from combinations of physical activity and mental activity. In an embodiment, the system and method comprise a healthcare diagnostics and treatment module comprising a HIPPA-compliant security gateway, an AI-assisted healthcare diagnostics module, and an alert and treatments module. The HIPPA-compliant security gateway separates out health-related data from streams of data which may include other data such as game data, provides the health-related data to the AI-assisted healthcare diagnostics module which performs diagnoses of the health-related data using machine learning algorithms, and provides the diagnoses to the alert and treatments module which generates alerts and treatments based on the diagnoses.

Matching Physical Rehabilitation Motions with a Gaming Experience Using Computer Vision on Mobile Phones
20220406433 · 2022-12-22 ·

A physical rehabilitation tool has a personal electronic device with a processor, a camera and a display screen. The processor is programed to illustrate a game module on the display screen. The game module includes at least a first feature and a second feature. The camera is configured to superimpose an image of a body part over the game module. Movement of the image of the body part from the first feature to the second feature requires the body part to traverse a desired range of motion.

Hand-held video game platform emulation
09839849 · 2017-12-12 · ·

A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.

System and method for presenting user progress on physical figures

A system, method, and a physical figure for presenting user progress in a virtual space are disclosed. The presented user progress may indicate user advancements in the virtual space and/or user development in the real-world. Based on information indicating such user progress, character representation may be determined to reflect the user progress for presentation on the physical figure. In some implementations, specific location(s) on the physical figure may be determined for presenting specific aspect(s) of user progress in the virtual space. The physical figure may receive the determined character representation information and present the character represent on one or more screens thereon.

Method and/or apparatus for implementing a game universe state preservation and/or review feature in a video game system
09776087 · 2017-10-03 · ·

An apparatus comprising a game engine circuit, a controller circuit and a replay circuit. The game engine circuit may be configured to generate a video signal that represents a real time game environment. The controller circuit may be configured to present signals received from a game user. The signals may be configured to control operations of an avatar of a game player within the real time game environment. The replay circuit may be configured to store a frame comprising (i) one or more portions of the video signal and (ii) one or more game restore points. The stored frames may be configured to (i) allow the game user to review a previously played portion of the game environment and (ii) resume playback in the real time game environment from one of the game restore points.

COMPUTATIONALLY EFFICIENT MODEL SELECTION

In various implementations, a device surveys a scene and presents, within the scene, a extended reality (XR) environment including one or more assets that evolve over time (e.g., change location or age). Modeling such an XR environment at various timescales can be computationally intensive, particularly when modeling the XR environment over larger timescales. Accordingly, in various implementations, different models are used to determine the environment state of the XR environment when presenting the XR environment at different timescales.

Dynamic player activity environment response

Systems, methods, and computer program products to provide responses to emergent group activities in an interactive environment, by monitoring actions of one or more avatars in the interactive environment, the one or more avatars being controlled by a respective user, detecting a first action matching a first action property in a first group activity template for a first group activity, of a plurality of group activity templates, determining that the first group activity is occurring in the interactive environment, and issuing to one or more components of the interactive environment, an indication to perform a respective predefined operation.

SELECTION OF VIDEO TEMPLATE BASED ON COMPUTER SIMULATION METADATA
20210402299 · 2021-12-30 ·

Computer game metadata is used to select a video template for delivery to a user to populate the template with a video of the player or the game. Each template can be associated with its own unique text, audio, overlays, and the like, in other words, its own style, which depends on the metadata collected during the course of game play.