A63F2300/6045

PROJECTED, INTERACTIVE ENVIRONMENT

An interactive environment image may be projected onto one or more surfaces, and interaction with the projected environment image may be detected within a three-dimensional space over the one or more surfaces. The interactive environment image may be a three dimensional image, or it may be two dimensional. An image is projected onto a surface to provide a visual representation of a virtual space including one or more of the virtual objects, which may be spatially positioned. User interaction with the projected visualized representation of the virtual space may be detected and, in response to user interaction, the projected visualized representation may be changed.

Storage medium storing information processing program, information processing device, information processing system, and information processing method
10471356 · 2019-11-12 · ·

From a stored panorama moving image, panorama images are read and sequentially acquired every predetermined time for reproduction on a display device, each of the panorama images being a frame of the panorama moving image. A range to be displayed in a first display area is set in each of the acquired panorama images. A range to be displayed in a second display area is set in each of the acquired panorama images. The respective ranges of the acquired panorama images which are set to be displayed in the first display area are displayed in the first display area. The respective ranges of the acquired panorama images which are set to be displayed in the second display area are displayed in the second display area.

Emotionally Responsive Artificial Intelligence Interactive Character
20240135202 · 2024-04-25 ·

A system includes a computing platform having a hardware processor and a memory storing software code, a memory data structure storing memory features for an artificial intelligence interactive character (AIIC), and a trained machine learning (ML) model. The hardware processor executes the software code to receive interaction data describing a communication by a user with the AIIC, predict, using the trained ML model and the interaction data, at least one user memory feature(s) of the communication, and identify, using the memory data structure, one or more of the memory features for the AIIC as corresponding to the user memory feature(s). The software code also determines, using the user memory feature(s) and the corresponding one or more of the memory features for the AIIC, an interactive communication for execution by the AIIC in response to the communication by the user; and outputs the interactive communication to the AIIC.

Interactive video system and a method of controlling an interactive video system based on a motion and a sound sensors

An interactive video system includes: a display arranged to display a video; a motion sensor and/or sound sensor integrated with the display a controller, responsive to detection of a signal from the motion sensor derived when the display is moved, to cause a change in the displayed video.

Intelligent board game system with visual marker based game object tracking and identification

A board game system comprises one or more game objects, a processing device, a memory device and one or more cameras. Each of the game objects comprise a unique visual marker positioned on a top surface of the game object, wherein the unique visual marker comprises a series of concentric rings that represent data that uniquely identifies the game object. As a result, during the course of game play, the location and identification of the game objects are able to be determined by the processing device by analyzing images captured by the one or more cameras of the visual markers of the game objects on the game board. The processing device is able to compare the data of the visual markers to a table stored in the memory device that associates the data with a specific game object.

Roll turning and tap turning for virtual reality environments

Technologies are described for providing turning in virtual reality environments. For example, some implementations use roll turning that involves rotating around an outer edge of a control input, some implementations use tap turning to move directly to a location indicated by a control movement, and some implementations involve combinations of roll turning and tap turning.

System, method, and graphical user interface for controlling an application executing on a server

A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.

DISPLAY DEVICES AND METHODS FOR CONTROLLING A DISPLAY DEVICE

According to various embodiments, a display device may be provided. The display device may include: a receiver configured to receive user data based on an electroencephalography measurement; at least one light source; and a controller configured to control the at least one light source based on the user data.

SYSTEM FOR REMOTE GAME ACCESS
20190291001 · 2019-09-26 ·

A system for allowing a user to remotely access a game includes: a game console; a remote console client configured to receive a game control signal; and a remote console server. The remote console server includes an audio and video encoder configured to receive an audio output and a video output from the game console and to convert the audio output and the video output to a network packet. The remote console server also includes: a game controller emulation unit and a network interface configured to send and receive the network packet. The game controller emulation unit is configured to receive a game controller signal from the game console and to send the game controller signal to the remote console client and to receive a game controller input from the remote console client and send the game controller input to the game console.

Gesture-based user interface

The invention includes methods, systems, computer program products and means for providing an intuitive user interface for interacting with a game console that obviates the need for, or use of, a typical game controller. In one embodiment, the user interface comprises an analog-like mechanism for manipulating a menu and icon system. The menu system allows the user to highlight a menu option or icon using movement along one axis and to activate the menu option or icon via movement on a different axis. In one embodiment, highlighting is associated with a vertical motion and activation is associated with a horizontal motion. The vertical motion can be tied to the vertical movement of a particular appendage, e.g., the up and down movement of the user's right arm, and the horizontal motion can be tied to the horizontal movement of that or another appendage, e.g., movement of the right arm or hand across the body from right to left.