Patent classifications
A63F2300/6045
Terminal including displays and game provision method thereof
A method of providing a game in a terminal including a plurality displays is provided. A first display may be set as a default display of a game, and a second display may be set as an input pad of the game. In response to a user input to the second display while game play is in progress through the first display, a result corresponding to the user input may be displayed on the first display.
Peripheral device having sensors for capturing changes in spatial position
A peripheral device includes an image sensing module configured to include a plurality of sensors. Each of sensors is arranged on the peripheral device and is configured to capture image data for objects in a real-world space. A processor is part of the peripheral device for determining fixed points in the image data. The fixed points are used to determine changes in spatial position of the peripheral device with reference to the fixed points in the real-world space. In one example, the peripheral device includes a motion sensor to additionally assist in determining the changes in spatial position of the peripheral device.
FOOTWEAR CONTROLLER FOR AN ELECTRONIC DEVICE AND METHOD OF OPERATING THE SAME
Embodiments include a footwear device for controlling an electronic device, the footwear device including a toe portion, a heel portion, and a sole portion defined along a bottom portion of the footwear device between the toe and heel portion. The device further including one or more sensors incorporated with the sole portion and configured to detect a movement of the footwear device. The device further includes a controller configured to store a footwear action database comprising footwear actions respectively assigned to input control actions of the electronic device. receive the output signal of the sensors, identify a corresponding input control action using the footwear action database, and generate a control signal based on the input control action. The device further includes a communication module to transmit a control signal to a game controller such that the movement of the footwear device causes the input control action of the electronic device.
System and method for generating user inputs for a video game
A system for generating video game inputs is provided. The system comprises an input unit operable to obtain images of a passive non-luminous object being held by a user as a video games controller. The system also comprises an object detector and object pose detector for detecting the object and its respective pose in the obtained images. The pose detector is configured to detect the pose of the object based on at least one of a (i) contour detection operation and (ii) the output of a machine learning model that has been trained to detect the poses of passive non-luminous objects in images. A user input generator is configured to generate user inputs based on the detected changes in pose of the passive non-luminous object and to transmit these to a video game unit at which a video game is being executed. A corresponding method is also provided.
Game system, processing method, and information storage medium
The game system includes a processor including hardware. The processor performs a reception process of receiving coordinates of a touching operation in a touch screen as touching operation coordinates when the touching operation is performed by a player with respect to the touch screen; a virtual touch area process of associating the touching operation coordinates in the virtual touch area set in the touch screen as an area smaller than the touch screen with mapping coordinates on the touch screen; when the touching operation is performed with respect to the virtual touch area, an input process of setting the mapping coordinates as input coordinates, assuming that the touching operation is performed with respect to the mapping coordinates associated with the touching operation coordinates in the virtual touch area in which the touching operation is performed; and a game process based on the input coordinates.
Accessory switch method and apparatus in virtual environment, device, and storage medium
An attachment switching method, apparatus and a storage medium are provided. The method includes displaying, by the terminal, a first interface, the first interface including an image of the virtual environment observed by a virtual object, the virtual object holding a virtual gun, and a primary slot of the virtual gun being equipped with a first attachment; receiving, by the terminal, an attachment switching operation; and switching, by the terminal, the first attachment in the primary slot to a second attachment in a secondary slot according to the attachment switching operation, the primary slot and the secondary slot being the same type of gun attachment slots of the virtual gun.
DYNAMIC INTERACTIVE MEDIA FOR A PLAYSET
A playset comprises a plurality of hotspots positioned within a plurality of scenes. A switching mechanism is configured to selectively couple to the each of the plurality of hotspots and is communicatively coupled with a controller. The controller is configured to establish communication with a first object using a first hotspot and determine an object type of the first object and a location of the first object within the playset. The location of the first object corresponds to a scene that contains the first hotspot. The controller is further configured to select an interactive media based on the object type and the location of the first object, select a first media file based on the selected interactive media, and instruct the first media file to be output on an output device.
Equipment display method, apparatus, device and storage medium in virtual environment battle
A method, an apparatus, a device, and a storage medium for displaying an equipment in a virtual environment battle. The method includes displaying a first battle interface of the virtual environment battle including a main equipment slot, an auxiliary equipment slot, and an expansion control interface in a first partial region of the first battle interface, the main equipment slot for displaying a main equipment of the virtual character, and the auxiliary equipment slot for displaying a first auxiliary equipment of the virtual character; receiving a first trigger signal on the expansion control interface, and displaying a second battle interface of the virtual environment battle including the main equipment slot, the auxiliary equipment slot, and an expansion equipment slot in a second partial region of the second battle interface, the expansion equipment slot for displaying a second auxiliary equipment owned by the virtual character other than the first auxiliary equipment.
GAME DEVICE, CONTROL METHOD, CONTROL PROGRAM, AND COMPUTER-READABLE RECORDING MEDIUM HAVING CONTROL PROGRAM RECORDED THEREIN
The purpose of the present invention is to provide a game device, etc., that improves the operability of an operation unit. The game device comprises: a storage unit that stores an image of a first object; a display processing unit that displays at least an image of the first object; first and second operation units for outputting operation information on the basis of a player action; a determination unit that determines whether or not the output operation information fulfills a prescribed condition; an identification unit that identifies, as an object operation unit, the operation unit that output operation information fulfilling the prescribed condition, out of the first and second operation units; and an object control unit that changes the first object in accordance with the operation information from the object operation unit.
Music video game with user directed sound generation
A music based video game provides a user directed sound generation feature. In some embodiments, the user is provided a video game controller simulating a musical instrument, which the user may operate similarly to its real musical instrument counterpart. A free play feature is provided for users to operate the video game controller, where a processor of a video game console receives input signals from the video game controller and outputs audio samples based on the received input signals. During the free play feature, multiple suggestions as to how to operate the video game controller are simultaneously provided to give users some guidance as to what to play using the video game controller.