A63F2300/6063

Audio play and acquisition method and apparatus, device, and readable storage medium

This application discloses an audio play and acquisition method. The method is applicable to a terminal connected to a Bluetooth headset. The terminal is configured with a terminal microphone, and the Bluetooth headset is configured with a headset microphone. The terminal displays a program interface for playing first audio through the Bluetooth headset in a form of a stereo sound effect. After receiving a voice input signal, the terminal invokes the terminal microphone to activate a voice input channel to acquire second audio as voice input content. When the first audio is played through the Bluetooth headset in a form of the stereo sound effect, the second audio is acquired as the voice input content through the terminal microphone. The second audio is acquired through the terminal microphone while ensuring the first audio is played with a stereo sound effect by the Bluetooth headset.

DRONE-PASSING MULTIPLE DETECTION SENSOR GATE AND DRONE GAME SYSTEM USING SAME

The present invention provides a drone-passing multiple detection sensor gate comprising: a gate having a ring-like structure through which a drone can pass during flight; a first sensor, disposed on the front or the inner front of the gate, for detecting whether the drone approaches the gate or passes through the front side of the gate; a second sensor, disposed on the inner rear of the gate, for detecting whether the drone sensed by the first sensor passes through the rear side of the gate; a detection signal transmitter, disposed inside or on a surface of the gate, for receiving, from the first sensor and the second sensor, the detection signal indicating whether the drone approaches or passes through the gate, and wirelessly transmitting the detection signal. In addition, the present invention provides a drone game system using a multiple detection sensor gate.

Processing Device, Program, And Method
20220134228 · 2022-05-05 ·

A processing device includes a communication interface configured to be communicably connected via a network with one or a plurality of terminal devices, a memory configured to store a program and music piece information that being associated with one or a plurality of users including a first user holding a first terminal device, and a processor configured to execute the program. The processor is configure to cause a game application to progress in the first terminal device in accordance with operation information input at the first terminal device, select first music piece information from the stored music piece information in accordance with a progress result of the game application, and transmit the selected first music piece information to the first terminal device via the communication interface.

Processing device, program, and method

A processing device includes a communication interface configured to be communicably connected via a network with one or a plurality of terminal devices, a memory configured to store a program and music piece information that being associated with one or a plurality of users including a first user holding a first terminal device, and a processor configured to execute the program. The processor is configure to cause a game application to progress in the first terminal device in accordance with operation information input at the first terminal device, select first music piece information from the stored music piece information in accordance with a progress result of the game application, and transmit the selected first music piece information to the first terminal device via the communication interface.

METHOD AND DEVICE FOR AUDIO GENERATION
20220016527 · 2022-01-20 ·

The present disclosure relates to a method and device for audio generation. The method includes: obtaining a target rhythm, a target verse melody and a target chorus melody; configuring the target rhythm as a first audio track, the target verse melody as a second audio track, and the target chorus melody as a third audio track; generating a target audio by aligning start playing time of the first audio track, the second audio track and the third audio track to beat occurrence time of a first beat, a second beat and a third beat in a first metronome data respectively.

System and method for synchronizing and predicting game data from game video and audio data

Systems and methods for capturing and utilizing multimedia-based analytics to generate predictions about game-play in computer-based games and contests. In an embodiment, a video feed analyzes one or more video feeds frame by frame to determine one or more features within each video frame. Each feature may be collected in a central data collector and converted to one or more metrics about each collected parameter or feature. These metrics may be used to analyze and predict various aspects of the underlying game or contest, such as probability of winning by one side or the other. Further, the predictive data and analytical data may be displayed on a display separate from actual gameplay or may be overlaid upon the game play video feed. In this manner, the overlay video may be synchronized with the original video feed to present predictive data in conjunction with the video data used to influence the predictive data at the time.

AUDIO PROCESSING METHOD AND APPARATUS

An audio processing method and apparatus are provided. The method includes: obtaining a voice audio of a first game user and spatial position information of a first virtual object controlled by the first game user in a game scene; performing conversion processing on the voice audio of the first game user to obtain a target audio matching a character attribute of the first virtual object; and transmitting the target audio and the spatial position information of the first virtual object to a second terminal such that the second terminal plays the target audio according to the spatial position information of the first virtual object, a second virtual object controlled by a second game user using the second terminal and the first virtual object being in a same game scene.

SYSTEM AND METHOD FOR SYNCHRONIZING AND PREDICTING GAME DATA FROM GAME VIDEO AND AUDIO DATA
20220258052 · 2022-08-18 ·

Systems and methods for capturing and utilizing multimedia-based analytics to generate predictions about game-play in computer-based games and contests. In an embodiment, a video feed analyzes one or more video feeds frame by frame to determine one or more features within each video frame. Each feature may be collected in a central data collector and converted to one or more metrics about each collected parameter or feature. These metrics may be used to analyze and predict various aspects of the underlying game or contest, such as probability of winning by one side or the other. Further, the predictive data and analytical data may be displayed on a display separate from actual gameplay or may be overlaid upon the game play video feed. In this manner, the overlay video may be synchronized with the original video feed to present predictive data in conjunction with the video data used to influence the predictive data at the time.

APPARATUS AND METHOD FOR MANAGING USER INPUTS IN VIDEO GAMES
20220111291 · 2022-04-14 · ·

A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to obtain a user input that was inputted into a first accessory operably coupled with the computing device where the first accessory provides a user interface for user interaction with a video game, determine a language of an intended recipient of the user input based on an identity of the intended recipient, access a multi-lingual library comprising a plurality of words associated with the video game, match the user input to one or more words of the plurality of words of the multi-lingual library to generate a translated message in the determined language of the intended recipient, and provide the translated message to a second accessory for presentation to the intended recipient in real-time. Additional embodiments are disclosed.

VIDEO GAME CONTROLLER
20220096919 · 2022-03-31 ·

A video game controller can automatically operate as a video game controller with audio capability and a video game controller without audio capability based upon a signal received via a switch in communication with an audio jack of the video game controller when a headset is coupled to the audio jack. Connection of the headset to the controller automatically causes video game audio to be communicated from the video game console to the headset via the controller. The video game audio is communicated at a default volume level to the headset upon coupling of the headset to the video game controller. The volume level of the audio communicated to the headset can be adjustable up or down via a directional pad of the video game controller while an audio control button on the video game controller is pressed.