A63F2300/609

Customizable, adaptable, multiuser computer-based role-playing method and apparatus therefor
11235250 · 2022-02-01 ·

Game client, game server, Web application server, and database server including database with data representative of a virtual world. Game client or server, or both, includes motifs, motif manager, character manager, scenes-a-faire manager, and display manager coupled to display, all in communication with game manager, and pseudorandomizer, which can instigate changing of a motif. Motifs are representative of a game character or environment. A user interface has mass sensor, accelerometer, haptic device, first device for visual input, output, or both, second device for audio input, output, or both, and tactile sensor, effector or both. Included may be automatic translator, or TTS/STT module. The online game can be virtual world representative of at least two of a northern continent, a western continent, a southern continent, a central continent, and an eastern continent. Methods provide game client, game server, and a database that manipulate character or environment motifs and scenes-a-faire.

Game system, processing method, and information storage medium

A game system includes a processor including hardware. The processor performs: a moving body process of moving a moving body in a map of a game space; a game process that is a process of a game where a user is allowed to gain containers arranged in the map while moving the moving body in the map; and a container process that is a process on the containers. In the container process, the processor performs processes of determining the number of the containers, the types of the containers, the positions of the containers, and items to be assigned to the containers according to given selection conditions.

External feature integration system and method
09773253 · 2017-09-26 ·

A system for providing a predetermined set of functionality to primary applications is provided. The system includes a primary application interface that receives a user identifier, primary application configuration data and an application identifier associated with one of the primary applications from a plurality of primary applications, wherein the user identifier and the application identifier for each of the primary applications are different. A feature functionality system alters one or more features to match the primary application, the feature functionality system configured to provide a feature to a user associated with the user identifier and to transfer a primary application currency amount to the primary application or to award the user a prize upon completion of the feature by the user. A billing system interface unlocks external feature functionality for a certain number of interactions or a certain time period or generates the primary application currency amount.

Virtual controller for touch display

Systems and methods are provided for use with a computing device having a touch sensitive display including a touch sensor configured to detect touches of a digit of a user. The method may include detecting an initial digit down position on the display via the touch sensor, and establishing a neutral position for a virtual controller at the digit down position. The method may further include detecting a subsequent movement of the digit relative to the initial digit down position, and determining a controller input parameter based on the subsequent movement of the digit relative to the initial digit down position. The method may further include generating a controller input message indicating the determined controller input parameter.

Information processing system, information processing apparatus, information processing server, storage medium and information processing method

A game apparatus functioning as a non-limiting example information processing apparatus includes a CPU that performs processing of a battle game. A player selects one or more usage characters that are to be used in the battle game among possession characters. In the battle game, if the usage character used by the player defeats one or more enemy character, a character value is added to each usage character according to a predetermined rule other than an experience value by battle. Every time the predetermined number of character values are accumulated, a shared item is acquired, and if this shared item is used, a rarity of a possession character is increased.

Systems and methods of shareable virtual objects and virtual objects as message objects to facilitate communications sessions in an augmented reality environment
11249714 · 2022-02-15 · ·

Systems and methods of shareable virtual objects and virtual objects as message objects to facilitate communications sessions in an augmented reality environment are disclosed. In one aspect, embodiments of the present disclosure include a method, which may be implemented on a system, to facilitate sharing of an object in an augmented reality environment of a real world environment. The method can further include world-locking the object or user-locking the object in accordance with a request of the object to be posted in the augmented reality environment for a given user. In world-locking the object, the object is enabled to be interacted with by the given user if and when the given user is at or in the vicinity of the given location. In user-locking the object, the object is enabled to be interacted with by the given user regardless of where the given user is physically located in the real world environment.

Conditional access to areas in a video game
09808721 · 2017-11-07 · ·

A video game includes conditional access to areas of the game. An area may be unlocked when particular game characters are at an entrance to the area. An area may be unlocked for a particular character, for all characters, or for categories of characters. Categories of characters may include characters of a particular type, characters of a particular skill level, characters controlled by a particular game player, and characters previously played in the video game.

Server system and method for controlling computer system

A server system and the like allow the users who play asynchronous games to perceive each other's presence to prompt the users to communicate with each other and feel a sense of solidarity. When the progress of a first game played by one player has changed to be advantageous to the player due to the use of an AP recovery item or the like, a parameter in the first game is incremented (e.g., action points AP are recovered). A parameter in a second game played by a friend user of the player is also incremented (e.g., the action points AP are recovered) through an extension control process. An activation notification W12 that notifies to that effect is displayed on a user terminal of the player who plays the first game.

SYSTEM AND METHOD FOR ALTERING PERCEPTION OF VIRTUAL CONTENT IN A VIRTUAL SPACE
20220040568 · 2022-02-10 ·

The disclosure relates to systems and methods for altering perception of virtual or game content in a virtual space based on one or more attribute levels. The perception of some virtual or game content may not be altered. Thus, the depiction of some content is altered while other content is not. A system may alter the depiction of game content based on attributes of an entity and/or based on which entity is to perceive the game content. The different depictions of game content may be provided to the same entity at different times and/or different perceptions of game content may be provided to different entities. Thus, a rich interface may be provided that differentially depicts game content based on attribute levels and/or the entity that is to perceive the game content.

METHOD OF PROVIDING GAME BASED ON SECURITY LEVEL OF TERMINAL, AND APPARATUS FOR PERFORMING THE SAME
20210409420 · 2021-12-30 · ·

Disclosed herein are a method of providing a game based on the security level of a terminal and an apparatus for performing the same. The method of providing a game based on the security level of a terminal includes: when a user accesses a game using a terminal, checking the security level of the terminal for the account of the user; and determining whether to allow the disposal of in-game goods according to the found security level, but providing the game so that the game can be played regardless of the found security level.