A63F2300/61

DATA PROCESSING SYSTEMS FOR PROCESSING AND ANALYZING DATA REGARDING SELF-AWARENESS AND EXECUTIVE FUNCTION
20200265742 · 2020-08-20 ·

Data processing systems according to various embodiments are adapted to process data regarding the self-awareness of a user for use in the development of the user's executive function. In various embodiments, the data processing system: (1) executes computer-readable instructions that, when executed by the at least one computer processor, facilitate the playing of a game by the user; (2) gathers performance data indicating the user's performance while the user plays the game; and (3) automatically evaluates the performance data to assess, for the user, the ability to remember to remember to perform various tasks, and to stay on task. The data processing system may gather and process related data on various levels and then use this information to assist the user in improving the user's executive function skills.

METHOD AND SYSTEM FOR ATHLETIC MOTION ANALYSIS AND INSTRUCTION
20200254341 · 2020-08-13 ·

A system and method for analyzing and improving the performance of a body motion of an animal or human subject requires instrumenting a subject with inertial sensors, monitoring a body motion of interest, converting sensor data into motion data and animation, comparing the motion data with existing data for motion related performance parameters, providing a real-time, information rich, animation and data display of the results in color coded displays; and based on the results prescribing a training regime with exercises selected from a library of standardized exercises using standardized tools and training aids.

Sports-based card game systems and methods
10709972 · 2020-07-14 ·

The systems and methods discussed herein further provide for electronic simulation of sports-based card and board games with greater realism than conventional simulations of card and board games, with an intuitive user interface less complicated than user interfaces provided with electronic simulations of sports games. The simulation may be local to a computing device, or may utilize multiple computing devices in communication. Resources associated with a user of one computing device may be not associated with the user of another computing device, representing ownership of game tokens or entities. Resources associated with the user and resources not associated with the user may be stored separately in local databases, reducing bandwidth required for transfer of unassociated resources during multi-user simulations.

METHOD, SYSTEM AND COMPUTER READABLE RECORDING MEDIUM FOR PROVIDING A GAME RANKING IN A GAME SERVICE PLATFORM
20200188797 · 2020-06-18 ·

A game service platform server for providing a game service platform includes: a game association module to allow a first user device of a first user to access each of a plurality of games provided by the game service platform server; and a friend management module to: receive a service request from the first user device to access a game, associated with account information of a social network service (SNS) subscribed by the first user; inquire an acquaintance list of the first user to determine whether SNS acquaintances of the first user have joined the game; register, automatically, an SNS acquaintance as a game friend of the first user in response to a determination that the SNS acquaintance has joined the game; and transmit, to the first user device, game group information including results of the determination for each of the SNS acquaintances of the user.

Program, electronic device, system, and method for determining resource allocation for executing rendering while predicting player's intent
10675538 · 2020-06-09 · ·

The present invention provides a program that causes an electronic device including a display unit and a processing unit to execute selecting, as candidate objects, objects related to game events from among objects to be rendered on the display unit; determining attention scores representing the degrees of attention that will be paid by a player to the individual selected candidate objects by determining weights relating to the occurrence of individual candidate events, which are events related to the candidate objects, on the basis of the candidate objects, an event or a sequence of events that occurred immediately before, and event history information; and determining resource allocation in the processing unit for rendering the individual candidate objects on the basis of the attention scores and depth distances of the candidate objects as viewed from the player.

METHOD FOR PERFORMING GAME BY USING ACTIVITY COUNT
20200155949 · 2020-05-21 ·

Disclosed is a method for performing a game by using an activity count. The method includes receiving a specific internet identifier that is input by a user, from a client (S100), acquiring an activity count of contents corresponding to the internet identifier (S200), converting the activity count to a game point in a specific game (S300), and allocating a specific game point to an account of the user according to an allocation weight condition in unit of a specific time (S400). Accordingly, because the monetary value of the activity count in the reality may be applied to the game point of the online game, a realistic game may be realized as the reality may be linked to the game.

AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME

A game includes player characters in a virtual space. The game is progressed in accordance with game progress information, which is useable for generating a game screen. The game screen is configured to be displayed on a display device. An instruction for registering a player character, which is manipulated in the game by a first player, is received, and the player character of the first player is registered as a copy non-player character. The copy non-player character is configured to be manipulated in the game by a second player. The game progress information is updated, and data of the player character of the first player is updated in accordance with a manipulation of the copy non-player character by the second player during a period in which the first player is in an off-line state.

METHODS AND SYSTEMS FOR CONDUCTING A NEW GAME BASED ON POKER AND A LIVE OR VIRTUAL OR PRE-RECORDED EVENT
20200134981 · 2020-04-30 ·

A computer-implemented system and method that includes displaying a group of numbers to a first and second player. The system and method further includes receiving a group of N numbers and a sequence of numbers for first and second players. The system and method includes receiving a wager, fold indication or raise indication from the first or second player and receiving an event result that includes N winning numbers corresponding to winning participants and a winning sequence of N winning numbers. The system and method includes receiving a wager, fold indication or raise indication from a first or second player and comparing the N winning numbers and winning sequence to the numbers and sequences for the first and second players. The system and method includes identifying a winning player matching winning criteria of a higher ranking winning category and distributing a winning pool of wagers to the one winning player.

Method, system and computer readable recording medium for providing a game ranking in a game service platform
10625164 · 2020-04-21 · ·

A ranking method and system for providing a ranking of a game friend. The method includes registering a game friend who has joined a game service. The method further includes calculating a ranking of the user with respect to a game friend based on a ranking inquiry request received from the user terminal, and providing the user terminal with the calculated ranking of the user. The user terminal drives a game service platform associated with a plurality of games and provides some information needed for automatic friend registration and the ranking inquiry request information through the game service platform.

Systems and methods for multi-source array processing
10603595 · 2020-03-31 · ·

The present disclosure is directed to methods and systems for processing replacements to a target array by a plurality of source arrays. Selected tokens in a target array may be replaced with corresponding tokens from a source array to generate a region of identical tokens, which may be processed or removed. Tokens in the target array may be shifted in a direction corresponding to the source array to fill empty cells within the target array and new tokens generated. Selections may be made from multiple source arrays iteratively, with shift directions dynamically modified.