Patent classifications
A63F2300/61
Gaming system, gaming method, server device, terminal device, and program
A gaming device is provided. The gaming device has: a state deciding unit configured to accept an input from the user while a display object displayed on a display screen is performing a given movement and thereby decide the state of the display object performing the given movement; a random number generating unit configured to randomly generate a value from among numerical values in a predetermined given range; and a determining unit configured to determine a game result based on a value corresponding to the state of the display object decided by the state deciding unit and the value generated by the random number generating unit.
SYSTEMS AND METHODS FOR ORDERED ARRAY PROCESSING
The present disclosure is directed to methods and systems for processing replacements to a target array according to an ordered list. A system may provide automatic and intuitive identification of selectable tokens by iteratively identifying all selectable tokens for processing or replacement in an array, and, for each selectable token, determining a unique vector or angle to the selectable token from a predetermined position. The selectable tokens may be placed in a list ordered by the vector or angle. A user interface may indicate a candidate selectable token and allow the user to either select the token for processing or replacement, or navigate through the ordered list to a different candidate selectable token. In one such implementation, the user may modify the vector or angle, and the user interface may highlight another candidate selectable token corresponding to the modified vector or angle.
Method and system for athletic motion analysis and instruction
A system and method for analyzing and improving the performance of a body motion of an animal or human subject requires instrumenting a subject with inertial sensors, monitoring a body motion of interest, converting sensor data into motion data and animation, comparing the motion data with existing data for motion related performance parameters, providing a real-time, information rich, animation and data display of the results in color coded displays; and based on the results prescribing a training regime with exercises selected from a library of standardized exercises using standardized tools and training aids.
Non-transitory computer-readable recording medium and method for controlling communication between a server device and a terminal device
A non-transitory computer-readable recording medium containing a program, which, when executed by processing circuitry of a terminal device that communicates with a server device, causes the processing circuitry to: execute a game part, the server device being for storing ranking information including a plurality of first points each corresponding to each of a plurality of user groups to each of which one or more users belong, the ranking information also including a rank of each user group determined based on the corresponding first point; in response to an execution result of the game part satisfying a first condition, transmit, to the server device, a request for changing the first point corresponding to a first user group among the user groups to which the user of the terminal device belongs; and receive, from the server device, the ranking information updated based on the first point after being changed.
Videogame system and method that enables characters to earn virtual fans by completing secondary objectives
A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame. The videogame may further include provide one or more fan objectives within the game which can be performed by the character being controlled by the user to earn fans to be included within a fanbase associated with the character in the game.
NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, GAME DEVICE, AND INFORMATION PROCESSING SYSTEM
A non-transitory computer readable medium stores a program causing a computer to execute: saving, among a plurality of character IDs associated with a player ID, a character ID selected by a player operation in a party saving area associated with the player ID; executing a prescribed game by using the character ID stored in the party saving area; creating, on the basis of the fact that the prescribed game has been terminated, game result information including the character ID used when executing the prescribed game; sharing at least one of text information and the game result information between at least two players on the basis of the player operation; displaying the shared text information and game result information; and saving, on the basis of a prescribed operation on the displayed game result information, the character ID included in the game result information in the party saving area associated with the player ID of a player who has performed the operation.
CONTROL PROGRAM, CONTROL METHOD, GAME DEVICE, AND TERMINAL DEVICE
An electronic device stores information relating to an attribute associated with each of a plurality of sites of a game field in memory. The device further stores a group including at least one player, a game content associated with the player, and an attribute associated with the game content in the storage unit. The device associates the game content as a site content with a site designated by the player among the plurality of sites in response to a request from the player and determines points corresponding to the site content on the basis of a relation between an attribute of the site content and an attribute of the designated site.
GAME RESULT OVERLAY SYSTEM
Systems and methods are directed to presenting, by one or more processors, a game result indicium and in response to a user-selection of the game result indicium, the system and method retrieves game play information related to a game play session. The system also generates, by the one or more processors, a game result overlay based on the game play information generated during the game play session, presents the game play overlay overlaid on a media content item to generate a composite media content item, and transmits the composite media item to a second user.
AXE THROWING GAME WITH AUTOMATED SCORING AND AXE RETURN
An amusement game that includes a target assembly that functions to receive an axe-shaped game piece. The amusement game includes a target assembly having one or more target areas that each include a series of spaced fingers designed to receive and retain the game piece when the game piece is thrown at the target area. After the game piece or pieces have been thrown, a sensor frame having a series of sensors detects the location of the game piece and a point total is assigned to the sensed location. A drive motor moves a release frame relative to the targets to release the game piece from the target. The release frame includes a wire mesh extending across an open area such that the wire mesh moves along the spaced fingers to release the game piece. A return conveyor receives the released game piece and automatically returns the game piece to the player.
GAME APPARATUS AND PROGRAM
A game apparatus provides gameplay concerning development of characters evolving through multiple evolution stages. Type information uniquely identifying the type and the evolution state of each character capable of being developed in the game apparatus is defined. The game apparatus includes a first acquisition unit acquiring information about a state of activity of a wearer; an update unit updating a first parameter and a second parameter concerning a developing character based on the information about the state of activity and the type information about the developing character; a display control unit causing a display unit to display the developing character in a display mode corresponding to the first and second parameters; an accumulation unit accumulating an evolution score concerning development of the developing character based on the first and second parameters; and a determination unit determining a target character of the developing character based on the evolution score.