Patent classifications
A63F2300/64
Assist function enabling method and apparatus, device, and readable storage medium
This disclosure includes an assist function enabling method and apparatus, a device, and a readable storage medium, and relates to the field of games. In the method, target data that is generated according to a target operation in a game application is obtained. A game assist function is enabled in response to the target data matching a trigger condition of an assist function trigger. The target data indicates an execution completion status of the target operation, and the game assist function is configured to assist in executing the target operation. Further, the target operation is automatically executed, in the game application, according to the game assist function in a case that a game operation meets an execution condition of the target operation.
NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, GAME PROCESSING METHOD
A technique for allowing a user to easily understand an operation method of an input apparatus is disclosed. An example of non-transitory storage medium having a game program stored therein is performed by a computer of an information processing apparatus, and the information processing apparatus is connected to a display apparatus and an input apparatus and performs game processing on the basis of an operation performed by a user. When the game processing is in a predetermined situation, the game program causes the computer of the information processing apparatus to perform outputting an operation model video showing a model of an operation of the input apparatus together with a video related to a content of the game to the display apparatus. In the outputting, an animation video, which indicates an animation occurring in the game when an operation indicated by the operation model video is performed, and the operation model video are displayed side by side.
Generation-Based Evolution of Non-Player Characters in a Game
A method for configuring a character in a game includes generating a first non-player character of a first generation in the game, the first generation being associated with a first difficulty level, and detecting a target event affecting the first non-player character of the first generation in the game. The method further includes, based on the first non-player character of the first generation affected by the target event, obtaining an evolution indicator of an evolution from the first generation to a second generation associated with a second difficulty level higher than the first difficulty level. The method further includes, in response to the evolution indicator indicating that the evolution from the first generation to the second generation is successful, generating the second generation comprising two or more second non-player characters while one or more non-player characters of the first generation remain in the game.
Method for realizing user interface using camera and mobile communication terminal for the same
A method for realizing a user interface using a camera module and a mobile communication terminal for the same. If a user makes a predetermined motion in a state in which the camera module of the mobile communication terminal is activated, the mobile communication terminal performs a predetermined action according to the motion pattern by recognizing the user motion and patterning the motion. In this case, the action performed according to the motion pattern corresponds to mouse control in a mouse mode, game control in a game mode, and character input in a character input mode.
TECHNIQUES TO CHANGE LOCATION OF OBJECTS IN A VIRTUAL/AUGMENTED REALITY SYSTEM
A system and method of operating an audio visual system generating an immersive virtual experience may include generating, by a head-mounted audio visual device, a virtual world immersive experience within a virtual space while physically moving within a physical space, displaying, by the head-mounted audio visual device within the virtual space, a visual target marker indicating a target location in the physical space, receiving, by the head-mounted audio visual device, a teleport control signal, and moving a virtual location of the head-mounted audio visual device within the virtual space from a first virtual location to a second virtual location in response to receiving the teleport control signal.
Virtual/live hybrid behavior to mitigate range and behavior constraints
A system and method are disclosed for offering a trainee presentation blending live and virtual entities to create a training scenario unconstrained by live entity operational performance and geographical limitations. The system blends an instance of a virtual entity with an actual presentation of a live entity within a trainee presentation. Outside of trainee local sensor range, the system presents a virtual entity to the trainee while occluding local sensor presentation of the live entity. As the scenario progresses to a lessor range or higher criticality, the system offers the live entity emulation information concerning characteristics of the virtual entity so the live entity may anticipate and begin to emulate the virtual. At a crossover point, the system determines if the live entity has successfully emulated the virtual and if so, discontinues presentation of the virtual while removing the occlusion allowing presentation of the live entity.
OPERATION CONTROL DISPLAY METHOD AND APPARATUS BASED ON VIRTUAL SCENE
An operation control display method is provided to be applied to a computing device. The method includes: obtaining position information of a target virtual object in the virtual scene, the target virtual object being a virtual object controlled by a terminal; determining, based on the position information and at least one of virtual elements in the virtual scene, an element type of a target virtual element corresponding to the target virtual object; and displaying, in a control display region in the virtual scene, a target operation control corresponding to the element type of the target virtual element, the target operation control being configured to control the target virtual object to interact with the target virtual element
ANIMATION PRODUCTION SYSTEM
To enable you to take animations in a virtual space, an animation production method comprising: a step of placing a character in a virtual space; a step of placing a virtual camera for shooting the character in the virtual space; a step of acquiring action data defining an action of the character from an external source; a step of operating the character based on the action data; and a step of shooting the action of the character by the camera.
Method for movement synchronization of virtual object, client, server, and storage medium
The application discloses a method for motion synchronization of a virtual object. A first accumulation time and a second accumulation time are detected. The first accumulation time is accumulated from a previous speed update of the virtual object. The second accumulation time is accumulated from a previous location update of the virtual object. A speed of the virtual object is updated when the first accumulation time reaches a preset speed update time. In addition, the first accumulation time is reset after the speed of the virtual object is updated. A location of the virtual object is updated when the second accumulation time reaches a preset location update time. The second accumulation time is reset after the location of the virtual object is updated. The preset speed update time is greater than the preset location update time.
Method and system for athletic motion analysis and instruction
A system and method for analyzing and improving the performance of a body motion of an animal or human subject requires instrumenting a subject with inertial sensors, monitoring a body motion of interest, converting sensor data into motion data and animation, comparing the motion data with existing data for motion related performance parameters, providing a real-time, information rich, animation and data display of the results in color coded displays; and based on the results prescribing a training regime with exercises selected from a library of standardized exercises using standardized tools and training aids.