A63F2300/65

System and method for generating and displaying a horse racing form for use with a virtual horse race
10909796 · 2021-02-02 ·

The present invention is a system and method for generating and displaying a horse racing form for a completely virtual horse racing environment. The present invention stores a database of values for a virtual horse, each value corresponding to an attribute typically listed in a published daily racing form. In order to simulate horse racing performance, calculations are applied to the values, which are adjusted to account for an individual horse's running style, track preference, track condition preference, age, or other factors. The results of these calculations are then displayed on a horse racing form. Users of the present invention will be able to place educated bets, or handicap, using the horse racing form. The form may be used in a number of open or closed environments. As a result, the present invention provides a complete virtual horse racing environment based upon fully calculated and realistically weighted mathematical algorithms used to generate the horse racing form.

Video game processing apparatus and video game processing program
10898803 · 2021-01-26 · ·

Video game processing apparatuses, media, and methods are provided for controlling progress of a video game. Player character related information is stored in a memory and changes in accordance with progress of the video game. Initial area information is stored in the memory and indicates an initial state of each of a plurality of areas. Updated area information is stored in the memory and indicates a progress status of the video game in each of the areas. The updated area information is updated in accordance with the progress of the video game. It is determined whether to use the initial area information or the updated area information corresponding to a selected area in response to an operation of the player character. The game is progressed in the selected area using a corresponding one of the initial area information and the updated area information.

FANTASY SPORTS APP
20210008458 · 2021-01-14 ·

Aspects of the disclosure include a method of providing a fantasy sports application, the method comprising acts of determining, for a first athlete, a first modifier based on an expected performance of the first athlete, determining, for the first athlete, a raw score value based on a performance of the first athlete in a sporting event, determining, for the first athlete, a modified score value based on the first modifier and based on the raw score value, and awarding the modified score value to at least one user of the fantasy sports application.

Accessory for presenting information associated with an application
10888779 · 2021-01-12 · ·

A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.

Method and Apparatus for Breeding Virtual Pet

A method for breeding a virtual pet is provided, including: displaying a mating market interface, the mating market interface including virtual pets in a mating state; selecting a paternal virtual pet from the virtual pets in the mating state via the mating market interface according to a first operation; displaying a pet breeding interface, the pet breeding interface including a paternal pet field and a maternal pet field, and the paternal virtual pet having a first pet image being displayed in the paternal pet field; adding a maternal virtual pet having a second pet image to the maternal pet field according to a second operation; and displaying a breeding result interface comprising a filial virtual pet when breeding succeeds, the filial virtual pet having a third pet image generated based on a genetic inheritance rule according to the first pet image and the second pet image.

Perspective mode switching method and terminal

A method and a terminal device for switching perspective are provided. The terminal device receives a perspective switching instruction when the terminal device is in a first perspective mode in which the terminal device displays a scenario from a first perspective. The terminal device determines a second perspective mode to display the scenario from a second perspective. Next, the terminal devices adjusts a first display parameter of a first model of the scenario from the first perspective and a second display parameter of a second model of the scenario from the second perspective according to a preset rule for a transition from the first perspective mode to the second perspective mode. Further, the terminal device displays the first model according to the first display parameter and the second model according to the second display parameter during the transition from the first perspective mode to the second perspective mode.

INFORMATION PROCESSING SYSTEM, A NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN AN INFORMATION PROCESSING PROGRAM, AN INFORMATION PROCESSING APPARATUS, AND AN INFORMATION PROCESSING METHOD
20200391117 · 2020-12-17 ·

The game system comprises: a first selection unit that performs a first selection in which a game character is selected; a strengthening unit that raises the skill level of the game character on condition that the game character selected in the first selection is already possessed by the user; an effect-enabling unit that enables the game character to be changed in appearance on condition that the game character selected in the first selection is an appearance changing character; an effect applying unit that changes the appearance of the game character that is enabled to be changed in appearance; and a second selection unit that performs a second selection in which an appearance changing ticket applicable to any game character possessed by the user can be selected when the skill level of all types of the game character reaches an upper limit.

METHOD AND SYSTEM FOR AUTOMATED CAMERA COLLISION AND COMPOSITION PRESERVATION
20200357164 · 2020-11-12 ·

There is described herein systems and methods for camera colliders and shot composition preservation within a 3D virtual environment that prevent a virtual procedural camera from getting stuck behind an object, or penetrating into an object, when filming a subject, while at the same time also maintaining the screen composition of the subject in the camera shot.

INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING SERVER, AND INFORMATION PROCESSING SYSTEM

Provided is an information processing program for causing a computer to realize: a game execution unit that consumes a first parameter to execute a first game in the case where it is determined on the basis of the first parameter that it is possible to execute the first game; a first recovery unit that recovers the first parameter up to a first recovery upper-limit value as time elapses; a second recovery unit that recovers a second parameter, which is different from the first parameter, up to a second recovery upper-limit value as time elapses; and an instructed recovery unit that, in the case where an instruction from a player is accepted, consumes the second parameter using a second parameter consumption amount based on the current amount of the second parameter and recovers the first parameter on the basis of the consumption amount.

EVENT-BASED CURRENCY
20200349812 · 2020-11-05 ·

An approach to facilitating event-based currency is provided. A first virtual currency usable by users of a game space to purchase in-space benefits may be managed. An event in the game space that is conducted during an event time period may be managed such that, during the event time period, an event virtual currency may be distributed to one or more of the users as a reward for certain operations and/or achievements performed in the game space during the event time period. Exchanges of in-space benefits associated with the event virtual currency may be effectuated for one or more of the users. In some implementations, the event virtual currency may not available to the users after the event time period, while the first virtual currency may be available to the users during and after the event time period.