Patent classifications
A63F2300/65
DISPLAY CONTROL METHOD AND APPARATUS FOR GAME SCREEN, STORAGE MEDIUM, AND ELECTRONIC DEVICE
The present disclosure provides a display control method and apparatus for a game screen, a storage medium, and an electronic device, and the method comprises: providing a first touch control region on the graphical user interface, and configuring the virtual character to perform at least one of displacement and rotation in the game scene according to a first touch operation received by the first touch control region; providing a second touch control region on the graphical user interface, and when a second touch operation in the second touch control region is detected, changing the presented visual field of the game scene on the graphical user interface; when an end of the second touch operation is detected, controlling the presented visual field of the game scene on the graphical user interface to be restored to a state before the second touch operation.
CHARACTER CONFIGURATION METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC APPARATUS
This application discloses methods and apparatuses for configuring a character in a game. In some examples, an apparatus includes processing circuitry that detects a target event associated with a first character in the game. The first character is a non-player character that has been generated in the game. The target event is used for modifying a target attribute value of the first character. The processing circuitry obtains configuration information according to the target event. The configuration information is used for configuring a second character so that a degree of modifying a target attribute value of the second character by the target event is less than a degree of modifying the target attribute value of the first character by the target event. The second character is a non-player character to be generated in the game. The processing circuitry generates the second character based on the configuration information.
Method for controlling computer, recording medium and computer
Provided is a method for controlling a computer and the like that cause players to effectively use possessed game contents in a game, and increase the attractiveness of the game. The computer includes a storage unit that stores one or more game contents possessed by a player and a game content group, the one or more game contents each having a parameter value, the game content group being composed by using at least one of the one or more game contents, and makes a game proceed based on an instruction from a player. The method includes the steps of modifying the parameter value of a common game content in the game content group possessed by the player and being the same type as the one or more game contents other than the game content group, and processing an event by using the game content group whose parameter value is modified.
EVENT-BASED CURRENCY
An approach to facilitating event-based currency is provided. A first virtual currency usable by users of a game space to purchase in-space benefits may be managed. An event in the game space that is conducted during an event time period may be managed such that, during the event time period, an event virtual currency may be distributed to one or more of the users as a reward for certain operations and/or achievements performed in the game space during the event time period. Exchanges of in-space benefits associated with the event virtual currency may be effectuated for one or more of the users. In some implementations, the event virtual currency may not available to the users after the event time period, while the first virtual currency may be available to the users during and after the event time period.
Game system, its control method and a non-transitory storing media readable on a computer device
The disclosure describes a game system equipped with a game space generating unit generating a virtual game space where the character acts, displays on a display unit connected to a game system together with the character acting in the game space, a character control unit which controls the character's action in the game space, a storing unit which stores a plurality of action pattern routines providing a predetermined action pattern of the character; and an action pattern set generating unit which generates an action pattern set of the character by reading a plurality of action pattern routines from the storing unit and selects more than two action pattern routine from the plurality of action pattern routines determining the order to perform and determining an action modification condition to modify the action pattern routine to be exercised from the selected action pattern routine from more than two action pattern routines.
Action generation method, electronic device, and non-transitory computer-readable medium
An action generation method, electronic device, and a non-transitory computer-readable medium are disclosed. According to an embodiment, the method includes: detecting an attacked part of a virtual character after being attacked in a game scene; reading, from a preset form, motion parameters of a bone corresponding to the attacked part, wherein the motion parameter includes an angle range of the bone shaking and a coordinate axis to which the bone shaking refers; and loading the motion parameters, and controlling the motion of the bone of the virtual character according to the motion parameters to form an attacked action.
Method and system for renewing screen
There is provided a screen update method and system including: a first step of identifying image resource data associated with a first image update event from a predetermined basic recording space in case that the first image update event occurs, a second step of loading the identified image resource data in a buffer space including a plurality of buffers, in which the image resource data are loaded in rotation on the buffer by a frame, respectively, a third step of sequentially determining the image resource data loaded on the buffer for each the buffer, rendering the determined image resource data, and generating a first image at a first frame rate, a fourth step of generating a second image associated with a second image update event at a second frame rate in case that the second image update event occurs, a fifth step of compositing the first image with the second image to generate an entire image, and a sixth step of displaying the entire image on a predetermined display means.
VIDEO RECOMMENDATION DETERMINATION, INFORMATION DISPLAY, DATA PROCESSING METHOD BASED ON FRAME SYNCHRONIZATION
The present disclosure provides a method for determining a recommended video, a data processing computer server and a system. The computer server determines candidate virtual scenes, users currently participating in the candidate virtual scenes, and a user corresponding to a virtual role in the candidate virtual scenes. After selecting a target virtual scene from the candidate virtual scenes, the computer server determines representation data of virtual roles of the target virtual scene, selects a target virtual role from the virtual roles of the target virtual scene according to the representation data of the virtual roles of the target virtual scene, and generates a recommended video at a viewing angle of the target virtual role in the target virtual scene.
PERSPECTIVE MODE SWITCHING METHOD AND TERMINAL
A method and a terminal device for switching perspective are provided. The terminal device receives a perspective switching instruction when the terminal device is in a first perspective mode in which the terminal device displays a scenario from a first perspective. The terminal device determines a second perspective mode to display the scenario from a second perspective. Next, the terminal devices adjusts a first display parameter of a first model of the scenario from the first perspective and a second display parameter of a second model of the scenario from the second perspective according to a preset rule for a transition from the first perspective mode to the second perspective mode. Further, the terminal device displays the first model according to the first display parameter and the second model according to the second display parameter during the transition from the first perspective mode to the second perspective mode.
Storage medium storing game program, game processing method, and information processing apparatus
A non-transitory computer readable recording medium stores game program code instructions for a game in which a first user and a second user do battle, and when the game program code instructions are executed by a computer, the game program code instructions cause the computer to perform a data storage function of storing a first panel data that includes a plurality of panels associated with the first user to a storage unit; a control function of receiving information regarding a selection by the first user, the selection being for one or more panels indicating characters to be disposed in one or more divisions of a game display screen including a display region formed by the divisions; the data storage function further stores the panel associated with information of motion to the storage unit, and the control function transmits information for displaying the panel as a moving character according to the information of motion associated with the panel when the panel is disposed in a target division.