Patent classifications
A63F2300/65
Systems and methods for incentivizing user log-in to a user account associated with an online game
User log-in to a user account of an online game may be incentivized by providing awards to the users for logging in. Reengagement time periods for individual ones of the user accounts may be determined. The reengagement time periods may be determined to expire at times when a user may be logged out and/or may be expected to be logged out. By way of non-limiting example, the reengagement time periods may expire during wait periods for ongoing in-game tasks. The awards may be provided based on the expiration of the reengagement time periods and the user accounts conveying satisfaction of award redemption criteria.
FACILITATING EVENT IMPLEMENTATION IN AN ONLINE GAME
A system and method for facilitating implementation of events in an online game are disclosed. Award information may be received from user. The received award information may define a type of in-game award to be distributed to players of the online game. The award information may include information indicate a corresponding award handler for determine and/or distributing the instances of the award to the players. Event information may be received from user. The received event information may specify details for implementing an event in the online game. The received event information may include event award information indicating one or more instances of an award of an award type defined by the received award information. The event information may be used to automatically implement the event in the online game, and the instances of the award may be distributed to the participating players in accordance with the event award information.
ROLE INFORMATION INTERACTION METHOD AND DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
Embodiments of the disclosure provide a role information method, a device, a storage medium, and a program product. The method includes: collecting a video picture, performing portrait recognition on the video picture, and obtaining portrait information of a user; acquiring an effect prop corresponding to a target role selected by the user and obtaining a first role picture of the user by loading an effect onto the portrait information according to the effect prop, and transmitting the first role picture to a server; and pulling at least one second role picture transmitted by another user from the server, synthesizing the second role picture and the first role picture, and pushing a synthesized picture to a display interface for displaying. The embodiment can provide more abundant information for the user, such that pleasure of a game can be enhanced, and user experience can be improved.
Crowd-sourced data collection and labelling using gaming mechanics for machine learning model training
A gamified application is provided for users to feed animated virtual characters with images of real-world food items. The images fed to the virtual characters are to be uploaded to a data store in a cloud environment, for use in training a custom machine learning model. A server in the cloud environment receives a photo of a food item fed to a virtual character in an augmented reality environment in the gamified application executing on a user device, invokes the custom machine learning model to generate classification information for the photo, sends the classification information to the user device for verification by a user, and stores the verified information to the data store used for periodically training the machine learning model. Over time, the data store would include a large volume of food images with label data verified by a large number of users.
Video game processing apparatus and video game processing program
Video game processing apparatuses, media, and methods are provided for controlling progress of a video game. Player character related information is stored in a memory and changes in accordance with progress of the video game. Initial area information is stored in the memory and indicates an initial state of each of a plurality of areas. Updated area information is stored in the memory and indicates a progress status of the video game in each of the areas. The updated area information is updated in accordance with the progress of the video game. It is determined whether to use the initial area information or the updated area information corresponding to a selected area in response to an operation of the player character. The game is progressed in the selected area using a corresponding one of the initial area information and the updated area information.
METHOD FOR CONTROLLING COMPUTER, RECORDING MEDIUM AND COMPUTER
Provided is a method for controlling a computer and the like that cause players to effectively use possessed game contents in a game, and increase the attractiveness of the game. The computer includes a storage unit that stores one or more game contents possessed by a player and a game content group, the one or more game contents each having a parameter value, the game content group being composed by using at least one of the one or more game contents, and makes a game proceed based on an instruction from a player. The method includes the steps of modifying the parameter value of a common game content in the game content group possessed by the player and being the same type as the one or more game contents other than the game content group, and processing an event by using the game content group whose parameter value is modified.
Interactive action figures for gaming systems
An action figure is provided with a serial number that provides an access code which allows owners to engage in enjoyable games or other activities via the Internet or other gaming systems. The interactive action figure system comprises a toy, statue, or other three-dimensional figurine with a serial number, and preferably a computer network accessible over the internet and a particular gaming framework managed by a network device. Owners of action figure toys may log onto the network using the action figure serial number as an access code to activate a particular computer character identity and participate in games such as hand-to-hand combat games, action-adventure series, or learning games. The action figure may be, for example, a warrior, sports figure, doll or teddy bear to appeal to a wide range of users. Once a particular character is activated, game play proceeds according to preset rules. The game character's traits, powers, and other features may be enhanced or otherwise modified by purchasing preferably-three-dimensional accessories and inputting serial numbers into the gaming system that are also supplied with the accessories.
Method and system for renewing screen
There is provided a screen update method and system including: identifying image resource data associated with a first image update event from a predetermined basic recording space in case that the first image update event occurs; loading the identified image resource data in a buffer space including buffers, in which the image resource data are loaded in rotation on the buffer by a frame, respectively; sequentially determining the image resource data loaded on the buffer for each the buffer, rendering the determined image resource data, and generating a first image at a first frame rate; generating a second image associated with a second image update event at a second frame rate in case that the second image update event occurs; compositing the first image with the second image to generate an entire image; and a sixth step of displaying the entire image on a predetermined display means.
METHOD AND SYSTEM FOR RENEWING SCREEN
There is provided a screen update method and system including: a first step of identifying image resource data associated with a first image update event from a predetermined basic recording space in case that the first image update event occurs, a second step of loading the identified image resource data in a buffer space including a plurality of buffers, in which the image resource data are loaded in rotation on the buffer by a frame, respectively, a third step of sequentially determining the image resource data loaded on the buffer for each the buffer, rendering the determined image resource data, and generating a first image at a first frame rate, a fourth step of generating a second image associated with a second image update event at a second frame rate in case that the second image update event occurs, a fifth step of compositing the first image with the second image to generate an entire image, and a sixth step of displaying the entire image on a predetermined display means.
COLLISION CONTROL METHOD AND APPARATUS, AND STORAGE MEDIUM
A collision control method and apparatus, and a storage medium are provided. The method includes obtaining a collision action to be performed by a first control object in a game client and entity information of the first control object. The entity information includes first entity information representing a skeleton of the first control object, and second entity information representing a group of colliders of the first control object excluding the skeleton and driven by the skeleton. The skeleton and the group of colliders are controlled to perform the collision action of the first control object with a second control object based on the entity information.