Patent classifications
A63F2300/65
ANIMATION PRODUCTION SYSTEM
To enable you to take animations in a virtual space an animation production method comprising: a step of placing a character in a virtual space; a step of placing a virtual camera for shooting the character in the virtual space; a step of acquiring action data defining an action of the character from an external source; a step of operating the character based on the action data; and a step of shooting the action of the character by the camera.
FACILITATING GENERATION OF PLAYER TOKEN NFTS AND METHODS FOR USE THEREWITH
A game system operates by: receiving character attribute selection data to be associated with a game character, wherein the character attribute selection data indicates a unique subset of a set of character attributes of a character attribute database; generating, based on the character attribute selection data, display data associated with the game character; facilitating, based on the display data associated with the game character, generation of a player token NFT associated with the game character; and preventing use of the unique subset of character attributes of the character attribute database in generating other game characters.
SYSTEMS AND METHODS FOR AUTOMATIC ADMINISTRATION BASED ON LEDGER-SPECIFIC POPULATIONS OF UNIQUE DIGITAL ARTICLES
Systems and methods to automatic administration based on ledger-specific populations of unique digital articles in an online gaming platform are disclosed. Exemplary implementations may manage user accounts associated with users of an instance of a game, including a first user account having a first account inventory that includes a first unique digital article; determine a size of a set or population of unique digital articles that include the first unique digital article; determine a fraction of the set or population of unique digital articles recorded on a private decentralized ledger; determine eligibility for the first unique digital article and/or the first user to receive one or more rewards; adjust the one or more rewards based on the determined fraction; provide the adjusted rewards.
Accessory for presenting information associated with an application
A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.
Storage medium, information processing apparatus, information processing system and information processing method
A game apparatus that functions as a non-limiting example information processing apparatus includes a CPU. If execution of an auto-play game is instructed, the CPU makes, from a start to an end of the auto-play game, cause a plurality of player characters, i.e., available characters used by a player and a plurality of enemy characters to play battles with each other at predetermined time intervals. For example, in halfway until the auto-play game is cleared or rendered as a game over, the player sets the available characters or sets arrangement of the available characters by referring to results of battles at every predetermined time intervals, thereby to start the auto-play game again. That is, the available character to be played against the enemy character is re-set.
Information processing device and control method for executing a battle game including a field
Instructions recorded on a non-transitory recording medium cause an information processing device that executes a battle game to execute the steps of storing different attribute information in association with each of at least two players; displaying a field including a plurality of regions, a predetermined event being set for each region, and attribute information being associable with each region; upon a player selecting at least one region from among the plurality of regions, executing processing for the event of the selected region; based on a processing result for the event, determining whether newly to associate the attribute information of the player with the selected region; and determining victory and defeat for the plurality of players based on at least one of a count, a total area, and a total volume of regions with which each piece of attribute information is associated.
SYSTEMS AND METHODS FOR IMPROVING FITNESS EQUIPMENT AND EXERCISE
The present invention provides systems for and methods of playing a video game that includes providing a game character having a virtual appearance characteristic, receiving an input signal indicative of a user exercise performance level, and altering the virtual appearance characteristic in response to receiving the input signal. Numerous other aspects are disclosed.
Character configuration method and apparatus, storage medium, and electronic apparatus
This application discloses methods and apparatuses for configuring a character in a game. In some examples, an apparatus includes processing circuitry that detects a target event associated with a first character in the game. The first character is a non-player character that has been generated in the game. The target event is used for modifying a target attribute value of the first character. The processing circuitry obtains configuration information according to the target event. The configuration information is used for configuring a second character so that a degree of modifying a target attribute value of the second character by the target event is less than a degree of modifying the target attribute value of the first character by the target event. The second character is a non-player character to be generated in the game. The processing circuitry generates the second character based on the configuration information.
METHOD FOR PROVIDING BATTLE ROYALE GAME IN WHICH AT LEAST PART OF ITEM TYPE AND ITEM PERFORMANCE IS CHANGED BY REFERRING TO GAME-PROGRESSION DEGREE AND SERVER USING THE SAME
A method of providing a battle royale game allows item types and item performances to be changed by referring to a game-progression degree. The method includes steps of: (a) checking specific item type candidates and their corresponding specific item type probabilities, and specific item performance candidates and their corresponding specific item performance probabilities corresponding to the specific game-progression degree; and (b) changing the item types or the item performances of the battle royale game by referring to at least part of (i) specific item types calculated by using a predetermined first function whose arguments include the specific item type candidates and their corresponding specific item type probabilities and (ii) specific item performances calculated by using a predetermined second function whose arguments include the specific item performance candidates and their corresponding specific item performance probabilities.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND NON-TRANSITORY TANGIBLE COMPUTER-READABLE MEDIUM
An information processing system having a processing circuitry that determines whether a predetermined start condition including consumption of a predetermined game medium is met, automatically realizes a predetermined advancement of a game part with a first attribute associated with one user when it is determined that the predetermined start condition is met, determines a setting value of a first parameter based on a consumed amount of the predetermined game medium or a consumed type of the predetermined game medium, the first parameter being related to advancement of the game part with the first attribute, starts to count the first parameter to be updated toward the determined setting value of the first parameter, when it is determined that the predetermined start condition is met, and allows a termination result of the predetermined advancement to be output, when an updated counting value of the first parameter meets a predetermined output condition, the termination result of the predetermined advancement being determined based on the updated counting value of the first parameter or on the setting value of the first parameter as determined.