A63F2300/65

Crowd-sourced data collection and labelling using gaming mechanics for machine learning model training

A gamified application is provided for users to feed animated virtual characters with images of real-world food items. The images fed to the virtual characters are to be uploaded to a data store in a cloud environment, for use in training a custom machine learning model. A server in the cloud environment receives a photo of a food item fed to a virtual character in an augmented reality environment in the gamified application executing on a user device, invokes the custom machine learning model to generate classification information for the photo, sends the classification information to the user device for verification by a user, and stores the verified information to the data store used for periodically training the machine learning model. Over time, the data store would include a large volume of food images with label data verified by a large number of users.

Animation production system
11524235 · 2022-12-13 · ·

To enable you to take animations in a virtual space, an animation production method comprising: a step of placing a character in a virtual space; a step of placing a virtual camera for shooting the character in the virtual space; a step of acquiring action data defining an action of the character from an external source; a step of operating the character based on the action data; and a step of shooting the action of the character by the camera.

FACILITATING EVENT IMPLEMENTATION IN AN ONLINE GAME
20220219088 · 2022-07-14 ·

A system and method for facilitating implementation of events in an online game are disclosed. Award information may be received from user. The received award information may define a type of in-game award to be distributed to players of the online game. The award information may include information indicate a corresponding award handler for determine and/or distributing the instances of the award to the players. Event information may be received from user. The received event information may specify details for implementing an event in the online game. The received event information may include event award information indicating one or more instances of an award of an award type defined by the received award information. The event information may be used to automatically implement the event in the online game, and the instances of the award may be distributed to the participating players in accordance with the event award information.

GAME CHARACTER BEHAVIOR CONTROL METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
20220249952 · 2022-08-11 ·

The present disclosure provides a game character behavior control method. The method includes obtaining current game state information of a game, and performing feature extraction on the current game state information to obtain first feature information that reflects parameters of game characters of opposing parties in the game; constructing second feature information associated with a target game character, the second feature information reflecting the first feature information and features of target state information associated with target game character in the current game state information, the target game character being game characters controlled by game logic; performing classification on the second feature information to obtain action probability distribution associated with the target game characters; determining target behavior information based on an action probability distribution and target state information associated with the target game character; and controlling the target game character to perform actions corresponding to the target behavior information.

Collaborative diplomacy mechanics

A collaborative diplomacy mechanics system for an online game is described. A player selects an ally to be engaged in a combat mode of an online social game against an enemy. The profile of the selected ally is retrieved. An ally power up weapon is generated based on the profile of the selected ally. The ally power up weapon is applied against a combat unit of an enemy of a player in the combat mode. The ally power up weapon can also be applied on a combat unit of the player in the combat mode.

Development of virtual character in a learning game

Technologies for executing a virtual character development application using machine learning are described herein. In typical simulation applications, a user may be enabled to create a virtual character and navigate a virtual world. A typical simulation application may accept inputs from the user, determine actions initiated by the user based on the inputs, determine subsequent outcomes of the user-initiated actions, and mold the simulation according to the outcomes. However, most outcomes may be predetermined and predictable by design. In contrast, some embodiments may include a server configured to execute a virtual character development application in conjunction with one or more client devices. A user may utilize a client device to create and develop a virtual character within the application. The user may be enabled to provide inputs to the virtual character development application, and the artificial component may process the input and extract information associated with the virtual character.

Method for controlling computer, recording medium and computer
11833431 · 2023-12-05 · ·

Provided is a method for controlling a computer and the like that cause players to effectively use possessed game contents in a game and increase the attractiveness of the game. The computer includes a storage unit that stores one or more game contents possessed by a player and a game content group, the one or more game contents each having a parameter value, the game content group being composed by using at least one of the one or more game contents, and makes a game proceed based on an instruction from a player. The method includes the steps of modifying the parameter value of a common game content in the game content group possessed by the player and being the same type as the one or more game contents other than the game content group, and processing an event by using the game content group whose parameter value is modified.

INFORMATION PROCESSING DEVICE AND CONTROL METHOD FOR EXECUTING A BATTLE GAME INCLUDING A FIELD
20220072434 · 2022-03-10 · ·

Instructions recorded on a non-transitory recording medium cause an information processing device that executes a battle game to execute the steps of storing different attribute information in association with each of at least two players; displaying a field including a plurality of regions, a predetermined event being set for each region, and attribute information being associable with each region; upon a player selecting at least one region from among the plurality of regions, executing processing for the event of the selected region; based on a processing result for the event, determining whether newly to associate the attribute information of the player with the selected region; and determining victory and defeat for the plurality of players based on at least one of a count, a total area, and a total volume of regions with which each piece of attribute information is associated.

SYSTEMS AND METHODS FOR DETERMINING HOW MUCH OF A CREATED CHARACTER IS INHERITED FROM OTHER CHARACTERS
20220072435 · 2022-03-10 ·

Systems and methods for determining how much of a created character in a gaming platform is inherited from other characters are disclosed. Exemplary implementations may: electronically store information, wherein the information includes a set of character definitions, the individual character definitions defining attribute values of individual characters that can operate and interact within the gaming platform, wherein the individual characters include (i) designed characters with character definitions that include one or more attribute values that are based on at least some user input of designers and (ii) created characters with character definitions defined by at least some inheritance of attribute values from one or more other characters; and for individual ones of the individual characters that a given created character has inherited one or more attribute values from, determine a quantity of contribution that the one or more attribute values contribute to a character definition of the given created character.

METHOD FOR CONTROLLING COMPUTER, RECORDING MEDIUM AND COMPUTER
20210220741 · 2021-07-22 · ·

Provided is a method for controlling a computer and the like that cause players to effectively use possessed game contents in a game and increase the attractiveness of the game. The computer includes a storage unit that stores one or more game contents possessed by a player and a game content group, the one or more game contents each having a parameter value, the game content group being composed by using at least one of the one or more game contents, and makes a game proceed based on an instruction from a player. The method includes the steps of modifying the parameter value of a common game content in the game content group possessed by the player and being the same type as the one or more game contents other than the game content group, and processing an event by using the game content group whose parameter value is modified.