Patent classifications
A63F2300/66
CLOUD GAMING PROCESSING METHOD, APPARATUS, AND DEVICE, AND STORAGE MEDIUM
This application provides a cloud gaming processing method performed by a computer device, the method including: receiving an access request of a second client for a cloud gaming instance, the cloud gaming instance having been created according to a play request of a first client for a cloud gaming and shared by the first client with the second client, the first client being bound to a first stream processing resource of the cloud gaming instance, and data transmission between the cloud gaming instance and the first client being implemented by using the first stream processing resource; creating a second stream processing resource of the cloud gaming instance in response to the access request of the second client; binding the second stream processing resource to the second client; and implementing data transmission between the second client and the cloud gaming instance by using the second stream processing resource.
Layered clothing that conforms to an underlying body and/or clothing layer
An automated cage-to-cage fitting technique is used to fit arbitrary three-dimensional (3D) geometry to arbitrary target 3D geometry for 3D avatars in a 3D environment, such as an online game. Each graphical representation of items of clothing is provided with an inner cage and with an outer cage. The inner cage of a clothing item (a current layer) is mapped to the outer cage of another clothing item (a previous/underlying layer) that has already been fitted on the 3D avatar. This mapping enables the current layer to conform to the shape of the previous layer. The technique allows any body geometry to be fitted with any clothing geometry, including enabling layers of clothing to be fitted over underlying layer(s) of clothing, thereby providing customization.
Machine learned resolution enhancement for virtual gaming environment
Virtual game worlds for computer games can be provided using machine learning. The use of machine learning enables the virtual game worlds to be generated at run time by standard consumer hardware devices. Machine learning agents are trained in advance to the characteristics of the particular game world. Then, these suitably trained machine learning agents can be used to generate a relevant portion of a virtual game world, such as a portion of the virtual game world that is proximate to a play's position. Advantageously, the virtual game world can be provided in high resolution and is able to cover a substantially larger region than conventional practical.
CONTENT PLAYBACK PROGRAM AND CONTENT PLAYBACK DEVICE
Provided are a content playback program and a content playback device in which a character displayed on a display unit takes a predetermined reaction in response to a screenshot acquisition operation. When execution of a screenshot caused by a user's operation is detected in a state in which a character is displayed on the display unit, a content playback processing unit executes a production in which a facial expression of the character changes and/or a production in which the character speaks, immediately after completion of the screenshot.
Split hierarchy graphics processing system
A split hierarchy graphics processor system including a master node executing a virtual reality (VR) application responsive to input from a client device received over a network to generate primitives for in a VR environment. The graphics processor system including render nodes performing rendering based on the primitives for views into the VR environment taken from a location in the VR environment, the views corresponding to a grid map of the VR environment. Each of the render nodes renders, encodes and streams a corresponding sequence of frames of a corresponding view to the client device. The processor system including an asset library storing input geometries for the objects used for building the VR environment, wherein the objects in the asset library are accessible by the master node and the render nodes.
INTERACTIVE ENVIRONMENT WITH VIRTUAL ENVIRONMENT SPACE SCANNING
An interactive environment image may be displayed in a virtual environment space, and interaction with the interactive environment image may be detected within a three-dimensional space that corresponds to the virtual environment space. The interactive environment image may be a three-dimensional image, or it may be two-dimensional. An image is displayed to provide a visual representation of an interactive environment image including one or more virtual objects, which may be spatially positioned. User interaction with the visualized representation in the virtual environment space may be detected and, in response to user interaction, the interactive environment image may be changed.
SYSTEMS AND METHODS FOR IMPROVING FITNESS EQUIPMENT AND EXERCISE
The present invention provides systems for and methods of playing a video game that includes providing a game character having a virtual appearance characteristic, receiving an input signal indicative of a user exercise performance level, and altering the virtual appearance characteristic in response to receiving the input signal. Numerous other aspects are disclosed.
Information processing device, control method of information processing device, and program
An information processing device obtains information regarding the position of each fingertip of a user in a real space, and determines contact between a virtual object set within a virtual space and a finger of the user. The information processing device sets the virtual object in a partly deformed state such that a part of the virtual object, the part corresponding to the position of the finger determined to be in contact with the object among the fingers of the user, is located more to a far side from a user side than the finger, and displays the virtual object having the shape set thereto as an image in the virtual space on a display device.
IMAGE GENERATION APPARATUS, IMAGE GENERATION METHOD, AND IMAGE DISPLAYING PROGRAM
An image generation apparatus includes a time period prediction unit that predicts a delay time period from start of process for image generation to display of a head-mounted display image on a head-mounted display, and an image processing unit that executes a reprojection process on the basis of the predicted delay time period to generate the head-mounted display image.
METHOD AND APPARATUS FOR ENHANCED GRAPHICS RENDERING IN A VIDEO GAME ENVIRONMENT
A system and method for improved graphics rendering in a video game environment.