A63F2300/66

Rendering system, rendering server, control method thereof, program, and recording medium
09717988 · 2017-08-01 · ·

Rendering processing of a screen to be displayed is divided and performed between a first device and a second device. The first device generates a first screen, on which some rendering objects of rendering objects to be rendered on the screen to be displayed are rendered, based on information for determining rendered contents of the screen to be displayed. The second device generates a second screen on which rendering objects, excepting the some rendering objects from the rendering objects to be rendered on the screen to be displayed, are rendered. The first device receives the second screen from the second device, and generates the screen to be displayed by compositing the first and second screens.

VIRTUAL HYBRID TEXTURE MAPPING
20170323470 · 2017-11-09 ·

A gaming device is configured to provide virtual hybrid texture mapping, which provides a type of virtual placeholder that can be filled in using cloud computing resources. The virtual placeholders are filled in to create more detailed textures whose calculated are offloaded to a cloud computing service provider data center's cluster.

SYSTEM AND METHOD FOR ALTERING PERCEPTION OF VIRTUAL CONTENT IN A VIRTUAL SPACE
20220040568 · 2022-02-10 ·

The disclosure relates to systems and methods for altering perception of virtual or game content in a virtual space based on one or more attribute levels. The perception of some virtual or game content may not be altered. Thus, the depiction of some content is altered while other content is not. A system may alter the depiction of game content based on attributes of an entity and/or based on which entity is to perceive the game content. The different depictions of game content may be provided to the same entity at different times and/or different perceptions of game content may be provided to different entities. Thus, a rich interface may be provided that differentially depicts game content based on attribute levels and/or the entity that is to perceive the game content.

TECHNIQUES FOR TEXTURE FILTERING USING REFRACTED RAY CONES
20220237852 · 2022-07-28 ·

One embodiment of a method rendering one or more graphics images includes tracing a ray cone through a three-dimensional (3D) graphics scene, generating a refracted ray cone based on the ray cone and a two-dimensional (2D) coordinate frame, and rendering a graphics image based on the refracted ray cone.

Intersection Testing in a Ray Tracing System Using Multiple Ray Bundle Intersection Tests
20210407173 · 2021-12-30 ·

Ray tracing systems and computer-implemented methods perform intersection testing on a bundle of rays with respect to a box. A bundle of rays to be tested for intersection with a box is received, and a first bundle intersection test is performed to determine whether or not all of the rays of the bundle intersect the box, wherein if the first bundle intersection test determines that all of the rays of the bundle intersect the box, an intersection testing result for the bundle with respect to the box is that all of the rays of the bundle intersect the box. If the first bundle intersection test does not determine that all of the rays of the bundle intersect the box, a second bundle intersection test is performed, which determines whether or not all of the rays of the bundle miss the box, the result of which is used to determine the intersection testing result for the bundle with respect to the box.

SPLIT HIERARCHY GRAPHICS PROCESSING SYSTEM
20220188964 · 2022-06-16 ·

A split hierarchy graphics processor system including a master node executing a virtual reality (VR) application responsive to input from a client device received over a network to generate primitives for in a VR environment. The graphics processor system including render nodes performing rendering based on the primitives for views into the VR environment taken from a location in the VR environment, the views corresponding to a grid map of the VR environment. Each of the render nodes renders, encodes and streams a corresponding sequence of frames of a corresponding view to the client device. The processor system including an asset library storing input geometries for the objects used for building the VR environment, wherein the objects in the asset library are accessible by the master node and the render nodes.

Method for rendering game, and method, apparatus and device for generating game resource file

Embodiments of this application disclose a game rendering method performed at a computing device. In a resource packing process, fragmentation processing is performed on a texture map to obtain a plurality of fragmented textures. The fragmented textures corresponding to a used target texture map are loaded based on a requirement of game rendering, and the internal memory loading overheads can be effectively reduced, and the internal memory burden can be reduced. Moreover, the fragmented textures corresponding to the target texture map are merged for rendering, and the picture effect of rendering can be ensured, and the internal memory burden can be prevented from linearly increasing with running of a game, thereby ensuring that the game runs smoothly.

Information Processing Method and Apparatus, Mobile Terminal, and Storage Medium
20220161136 · 2022-05-26 ·

An information processing method and apparatus, a mobile terminal and a storage medium are provided. The method includes that: at least one virtual character is controlled to enter a continuous building mode in response to a trigger event for starting the continuous building mode; at least one model selection control is provided on a GUI, and each of the at least one model selection control corresponds to different models to be built, and at least one model selection control is configured to receive a first touch operation and determine a model to be built corresponding to the first touch operation; and when determining that at least one virtual character satisfies a preset condition, a building corresponding to the model to be built is built in at least one first building area in a game scene.

INFORMATION PROCESSING DEVICE, CONTROL METHOD OF INFORMATION PROCESSING DEVICE, AND PROGRAM
20220143496 · 2022-05-12 · ·

An information processing device obtains information regarding the position of each fingertip of a user in a real space, and determines contact between a virtual object set within a virtual space and a finger of the user. The information processing device sets the virtual object in a partly deformed state such that a part of the virtual object, the part corresponding to the position of the finger determined to be in contact with the object among the fingers of the user, is located more to a far side from a user side than the finger, and displays the virtual object having the shape set thereto as an image in the virtual space on a display device.

CLIENT SIDE PROCESSING OF STREAMS OF VIDEO FRAMES GENERATED BY A SPLIT HIERARCHY GRAPHICS PROCESSING SYSTEM
20230260073 · 2023-08-17 ·

A split hierarchy graphics processor system including a master node executing a virtual reality (VR) application responsive to input from a client device received over a network to generate primitives for in a VR environment. The graphics processor system including render nodes performing rendering based on the primitives for views into the VR environment taken from a location in the VR environment, the views corresponding to a grid map of the VR environment. Each of the render nodes renders, encodes and streams a corresponding sequence of frames of a corresponding view to the client device. The processor system including an asset library storing input geometries for the objects used for building the VR environment, wherein the objects in the asset library are accessible by the master node and the render nodes.