A63F2300/66

Spatially-correlated human-machine interface
11745097 · 2023-09-05 · ·

A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.

RENDERING PROCESSING METHOD AND ELECTRONIC DEVICE
20230338842 · 2023-10-26 · ·

A rendering processing method and apparatus, an electronic device and a storage medium. The method comprises: acquiring a virtual model, the virtual model comprising a display grid and a simulation grid, wherein the number of vertices of the simulation grid is less than the number of vertices of the display grid (101); in response to a deformation event that triggers the virtual model to deform, and according to the deformation event, determining vertex position parameters of the simulation grid (102); determining target mapping information that corresponds to the target vertex of the display grid (103); according to the target mapping information and the vertex position parameter of the simulation grid, determining target vertex position information of the display grid (104); and rendering the display grid according to the target vertex position information (105).

Systems and methods for improving fitness equipment and exercise
11826652 · 2023-11-28 · ·

The present invention provides systems for and methods of playing a video game that includes providing a game character having a virtual appearance characteristic, receiving an input signal indicative of a user exercise performance level, and altering the virtual appearance characteristic in response to receiving the input signal. Numerous other aspects are disclosed.

METHODS AND SYSTEMS TO ACTIVATE SELECTIVE NAVIGATION OR MAGNIFICATION OF SCREEN CONTENT
20230381645 · 2023-11-30 ·

Methods and systems are provided for providing navigation assistance using eye gaze of a user. An example method provides assistive navigation in a video game. The method includes receiving input from a user device during a gameplay session of the video game. The method further includes capturing eye gaze of the user during the gameplay to identify a region of a scene of the video game associated with said eye gaze. Then, activating gaze navigation to move a focus of the scene to the region identified using the captured eye gaze. The gaze navigation is triggered automatically without said input from the user device.

Machine learned virtual gaming environment

Virtual game worlds for computer games can be provided using machine learning. The use of machine learning enables the virtual game worlds to be generated at run time by standard consumer hardware devices. Machine learning agents are trained in advance to the characteristics of the particular game world. Then, these suitably trained machine learning agents can be used to generate a relevant portion of a virtual game world, such as a portion of the virtual game world that is proximate to a play's position. Advantageously, the virtual game world can be provided in high resolution and is able to cover a substantially larger region than conventional practical.

Three dimensional proximity recommendation system
11461808 · 2022-10-04 · ·

In various example embodiments, systems and methods to provide proximity recommendations are provided. In example embodiments, data representing prioritized recommendations for a user is received. The data representing the prioritized recommendations is used to generated a composite visual representation by embedding select prioritized recommendations into a visual representation. The composite visual representation presents a higher prioritized recommendation in a more spatially prominent manner than a lower prioritized recommendation. The composite visual representation is then presented to the user.

Processing method and apparatus for virtual resource in game scene

A processing method and apparatus for a virtual resource in a game scene are provided. The method comprises: combining, according to a preset rule, multiple virtual resources (21) to form a virtual resource group (20), acquiring a first rendering parameter of the virtual resource group (20), and performing first render processing according to the first rendering parameter and in a unit of the virtual resource group (20); determining, according to a preset condition, at least one of the virtual resources (21) constituting the virtual resource group (20) to be a particular virtual resource (22); and processing the particular virtual resource (22) in a preset second processing manner, and presenting a preset visual effect.

Method and apparatus for vertex reconstruction based on terrain cutting, processor and terminal

A method and apparatus for vertex reconstruction based on terrain cutting, a processor and a terminal are provided. The method includes: position information of a unit block to be removed is acquired, terrain resources in a game scene are cut into multiple terrain chunks, and each terrain chunk is cut into multiple unit blocks; vertex data of at least one adjacent unit block of the unit block to be removed is determined according to the position information; and at least one triangular patch to be rendered is reconstructed according to the vertex data. The present disclosure solves a technical problem that a terrain change mode provided in the related art is limited within a region of a single plane thereby lacking flexibility and realism.

METHOD AND APPARATUS FOR CONTROLLING VIRTUAL OBJECT, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT

This application provides a method and apparatus for controlling a virtual object, a device, a computer-readable storage medium, and a computer program product. The method includes displaying, in a picture of a virtual scene, a virtual object moving in a first motion state and a switching control for switching a motion state of the virtual object; in response to a state switching operation triggered based on the switching control, controlling the virtual object to switch from the first motion state to a second motion state; and in response to a direction adjustment operation triggered based on the switching control, adjusting a motion perspective of the virtual object, and adjusting the picture of the virtual scene corresponding to the adjusted motion perspective, to control the virtual object to move in the second motion state in the adjusted picture of the virtual scene.

METHOD AND SYSTEM FOR MANAGING MULTIPLAYER GAME SESSIONS
20220249959 · 2022-08-11 · ·

A method for managing a game session of a multiplayer game is provided. A request to start a game session of the multiplayer game is received from a first party. The first party is associated with a first category of players of the multiplayer game, and the number of players within the first category is determined. If the number of players within the first category is below a threshold number, an invite is sent to at least a second party associated with the first category. Upon receiving a request to join a game session of the multiplayer game from the at least a second party, a game session of the multiplayer game is started by accepting the request from the first party, and the at least a second party is added to the game session of the multiplayer game.