A63F2300/8005

METHOD AND SYSTEM FOR ATHLETIC MOTION ANALYSIS AND INSTRUCTION
20180056184 · 2018-03-01 ·

A system and method for analyzing and improving the performance of a body motion of an animal or human subject requires instrumenting a subject with inertial sensors, monitoring a body motion of interest, converting sensor data into motion data and animation, comparing the motion data with existing data for motion related performance parameters, providing a real-time, information rich, animation and data display of the results in color coded displays; and based on the results prescribing a training regime with exercises selected from a library of standardized exercises using standardized tools and training aids.

Systems and methods for fitness and video games
09873054 · 2018-01-23 ·

In some aspects, a system is provided that includes a plurality of mobile devices and an application on at least a first mobile device. The application is adapted to track position information regarding the first mobile device, communicate the position information to a web server, receive position information from the web server regarding other mobile devices within a predetermined distance of the first mobile device, and use the position information regarding the other mobile devices to affect one or more characteristics of a video game executed on the first mobile device. Numerous other aspects are provided.

Systems and methods for applying animations or motions to a character

An virtual character such as an on-screen object, an avatar, an on-screen character, or the like may be animated using a live motion of a user and a pre-recorded motion. For example, a live motion of a user may be captured and a pre-recorded motion such as a pre-recorded artist generated motion, a pre-recorded motion of the user, and/or a programmatically controlled transformation may be received. The live motion may then be applied to a first portion of an the virtual character and the pre-recorded motion may be applied to a second portion of the virtual character such that the virtual character may be animated with a combination of the live and pre-recorded motions.

Virtual and real-world content creation, apparatus, systems, and methods

The present disclosure is directed to apparatus, systems, and methods to allow a user to create virtual and real-world game content to provide players with physically engaging virtual content that is anchored to real-world locations. A content creator is provided a set of drag-n-drop modular assets (e.g., encounter tiles, content tiles, creatures, chests, rooms, vehicles, etc.) that can be aggregated together to form a complete content set (e.g., a dungeon, level, puzzle, etc.) through which a player is able to engage the game via the real-world. Each individual modular asset may include a set of in-game challenge criteria that must be satisfied to complete an in-game challenge associated with the asset.

Wireless dance mat, base device and method of operation

Exemplary arrangements relate to a system that includes at least one wireless dance mat and a base device, as well as a method of operation and communication which provides for rapid and accurate signals indicative of the state of a plurality of pressure sensors in the dance mat. Each pressure sensor is configured to sense pressure resulting from person contact with the dance mat. Transmission controller circuitry is in operative connection with the pressure sensors and a wireless transceiver. The wireless transceiver is operative to transmit wireless signals on a uniform periodic basis and in a sequential order. The exemplary signals each include data corresponding to pressure sensed by each of the pressure sensors at a time of signal transmission, and a position of the respective signal in the sequential order. Data included in the signals received by the base device is usable to determine conditions in which signals are not received and/or signal data has not been accurately received.

HOCKEY THEMED HYBRID GAME
20170213422 · 2017-07-27 ·

An electromechanical gaming machine in a distributed system constructed to receive real credits from a player to execute a wager and provide a hockey-themed d entertainment game in which a user controls a controllable element using a game world clock. Events within the entertainment portion of the hockey themed entertainment game can trigger wagers in a real world game of chance. The outcome of the wagers can result in payouts of real world credit and can also affect gameplay within the hockey themed entertainment game.

MOBILE TERMINAL AND AN OPERATING METHOD THEREOF
20170206803 · 2017-07-20 · ·

A mobile terminal and an operation method are provided. The operation method of a mobile terminal includes executing a sport application, obtaining at least one of exercise information and location information on a user from a wearable device, and providing a game result or setting a team strategy of a game that the user performs on the basis of the obtained at least one of exercise information and location information.

System and Method for Visualizing Synthetic Objects within Real-World Video Clip

Embodiments of the present invention provide a system and a method for visualizing synthetic objects within a real-world video clip. The embodiments allow interactive, synthetic objects or characters to appear as if they are embedded inside or form part of a video clip. These objects move independently of the environment within the video clip and are controlled by a user. In one embodiment the video frames are set as textures in the furthermost layer in a 3D environment viewer or 3D engine. In another embodiment separate layers of video frames are superimposed with the synthetic objects on an output screen and synchronizing the movements and the field of view settings to give the perception that only one camera is used.

Augmented Fantasy Game Systems and Processes Pertaining to - Physiological Movements, Ratings, Bonus Points, Avatars, and Virtual Worlds
20170165577 · 2017-06-15 ·

A complete augmented fantasy game system (including all supporting processes), which combines the traditional integration of real-life events within fantasy games with an additional bonus competition. A Participant creates a team composed of real-life Competitors. When an owned, real-life Competitor completes a key event, a bonus stage is initiated. The bonus stage enables a Participant to compete directly with an opponent for bonus points. New inventions pertaining to Participant Ratings/rankings and tournament implementation are also claimed.

NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, EVALUATION METHOD, AND EVALUATION DEVICE
20170148176 · 2017-05-25 · ·

A non-transitory computer-readable storage medium storing an evaluation program that causes a computer to execute a process, the process comprising obtaining a captured image captured by an imaging device, displaying the plurality captured images on a display device and displaying a display that indicates a separation between a plurality of set areas set in the captured image while superimposing on the captured image, and detecting timings at which each of a plurality of persons beat rhythm by analyzing the captured images, each of the plurality of persons being included in each of the plurality of set areas.