Patent classifications
A63F2300/8017
Advertising impression determination
Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.
Method and system for cooling an electric motor of a simulation or video game controller
A method and system for cooling an electric motor of a simulation or video game controller that comprises a rotor arranged in a casing, wherein the method comprises a forced air ventilation from the outside of the casing to the inside of the casing by a fan arranged on the rotor and kinetically decoupled from the rotor. As such, cold outside air is recovered and circulates through the coils which constitute the heat source and expulsed to the other end of the motor. There is therefore a homogeneous extraction of the heat from the coils. As the fan is kinetically decoupled from the rotor, the cooling system therefore operates independently of the speed of rotation of the main shaft of the motor.
COMPUTER GAME CONTROLLER STAND
The present disclosure provides a computer game controller stand, comprising: a frame (10), a controller support (15, 20), connected to the frame, said controller support being configured to support at least one computer game controller, such as a steering wheel module, a joystick module or a pedal module, and a chair connector (122, 132), configured for preventing horizontal relative movement between the frame and a chair (4). The chair connector is adapted to allow the frame and the chair to pivot relative each other about a vertical axis. The disclosure also provides a computer gaming unit and a method of making such a computer gaming unit.
Videogame system and method that enables characters to earn virtual fans by completing secondary objectives
A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame. The videogame may further include provide one or more fan objectives within the game which can be performed by the character being controlled by the user to earn fans to be included within a fanbase associated with the character in the game
METHOD OF PROVIDING A VIRTUAL SPACE, MEDIUM FOR CAUSING A COMPUTER TO EXECUTE THE METHOD, AND SYSTEM FOR PROVIDING A VIRTUAL SPACE
A method of providing a virtual space. The method includes defining a virtual space by a processor. The method further includes displaying a field of view of the virtual space on a head mounted display device. The method further includes detecting, by the processor, a motion of the user wearing the head mounted display device. The method further includes determining, by the processor, a flying direction for an object in the virtual space in response to the detected motion. The method further includes flying, by the processor, the object within the virtual space in accordance with the flying direction. The method further includes moving, by the processor, the field of view in the flying direction.
Speed-dependent suggested driving lines
In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
Vehicle relay racing system and method thereof
A vehicle relay racing system that employs a dual seat racing chair to allow two drivers to switch driving positions within a single vehicle without physically exiting the vehicle is disclosed. The dual seat racing chair includes a swivel mechanism configured to rotate 180 degrees, and thus allow the two drivers to switch driving positions. In alternative embodiments, a dual seat gaming chair is configured to be used in video gaming or other computer-based gaming applications.
Systems and methods for facilitating virtual vehicle operation corresponding to real-world vehicle operation
Systems and methods for facilitating virtual operation of a virtual vehicle within a virtual environment based on real-life vehicle operation are disclosed. According to aspects, a computing device may access a data model indicative of real-world operation of a real-world vehicle by a real-world operator and, based on the data model, determine virtual operation of the virtual vehicle that corresponds to the real-world operation of the real-world vehicle. The computing device may display, in a user interface, the virtual vehicle undertaking the virtual operation such that the real-life operator may review the virtual operation and potentially be motivated to improve his/her real-world vehicle operation.
Enhanced method and apparatus for selecting and rendering performance data
Enhanced methodology and apparatus for use in a multi-player video game for generating a array of user selectable options for choosing real or computer generated users to play with and/or compete against. For example, in a simulated multiple driver racing game application, the user of a computing device is presented with an option for selecting any of various ghost data packages for downloading over a communication network such as the Internet. For example, the user may be presented with the option of selecting one of an array of ghost data packages to race against such as the top five buddies of the user with highest scores, five buddies with scores similar to a user's own score, and teams/groups of various varieties. A simulated race in a computing device initially occurs with objects and a playing field of relatively low graphic complexity, limited by constraints of the system's processing power and the associated limited number of polygons that can be processed per second, the resolution of the screen, etc. A more powerful rendering of such objects/playing field thereafter takes place in a server after the ghost/performance data is collected and uploaded.
SYSTEMS AND METHODS FOR SCENARIO GENERATION AND MONITORING
Processor based systems and methods of defining a scenario event comprising the steps of identifying an event having an event attribute and generalizing the event attribute to define a generalized event whereby the generalized event is the scenario event. In some embodiments, the steps further comprise identifying a first and second event, generalizing a first and second event attribute to define a first and second generalized event and connecting the first and second generalized event in a continuous envelope to create a scenario envelope. Processor based systems and methods of monitoring an activity comprising the steps of monitoring an activity having an activity attribute and comparing the activity attribute to an event envelope to determine a status of the activity relative to the event envelope.