Patent classifications
A63F2300/8017
METHODS, SYSTEMS, APPARATUSES, AND DEVICES FOR FACILITATING PROVISIONING OF A VIRTUAL EXPERIENCE IN A RACING ENVIRONMENT
A computer system including a memory in communication with a processor, the memory storing instructions that when executed by the processor cause the processor to maintain a virtual environment, manage a virtual asset within the virtual environment, map a geospatial position of a real vehicle into a position within the virtual environment representative of the geospatial position. determine a measurement between the position of the real vehicle in the virtual environment to the virtual asset and communicate content representative of the virtual asset to a mixed reality optical system configured for an operator of the real vehicle, wherein the content is presented at a time and position based, at least in part, on the measurement.
METHODS, SYSTEMS, APPARATUSES, AND DEVICES FOR FACILITATING PROVISIONING OF A VIRTUAL EXPERIENCE IN A GAMING ENVIRONMENT
A computer system, includes a memory in communication with a processor, the memory storing instructions that when executed by the processor cause the processor to maintain a virtual environment, manage a virtual asset within the virtual environment, map a geospatial position of a real vehicle into a position within the virtual environment representative of the geospatial position and determine a measurement between the position of the real vehicle in the virtual environment to the virtual asset, wherein one or more attributes of the virtual asset are controlled by a user playing a game comprising the virtual environment and wherein the user controls the virtual asset with respect to a virtual representation of the real vehicle.
COMPUTER-IMPLEMENTED METHOD, COMPUTER PROGRAM PRODUCT, AND SYSTEM FOR BROKERING ON-DEMAND COMPETITIVE RACING AND VIRTUAL CAR STORAGE
A computer program product, system, and computer-implemented method for brokering an online racing event between a plurality of drivers and storing data relating to modifications of performance vehicles in a virtual garage. The method includes creation of a virtual vehicles from data structures of included components, and historical data relating to aftermarket components and accessories added to the vehicle. Drivers may be matched together using a matching algorithm, and racing data gathered in real time during a racing event is used to determine a relative performance rating for each driver. An available pool of drivers is determined based on said driver's performance rating and a driver selection criteria.
SYSTEMS AND METHODS FOR TRAINING AND APPLYING VIRTUAL OCCURRENCES TO A VIRTUAL CHARACTER USING TELEMATICS DATA OF ONE OR MORE REAL TRIPS IN REAL-TIME
Method and system for training a virtual character of a telematics-based game. In some examples, a computer-implemented method includes: initiating a virtual trip including virtual occurrences to be encountered by the virtual character; receiving, in real-time, telematics data associated with the real trip; determining, based on the telematics data, one or more real obstacles encountered by the user during the real trip; determining, based on the telematics data, one or more performances indicative of how proficient the user operated the real vehicle upon encountering the one or more real obstacles; determining, based on the one or more performances, one or more skill points associated with a plurality of real skills; training the virtual character by at least updating, based on the plurality of skill points, the plurality of virtual ratings; updating, based on the updated plurality of virtual ratings, the one or more outcomes.
SYSTEMS AND METHODS FOR TRAINING AND APPLYING VIRTUAL OCCURRENCES WITH MODIFIABLE OUTCOMES TO A VIRTUAL CHARACTER USING TELEMATICS DATA OF ONE OR MORE REAL TRIPS
Method and system for updating a character profile of a virtual character of a telematics-based game. In some examples, a computer-implemented method includes: generating a virtual trip including one or more virtual occurrences with the associated one or more outcomes; presenting a trip success prediction, a predicted change in vehicle condition, a first user-selectable command, and a second user-selectable command to the user; upon receiving the user's selection of the first user-selectable command, updating the character profile by at least initiating the virtual trip with the virtual character; upon receiving the user's selection of the second user-selectable command: updating the one or more outcomes according to a predetermined adjustment; and updating the character profile by at least initiating the virtual trip with the virtual character based on the updated one or more outcomes.
SYSTEMS AND METHODS FOR TRAINING AND APPLYING VIRTUAL OCCURRENCES TO A VIRTUAL CHARACTER USING TELEMATICS DATA OF ONE OR MORE REAL TRIPS
Method and system for training a virtual character of a telematics-based game. In some examples, a computer-implemented method includes: determining, based at least in part upon telematics data, a plurality of skill points associated with a plurality of real skills exhibited by the user during the one or more real trips; training a virtual character by at least updating, based at least in part upon the plurality of skill points, the plurality of virtual ratings; generating, based at least in part upon the character profile, one or more virtual occurrences to be encountered by the virtual character; determining, based at least in part upon the updated plurality of virtual ratings, one or more outcomes associated with the one or more virtual occurrences; updating the character profile by at least applying the one or more virtual occurrences based on the associated one or more outcomes to the virtual character.
Advertising impression determination
Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.
Multifunctional leisure, vocational, and entertainment device
A multifunctional furniture device that may simultaneously serve gaming, vocational, and lounging purposes is provided. The system generally comprises a framework, opening mechanism, platform, and seat. A user may alter the position of the various piece of the framework to create different furniture types. An opening mechanism of the device allows the pieces of the frame to move about one another and into different positions. A computing device, input device, and display may be incorporated into the device to allow the user to perform vocational and entertainment activities when the device is placed in one position and may then be completely hidden within an internal cavity of the device when placed in a different position.
SYSTEMS AND METHODS FOR FACILITATING VIRTUAL VEHICLE OPERATION CORRESPONDING TO REAL-WORLD VEHICLE OPERATION
Systems and methods for facilitating virtual operation of a virtual vehicle within a virtual environment based on real-life vehicle operation are disclosed. According to aspects, a computing device may access a data model indicative of real-world operation of a real-world vehicle by a real-world operator and, based on the data model, determine virtual operation of the virtual vehicle that corresponds to the real-world operation of the real-world vehicle. The computing device may display, in a user interface, the virtual vehicle undertaking the virtual operation such that the real-life operator may review the virtual operation and potentially be motivated to improve his/her real-world vehicle operation.
DRIFT METHOD AND APPARATUS FOR VIRTUAL VEHICLE IN VIRTUAL WORLD AND STORAGE MEDIUM
A drift method for a virtual vehicle in a virtual world is disclosed, including: receiving an operation start event with respect to a target interaction control that is provided on a user interface of an application while a virtual vehicle in a virtual world in the application is in a normal traveling state; controlling, according to the operation start event, the virtual vehicle to enter a drift state in the virtual world; and after an operation end event with respect to the target interaction control is received, controlling the virtual vehicle to remain in the drift state based on an angle between a vehicle head direction and a traveling direction being greater than or equal to a first threshold.