Patent classifications
A63F2300/8023
MASSIVELY MULTIPLAYER LOCAL CO-OP AND COMPETITIVE GAMING
A technique for scaling a multiplayer co-op and competitive computer gaming to dozens or even scores of people playing simultaneously, for example in a movie theater. The gameplay occurs on the giant screen at the front of the theater. Each person has a controller to control one character or avatar in a gameplay space that is projected on the screen. In a theater with one hundred people in the seats, for example, one hundred respective avatars can appear on the screen, each controlled by a respective different player.
OVERHEAD DISPLAY HAVING CONCENTRIC INNER AND OUTER DISPLAYS AND ASSOCIATED SYSTEMS AND METHODS
A method for assembling an overhead display assembly includes providing a plurality of display segments, each display segment of the plurality of display segments configured to mate with at least one other display segment. The method also includes coupling each display segment to a support stanchion of a plurality of support stanchions and coupling a first display segment to a second display segment to form the display assembly. The display assembly is then raised on the plurality of support stanchions, after coupling the first display segment to the second display segment. The display assembly is also coupled in communication with an electronic gaming machine.
Mobile Entertainment System
A positionable dual-display system for exhibition of and interaction with multimedia content. The dual-display system is housed in an automobile in a retracted parallel configuration and extended into an actuated position at the exterior of the automobile. Patrons view and interact with multimedia content on the displays.
Apparatus for adapting virtual gaming with real world information
A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.
Apparatus for adapting virtual gaming with real world information
A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.
Systems, devices, and methods employing the same for enhancing audience engagement in a competition or performance
Presented herein is an interactive platform for judging an activity by a participant in an event. The platform includes a client application program downloadable to a mobile device. The program may include a database storing a mobile device identifier (ID), a user ID, user information, and location data of the device. The application may further be configured to display one or more events of the activity as well as an input for receiving a score of the activity from the user. The platform may additionally include a server system connected with the client application programs via a communication network. The server system may be configured for receiving the mobile device ID, the user ID, the user information, and the location data for the client program, and may further be configured to receive the scores from the users, and to adjust the scores according to determined bias of the associated user.
SYSTEMS, DEVICES, AND METHODS EMPLOYING THE SAME FOR ENHANCING AUDIENCE ENGAGEMENT IN A COMPETITION OR PERFORMANCE
This document presents devices, systems, and their methods of use for content generation, engagement, and distribution by which a user can interact with collected content in a variety of different manners. Generally, a content engagement platform is provided, where the platform may be implemented on one or more computing devices, such as one or more of: a remote server, a desktop computer, a tablet computer, a handheld mobile computing device, for instance, a mobile phone or personal digital assistant, a smart accessory, such as a watch or eyeglasses, and the like. The platform allows a user to annotate and distribute video content.
METHOD AND APPARATUS FOR DISPLAYING MARKER ELEMENT IN VIRTUAL SCENE, COMPUTER DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM
This application relates to a method for displaying a marker element in a virtual scene performed at a terminal. The method includes: receiving a marking request from a user of the terminal, wherein the user controls a current virtual object rendered in a display interface of the virtual scene; in response to the marking request, determining a target virtual item in the display interface of the virtual scene; obtaining graphic data of a marker element when a distance between the target virtual item and the current virtual object in the virtual scene is within a predefined distance, the marker element being a graphic element used for indicating a location of the target virtual item in the virtual scene; and rendering the marker element according to the graphic data at a designated location adjacent the target virtual item in the display interface of the virtual scene.
Large-screen VR integrated game machine
A large-screen VR integrated game machine comprises an upper assembly moveably attached to a lower assembly. A VR head mounted display retracting device positioned within the interior of the upper display, comprises a power transmission system, an electrical control system and a pulley system. The VR integrated game machine moveable upper assembly provides a folding structure that allows easier maintenance and upgrades of the equipment under unattended operation. Because the game machine is foldable the height can be shortened to alleviate transportation difficulties and set up at an operation site.
SYSTEMS AND METHODS FOR INTERACTIVE EXPERIENCES AND CONTROLLERS THEREFOR
Systems and methods of multi-participant interactive experiences are disclosed. Participants located location can interact with one another and share gaming, educational and other experiences. The system includes a coordination node to coordinate experiences between participants and one or more of interactive nodes. At each interactive node there is a main display that shows shared information to each of the participants and to other viewers. Each of the participants also uses a personal controller such as a smart phone which has a personal display. Information that is specific to the participant can be displayed on the personal controller.