A63F2300/8047

Game program and game apparatus

A forward direction line is set on a course, in a virtual game world, on which a player object is allowed to move. An advancing direction at a current position of the player object is determined based on the forward direction line. The advancing direction is determined as a direction in which the player object advances so as to control a movement of a player character in accordance with an acceleration instruction, and a leftward-rightward movement instruction from a player. Consequently, it is possible to assist the player in controlling a direction in which an object operated by the player moves.

Collaborative mobile music gaming computer application

A computer application in accordance with the present invention involves an interaction between a music streaming media service, a plurality of users of mobile devices, and a host mobile device. In this combination, the host sets up and controls a game wherein users interact with the music streaming media service. Playing the game requires setting a predetermined number of rounds, with each round containing music tracks from a same music genre. Users then select their favorite music track in the round, and vote on the music tracks of other users in the round, as they are played. Each user vote is weighted according to the like/dislike perception of the user, and scores for each user's favorite are tallied for the round. There can be several rounds in a game, and the user whose favorites get the most votes wins.

Game processing method and information processing device

A game processing method that causes a computer to execute a game program includes displaying, with a touchscreen of the computer, a reference operation to a user, receiving, with the touchscreen, an input operation from a user, determining, with a processor of the computer, a matching degree between the input operation and the reference operation, outputting, from the processor to a memory of the computer, a level of the matching degree between the input operation and the reference operations based on the determination, counting, with the processor, the number of consecutive times that the level continuously exceeds a predetermined threshold level, and outputting, from the processor to the memory, information to award a bonus at a predetermined winning probability for an achieved number of consecutive times when the number of consecutive times reaches the achieved number of consecutive times.

Physical training system and method
10446049 · 2019-10-15 ·

Systems, methods, and computer-readable media for providing a physical training routine for a user are disclosed. One such method may include displaying a visual indicator indicating a movement to be completed by the user and determining whether the user completes the movement. The methods also include recording one or more characteristics of the movement and providing feedback to the user based on the one or more characteristics.

COLLABORATIVE MOBILE MUSIC GAMING COMPUTER APPLICATION

A computer application in accordance with the present invention involves an interaction between a music streaming media service, a plurality of users of mobile devices, and a host mobile device. In this combination, the host sets up and controls a game wherein users interact with the music streaming media service. Playing the game requires setting a predetermined number of rounds, with each round containing music tracks from a same music genre. Users then select their favorite music track in the round, and vote on the music tracks of other users in the round, as they are played. Each user vote is weighted according to the like/dislike perception of the user, and scores for each user's favorite are tallied for the round. There can be several rounds in a game, and the user whose favorites get the most votes wins.

Music game software and input device utilizing a video player
10434420 · 2019-10-08 · ·

A video game includes an audio-video stream combined with game graphics and game sounds. The game graphics are overlaid on the video stream and updated in synchronization with the stream. Update of the game graphics and sounds depends on inputs received from a game player. The game player may provide input using a game controller coupled to the video game by an adapter. The video game may play on a Blu-ray player.

Equipment, system and method for improving exercise efficiency in a cardio-fitness machine
10421002 · 2019-09-24 ·

A system, equipment and process to guide a user in the experience of rhythmic exercise. Playback of an audio file/signal, such as a musical phrase, that has known rhythmic structure (e.g., beat pattern) is accompanied, by non-audio sensory cues such as a light signal or tactical signal (vibration) to mark rhythmic events in the audio playback (such as the beginning and end of playback and/or audio pulses (beats). In addition, equipment is provided to guide the user in performing a GDM (goal directed movement) sequence that is selected to be performed in synch with the rhythm of the audio signal. The user's motion is detected and compared to desired GDM in the selected sequence and also compared to the rhythm of the audio signal. Sensory cues are provided to guide the user in performing the GDM sequence rhythmically. The system may be implemented in cardio fitness equipment including treadmill, AMT, stationary exercise bike and elliptical type exercise equipment.

Incorporating player-generated audio in an electronic game

Incorporating player-generated audio in an electronic game is disclosed. Incorporation may include receiving an audio clip from an electronic game player, applying a modification to the audio clip to generate a chant, associating the chant to the execution of an event in the electronic game, retrieving the chant when the event in the electronic game is executed, and initiating the play of the chant upon execution of the event in the electronic game.

Storage medium storing information processing program, information processing apparatus and information processing method
10406435 · 2019-09-10 · ·

A game apparatus includes two LCDs, and a game screen is displayed on one LCD, and a touch panel is set on the other LCD. A game screen for teaching an input timing and an input kind that are set in advance is displayed, and music for teaching the input timing is output. A player performs a touch-on operation, a touch-off operation, a flipping operation and a rubbing operation on the touch panel by viewing the game screen, and listening to the music. The input timing and input kind that are performed by the player and the input timing and the input kind that are set in advance are compared to thereby produce a situation corresponding to the comparison result.

System and method for detecting moment of impact and/or strength of a swing based on accelerometer data
10384129 · 2019-08-20 · ·

An example system and method is provided for detecting a moment of impact and/or strength of a swing based on moving a hand-held device including an accelerometer arrangement. A moment and a magnitude of simulated striking of the object are determined based on one or more accelerometer arrangement outputs resulting from the moving of the hand-held device. Using one or more of aural, visual and tactile outputs, the striking of the object is simulated in accordance with the determined moment of simulated striking and the determined magnitude of the simulated striking.