A63F2300/8064

Methods and systems for processing gaming data

Methods and systems for content processing are described. In one embodiment, gaming data is received from a gaming source server. The gaming data associated with a game. A content signal is received from a signal source during presentation of programming content. The programming content is associated with the content signal and the game. A determination of whether the content signal includes the trigger is made. The device content is presented using the gaming data. The device content is in synchronization with the presentation of the programming content based on a determination that the content signal includes a trigger. Additional methods and systems are disclosed.

System and method for wireless communication to permit audience participation

User equipment (UE) includes a short-range transceiver configured for communication with a plurality of wireless access points (APs) distributed throughout a venue. The individual UEs can communicate with the venue via the APs. The UEs can be configured to play interactive games with the venue, some of which may be displayed on the large screen in the venue and others that are displayed on the display of the UE. Data may be sent to the UEs individually or in groups. The data may be in the form of advertising, text messaging, images, video, multimedia, or the like. An array of UEs can receive portions of an overall image and function as individual pixels in a large display.

Quiz Game Processing Method and System
20210260469 · 2021-08-26 ·

A quiz game processing method and system thereof includes the following steps. Receive a quiz game order releasing request information sent by a first party terminal and release a quiz game order according to the quiz game order releasing request information. The quiz game order releasing request information includes a first quiz game content, a first hash value of a computation operation result obtained by a specified first operation performed on a random value, and a second hash value of the random number. Receive a quiz game request information sent by one or more second party terminals in response to the quiz game order. Trigger a quiz game smart contract. The quiz game request information includes a second quiz game content. Monitor, by the quiz game smart contract, whether the first party terminal releases a random value within a predetermined period of time and generate a quiz game result according to a monitoring result. By locking the random value, it is guaranteed that before the random value is released, no one other than the one held the random value knows the first quiz game content so as to avoid collusion and collateral cheating.

Mobile Game Using Image Extraction
20210252411 · 2021-08-19 ·

The present invention is a system and method for providing an online game implemented by means of a computer system. The method includes the step of storing a plurality of images in at least one computing device. The method then includes the step of obtaining content data from the plurality of images stored in the computing device through a content extraction module. The method includes the step of facilitating the users to initiate a challenge for each other to create a game session over a game networking system through a challenge creation module. The game session includes a friend game session and a date game session. The method includes the step of initiating the game session created by the challenge creation module over the game networking system through a gaming module.

AUTONOMOUS DRIVING METHOD AND SYSTEM IN CONNECTION WITH USER GAME
20210101623 · 2021-04-08 ·

An autonomous driving method for an autonomous driving unit includes: receiving mission performance information of a user with respect to a specific user mission; determining the mission performance information; and reflecting a result of the determination of the user mission in driving of the autonomous driving unit. An autonomous driving system in connection with a user game includes an autonomous driving unit having: a user module configured to receive mission performance information of a user with respect to a specific user mission; a game module configured to determine the mission performance information; and a driving module configured to reflect a result of the determination of the user mission in driving of the autonomous driving unit.

Methods and systems for determining a reaction time for a response and synchronizing user interface(s) with content being rendered

Example methods and systems for computing a reaction time from an indexed event occurring in an indexed recording to a reaction signal are described. An example method includes receiving a sample of ambient content of a computing device, determining a position identification of the sample of ambient content into an indexed recording to which the sample of ambient content matches, based on the position identification, synchronizing display of content on a user interface of the computing device to the indexed recording, and computing the reaction time. The reaction signal is generated by the computing device and is indicative of a user's response to the indexed event.

SYSTEM AND METHOD OF LEVERAGING ANONYMITY OF COMPUTING DEVICES TO FACILITATE TRUTHFULNESS
20210101082 · 2021-04-08 ·

The present disclosure provides a description of systems and methods for providing anonymity to users of computing devices engaged in communication to facilitate truthfulness by the users. A first mobile computing device may establish, with a plurality of other mobile computing devices, a game between a first user of the first mobile computing device and a plurality of other users respectively of the plurality of other mobile computing devices. The first mobile computing device may transmit a first original question and preset answer options for display. The first mobile computing device may determine a first follow-up question to the first original question, a correct answer to the first follow-up question, and one or more incorrect answers to the first follow-up question based on the answer to the first original question from the first user and the plurality of answers to the first original question from the plurality of other users.

COMPUTER-IMPLEMENTED METHOD AND A COMPUTER SYSTEM FOR IMPROVING PERFORMANCE OF A SERVICE REPRESENTATIVE
20210112021 · 2021-04-15 · ·

A computer-implemented method for improving performance of a service representative that provides services. The method comprises determining a performance indicator representing performance of the service representative and if the performance indicator meets a condition, starting a computing process on a computing device to interact with the service representative in order to improve the performance of the service representative.

Method and system for altering level of difficulty of computer games and learning programs
11011069 · 2021-05-18 ·

A computer implemented method for helping a user of computer game and learning programs to perceive a correct answer to a question presented by the programs. These computer game and learning programs (Set A programs) are modified by a computer program of this invention that accepts exactly one token string to be a correct answer (Set ESP program). Answer related output information in a Set A program is modified by the Set ESP program to provide a cue (hint) to a user to increase or decrease the ability of a user to perceive a correct answer. When a user enters an answer a guard requirement in the Set ESP program is satisfied and a guarded subfunction in the Set ESP program is executed if the user's answer is correct. Cues for answers can be visual (with or without eye-tracking), audible, and haptic and can be presented subliminally.

System and method of leveraging anonymity of computing devices to facilitate truthfulness
10967278 · 2021-04-06 ·

The present disclosure provides a description of systems and methods for providing anonymity to users of computing devices engaged in communication to facilitate truthfulness by the users. A first mobile computing device may establish, with a plurality of other mobile computing devices, a game between a first user of the first mobile computing device and a plurality of other users respectively of the plurality of other mobile computing devices. The first mobile computing device may transmit a first original question and preset answer options for display. The first mobile computing device may determine a first follow-up question to the first original question, a correct answer to the first follow-up question, and one or more incorrect answers to the first follow-up question based on the answer to the first original question from the first user and the plurality of answers to the first original question from the plurality of other users.