Patent classifications
A63F2300/8064
Mobile game using image extraction
The present invention is a system and method for providing an online game implemented by means of a computer system. The method includes the step of storing a plurality of images in at least one computing device. The method then includes the step of obtaining content data from the plurality of images stored in the computing device through a content extraction module. The method includes the step of facilitating the users to initiate a challenge for each other to create a game session over a game networking system through a challenge creation module. The game session includes a friend game session and a date game session. The method includes the step of initiating the game session created by the challenge creation module over the game networking system through a gaming module.
System and method for creating dynamic games making use of a search engine
The present disclosure is a method of dynamic creation of games, the method comprising the steps of receiving keyword(s) from a user, performing a search operation comprising of the keyword(s) to generate a set of search result(s), selecting at least one search result and dynamically creating said game from the said search result.
DATA DISCOVERY SOLUTION FOR DATA CURATION
Disclosed are methods and systems for a data discovery solution which harnesses the power of crowdsourcing to improve automated data curation. This is done in two complimentary ways: (a) large scale collective curation through anonymized multi-tenancy, and (b) and through internet scale matching and validation gaming platform using mobile application game. The result is the most extensive library of semantic-technical mappings of the enterprise data, which are immediately at hand to provide a fast, easy and a good understanding of the enterprise data. The data discovery solution forms a gateway for governing and unlocking value from big data.
Systems and methods to provide a game based on common media consumption
Systems and methods to provide a game based on common media consumption are described herein. Exemplary implementations may: obtain sets of consumption information for users of a game; identify common media content that has been consumed by two or more users from the sets of consumption information for the two or more users; responsive to requests from users to play the game together, obtain game information that corresponds to the common media content; effectuate presentation of the game on computing platforms of the users based on the game information; and/or perform other operations.
COMPETITIVE GAME BASED CHARACTER DEVELOPMENT SYSTEM
A competitive game based character development system is disclosed. The system comprises, generally, a proprietary software, having a user interface on a computer or a mobile device, and which may be used to facilitate the playing of a game and the earning of reward points to develop a player's character. The system may comprise a plurality of user types, and may further associate a plurality of user settings with each of such user types. In one embodiment the system may comprise a trivia game related to hip hop trivia, and through which a player may earn rewards that can be used to purchase accessories from the game's store. These accessories may then be used to improve and develop the player's character, who may be a member of the hip hop industry.
METHODS AND SYSTEMS FOR PROCESSING GAMING DATA
Methods and systems for content processing are described. In one embodiment, gaming data is received from a gaming source server. The gaming data associated with a game. A content signal is received from a signal source during presentation of programming content. The programming content is associated with the content signal and the game. A determination of whether the content signal includes the trigger is made. The device content is presented using the gaming data. The device content is in synchronization with the presentation of the programming content based on a determination that the content signal includes a trigger. Additional methods and systems are disclosed.
Method and system for providing quiz together with advertisement in instant message service (IMS) chat room
A method, system, and quiz server for providing a quiz and an advertisement simultaneously in an IMS chat is provided. The method includes creating a chat room from a mobile terminal while inviting a pre-registered quizbot as a chat participant, displaying a quiz and an advertisement within the chat room on the mobile terminal in the form of a chat message composed by the quizbot, and displaying, within the chat room, an answer of a certain chat participant with respect to the quiz, and inputting a result of determination of whether the answer is correct into the chat room by using the quizbot, displaying, within the chat room, the answer of the certain chat participant with respect to the quiz, and inputting a result of determination of whether the answer is correct into the chat room by using the quizbot.
Light sphere display device
A light sphere display device is disclosed that provides a persistence of vision (POV) light field display. The device is preferably globe-shaped and has a transparent outer globe with an outer surface having touch-sensitive capability that enables user interaction and control of the device. In embodiments, the device provides a 360 degree POV display as seen on the outer surface, by rotating a support bar having an attached circuit board including LEDs about one or more axes of rotation within the device. The device can be held in the hands of a user, or placed upon one or more gaming accessories such as gaming guns, presentation bases, and action figures. The device communicates with the accessories to provide augmented virtual reality displays of the accessories and to provide interactive gaming displays, in examples. The device also displays images and receives interactive games sent over wireless connections from cell phones.
Data discovery solution for data curation
Disclosed are methods and systems for a data discovery solution which harnesses the power of crowdsourcing to improve automated data curation. This is done in two complimentary ways: (a) large scale collective curation through anonymized multi-tenancy, and (b) and through internet scale matching and validation gaming platform using mobile application game. The result is the most extensive library of semantic-technical mappings of the enterprise data, which are immediately at hand to provide a fast, easy and a good understanding of the enterprise data. The data discovery solution forms a gateway for governing and unlocking value from big data.
Methods and systems for processing gaming data
Methods and systems for content processing are described. In one embodiment, gaming data is received from a gaming source server. The gaming data associated with a game. A content signal is received from a signal source during presentation of programming content. The programming content is associated with the content signal and the game. A determination of whether the content signal includes the trigger is made. The device content is presented using the gaming data. The device content is in synchronization with the presentation of the programming content based on a determination that the content signal includes a trigger. Additional methods and systems are disclosed.