A63F2300/8076

APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION

A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.

METHOD AND APPARATUS FOR ACQUIRING POSITION IN VIRTUAL SCENE, DEVICE, MEDIUM AND PROGRAM PRODUCT
20230033530 · 2023-02-02 ·

This application provides a method for acquiring a position of a virtual object in a virtual scene performed at an electronic device. The method includes: presenting an operation control of a target virtual prop in a virtual scene; in response to a virtual image generation operation on the operation control, controlling a first virtual object to generate a virtual image corresponding to the first virtual object in the virtual scene by using the target virtual prop; and when a second virtual object interacting with the virtual image exists in the virtual scene, presenting a position of the second virtual object in the virtual scene.

METHOD AND APPARATUS FOR DISPLAYING AIMING MARK

This disclosure relates to a method and apparatus for displaying an aiming mark. The method may include displaying a level interface. The level interface displays a master virtual character and at least two candidate virtual characters in a virtual environment. A candidate virtual character represents a virtual character to being aimed at by an aiming mark. The aiming mark is for marking an aimed target of the master virtual character during shooting. The method may further include displaying the aiming mark on a first virtual character of the at least two candidate virtual characters, and switching to display the aiming mark on a second virtual character of the at least two candidate virtual characters in response to a switching operation on the aimed target.

SOUND SOURCE DETERMINING METHOD AND APPARATUS, AND STORAGE MEDIUM

This application discloses a method and apparatus for determining characteristics of a sound source. The method may include: acquiring a first position of a first virtual role controlled by an application client in a virtual scene; detecting, in a sound source detection area associated with the first position, a second position of a sound source virtual object in the virtual scene; determining transparency of a position mark that matches the sound source virtual object, according to a sound source distance between the first position and the second position, the position mark identifying the second position of the sound source virtual object; and displaying, on an interaction interface of the application client, the position mark of the sound source virtual object according to the transparency.

Graphical User Interface For Electronic Games
20230080907 · 2023-03-16 ·

A graphical user interface for electronic games is disclosed. The interface comprises a current weapon panel configured to display a first weapon in an active state, and a plurality of spare weapon panels configured to display weapons in the inactive state. The plurality of spare weapon panels is arranged in accordance with the panel ranking values assigned to each spare weapon panel. The selection of any one of the spare weapon panels results in a corresponding weapon in the inactive state, which is displayed on the selected spare weapon panel, being switched to the active state and promoted to the current weapon panel, and the first weapon being switched to the inactive state and relegated to a spare weapon panel. The weapons in the inactive state are dynamically ordered and displayed on the plurality of spare weapon panels according to the panel ranking value of the spare weapon panels and the predicted weapon ranking value.

Game system and method of providing information related to match-up game

A game system that is a server or the like is configured to repetitively determine, during a match-up game, for each set determination period, participation continuation in the match-up game with respect to each player character according to a determination criterion which is based on acquisition of a specific item set in advance, and when it is determined that the player character does not satisfy the determination criterion at an end timing or before the end timing of the determination period, execute participation-limiting processing for limiting participation by the player character concerned in the match-up game such as loss management that involves causing the player character to suffer a loss from the match-up game in which the player character is participating.

System and method for improving the graphics performance of hosted applications

One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.

High-definition electrical stimulation for enhanced spatial awareness and target alignment in weapon aiming applications

Aiming assistance is provided for assisting a user in aiming a ranged weapon at a target. The aiming assistance includes receiving telemetry information from one or more sensors, and determining an aim error based on the telemetry information. The aim error indicates of an error between a trajectory of the ranged weapon and an on target trajectory from the ranged weapon to the target. A somatosensation is provided to the user which is indicative of the aim error. This is done by operating haptic devices of a garment worn on an arm or wrist of the user to apply haptic sensation to skin of the arm or wrist. The haptic devices may be electrodes and the applied haptic sensation comprises transcutaneous electrical neurostimulation (TENS), or the haptic devices may be vibrators.

DISPLAY CONTROL DEVICE, DISPLAY CONTROL METHOD, AND RECORDING MEDIUM
20230062045 · 2023-03-02 ·

A display control device includes: an acquisition unit (17A) that acquires right hand position information indicating a position of a right hand of a user and left hand position information indicating a position of a left hand of the user of a head mounted display; and a display control unit (17B) that controls the head mounted display so as to arrange a virtual object having a certain size at the position of the right hand and the position of the left hand on the basis of the right hand position information and the left hand position information. The display control unit (17B) controls the head mounted display so as to change a position of the virtual object independently of a change in a distance between a right hand and a left hand while maintaining a display state of the virtual object in which a longitudinal direction of the arranged virtual object is parallel to a virtual line connecting the right hand and the left hand.

Pedal system for gaming apparatus

A gaming controller includes a pedal system, and a communications interface. The pedal system is disposed on a rear facing portion of the gaming controller. The pedal system includes a pedal disposed along the rear facing surface of outer portions or wings of the gaming controller. The pedal has a first end proximate the elongated portion and an opposing second end spaced from the elongated portion. The pedal is coupled to a pivot point within the controller such that the pedal is selectively pivotable between a nominal position, a first position, and a second position. The communications interface is configured to facilitate transmitting inputs to the portable gaming device based on a current position of the pedal.