Patent classifications
A63F2300/8076
INTERACTIVE ENVIRONMENT WITH PORTABLE DEVICES
An interactive system includes a portable device configured to be carried by a user as the user travels through an interactive attraction. The portable device includes a trigger device and first ultra-wideband (UWB) circuitry. A central system includes second UWB circuitry and one or more processors. The one or more processors are configured to determine a location and an orientation of the portable device within the interactive attraction based on communication between the first UWB circuitry and the second UWB circuitry, receive an indication of actuation of the trigger device via communication between the first UWB circuitry and the second UWB circuitry, and display a virtual projectile on a display screen of the interactive attraction based on the location and the orientation of the portable device during the actuation of the trigger device.
Virtual-projectile delivery in an expansive environment
One method comprises receiving a hit signal from a device worn by a first player, receiving a position of the device, receiving an orientation of a launch axis of a virtual-projectile launcher, receiving a position of a second player, and outputting a hit assignment on determining, pursuant to receiving the hit signal, that a recognized object and the second player are coincident at an indicated launch of a virtual projectile. Another method comprises receiving an indication of launch of a virtual projectile by a virtual-projectile launcher of a first player, receiving an image aligned to a launch axis of the virtual-projectile launcher, outputting a hit signal to a server on determining, pursuant to receiving the indication of launch, that a recognized object is imaged in a projectile-delivery area of the image, and outputting a position of the device and an orientation of the launch axis to the server.
MANIPULATING DEVICE
A manipulating device includes an analog manipulator tiltable or slidable in a first direction perpendicular to a central line along a second direction, and a plurality of manipulating buttons disposed in surrounding relation to the analog manipulator. The manipulating buttons include a first manipulating button positioned off the central line in the first direction. The analog manipulator is tilted or slid in the first direction, a position of an upper end of the first manipulating button along the second direction is higher than a position of an outer edge of the analog manipulator which is closer to the first manipulating button, along the second direction.
Method and apparatus for using a common pointing input to control 3D viewpoint and object targeting
A computer graphics display system such as a video game system provides virtual camera 3-D viewpoint panning control based on a pointer. When the pointer is displayed within a virtual camera panning control region, the system automatically pans the virtual camera toward the pointer. When the pointer is displayed within a different region, panning is deactivated and the user can freely move the cursor (e.g., to control the direction a weapon is pointed) without panning the virtual camera viewpoint. Flexible viewpoint control and other animated features are provided based on a pointing device such as a handheld video game optical pointing control. Useful applications include but are not limited to first person shooter type video games.
METHOD AND ELECTRONIC DEVICE FOR DETERMINING HOMING POSITION OF GAME GUN ON DISPLAY SCREEN
Disclosed are a method and an electronic device for determining a homing position of a game gun on a display screen. The method includes: when detecting that a binocular camera accesses, a multicolor filter in the binocular camera is controlled to change colors, the binocular camera is controlled to acquire images of different colors of light spots on a screen of a display screen; identifier information of a plurality of current game guns corresponding to the light spots in the acquired images are determined; and homing positions of the plurality of current game guns on the screen are respectively determined according to the acquired images of the light spots, parameters of the binocular camera, a screen display parameter of the screen and position information between the camera and the plurality of current game guns.
FIDUCIAL MARKER PATTERNS, THEIR AUTOMATIC DETECTION IN IMAGES, AND APPLICATIONS THEREOF
Fiducial markers are printed patterns detected by algorithms in imagery from image sensors for applications such as automated processes and augmented reality graphics. The present invention sets forth extensions and improvements to detection technology to achieve improved performance, and discloses applications of fiducial markers including multi-camera systems, remote control devices, augmented reality applications for mobile devices, helmet tracking, and weather stations.
Computer readable medium storing image processing program of synthesizing images
A real world image captured by a real camera such as an outside right imaging unit 23b is acquired, a synthesized image is generated by synthesizing the acquired real world image and a virtual image depicting a first virtual object such as an enemy object EO, in such a manner that the first virtual object such as an enemy object EO appears to be present behind the real world image, and the synthesized image thus generated is displayed on a display device.
Firearm trigger pull training system and methods
A firearm training system provides a firearm body having a trigger and a trigger pull sensor circuit. When the trigger is pulled, the trigger pull sensor circuit provides trigger pull path data allowing monitoring of the actual two-dimensional trigger pull path taken by the trigger during the trigger pull. The trigger pull path is graphed on a predetermined map. The system provides a way to monitor trigger pull path to determine whether the trigger has been pulled laterally and/or if the firearm body has moved with respect to a longitudinal axis of the firearm body during the trigger pull. By repeatedly monitoring trigger pulls using the system, a user can train to improve trigger pull technique.
Network game system for executing event in network game
A network game system includes a server apparatus and a plurality of video game apparatuses connected to the server apparatus. A party includes player characters of a plurality of players. When the party battles with an opponent character, the server apparatus simultaneously transmits movie playback information to each video game apparatus for starting playback of a movie. Each of the players can skip the movie at a desired timing. A screen is displayed on each video game apparatus that has skipped the movie until the battle starts. When information is received from each video game apparatus that indicates playback of the movie has ended, the server apparatus simultaneously transmits battle start information to each video game apparatus.
SYSTEM AND METHOD FOR TRACKING USING MULTIPLE SLAVE SERVERS AND A MASTER SERVER
A virtual reality hierarchical tracking system provides real-time response in wide-ranging situations by partitioning the data collection and tracking computation across multiple slave and master servers. Each slave server manages a different subset of the tracking cameras and locates tracking markers within its own tracking camera images. A master server controls the slave servers and uses slave server results to determine the position of tracking markers.