A63F2300/8076

Game system, game device, storage medium storing game program, and game process method
09808717 · 2017-11-07 · ·

An example game system includes a controller device, and a game process section for performing a game process based on an operation on the controller device. The controller device includes a plurality of direction input sections, a sensor section for obtaining a physical quantity used for calculating an attitude of the controller device, and a display section for displaying a game image. The game process section first calculates the attitude of the controller device based on the physical quantity obtained by the sensor section. Then, the game process section controls an attitude of a virtual camera in a virtual space based on the attitude of the controller device, and controls a position of the virtual camera based on an input on the direction input section. A game image to be displayed on the display section is generated based on the position and the attitude of the virtual camera.

CONTENT PROVIDING METHOD AND CONTENT PROVIDING APPARATUS
20170252652 · 2017-09-07 ·

Provided are a content providing method and a content providing apparatus. The content providing method may receive an input on time information about a time at which content is to be provided, may modify the content to prevent a playback time of the content from exceeding the time information, and may provide the modified content.

SCREEN SHOOTING RANGE AND METHOD OF PLAYING SCREEN SHOOTING GAME USING ARTIFICIAL INTELLIGENCE TECHNOLOGY
20210394045 · 2021-12-23 ·

The present invention provides a screen shooting range and a method of playing a screen shooting game using artificial intelligence technologies. The screen shooting range includes a set studio including a plurality of shooting spaces virtually divided so as to continue a movement line of a user, wherein each of the divided shooting spaces is decorated according to different themes; a plurality of structures disposed in the shooting spaces; a sensor unit configured to detect a motion or position of the user; a plurality of image display units disposed in the shooting space to display images; a moving means provided so that the structure or the image display unit can be moved; a main server for storing a plurality of images as a manual and receiving position information of the laser point; and a controller for controlling internal configurations of the shooting space as a whole.

Virtual reality gaming utilizing mobile gaming
11202961 · 2021-12-21 · ·

A mobile device is configured as a point and shoot type weapon for gaming, training, or the like. Utilizing the mobile device based weapon, such as a smart phone for example, a user thereof can simply aim the mobile device at a target and shoot. Shooting may be accomplished by tapping the mobile device, activating a button or soft key on the mobile device, making a gesture (e.g., moving a finger as if a trigger is being pulled), providing an audible command (e.g., “shoot”), or the like.

METHOD FOR CONTROLLING VIRTUAL OBJECT AND RELATED APPARATUS

A method for controlling a virtual object and a related apparatus are disclosed. The method includes: displaying a user interface (UI), the UI including a virtual environment image and an interactive panel region, the virtual environment image being an image in which a virtual environment is observed; receiving a preset operation in a target region in the UI, the target region including a region pertaining to the virtual environment image but not pertaining to the interactive panel region; and controlling the virtual object according to the preset operation to perform a corresponding motion in the virtual environment.

Secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements

Approaches for secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements are provided. Actions by user-controlled elements of a first user or other game-space elements in a primary game mode of a game space may be managed. A session request for a session in a secondary game mode of the game space may be received from the first user. A first session for the first user may be executed in the secondary game mode such that: the first session involves artificial-intelligence-controlled elements as opponents against the user-controlled elements; (ii) an arrangement of the user-controlled elements at a beginning of the first session is the same as an arrangement of the user-controlled elements in the primary game mode at a time of the session request; and (iii) impacts on the user-controlled elements during the first session in the secondary game mode are not reflected in the primary game mode.

Systems and methods for rendering a virtual content object in an augmented reality environment
11198064 · 2021-12-14 ·

Systems and methods for rendering of a virtual content object in an augmented reality environment based on a physical marker are discussed herein. Virtual content objects may be rendered by a display device in an augmented reality environment based on the field of view seen through the display device and a position of a marker (and one or more linkage points associated with the marker) in the real world. When rendered in the augmented reality environment, the virtual content objects may be visualized from any angle, from the exterior or interior of the object, and manipulated in response to user input. Virtual content objects and/or user visualizations of virtual content objects may be shared with other users (local and/or remote), enabling multiple users to potentially build, modify, and/or interact with a virtual content object simultaneously and/or cooperatively.

FIDUCIAL MARKER PATTERNS, THEIR AUTOMATIC DETECTION IN IMAGES, AND APPLICATIONS THEREOF
20210383551 · 2021-12-09 ·

Fiducial markers are printed patterns detected by algorithms in imagery from image sensors for applications such as automated processes and augmented reality graphics. The present invention sets forth extensions and improvements to detection technology to achieve improved performance, and discloses applications of fiducial markers including multi-camera systems, remote control devices, augmented reality applications for mobile devices, helmet tracking, and weather stations.

HIGH-DEFINITION ELECTRICAL STIMULATION FOR ENHANCED SPATIAL AWARENESS AND TARGET ALIGNMENT IN WEAPON AIMING APPLICATIONS

Aiming assistance is provided for assisting a user in aiming a ranged weapon at a target. The aiming assistance includes receiving telemetry information from one or more sensors, and determining an aim error based on the telemetry information. The aim error indicates of an error between a trajectory of the ranged weapon and an on target trajectory from the ranged weapon to the target. A somatosensation is provided to the user which is indicative of the aim error. This is done by operating haptic devices of a garment worn on an arm or wrist of the user to apply haptic sensation to skin of the arm or wrist. The haptic devices may be electrodes and the applied haptic sensation comprises transcutaneous electrical neurostimulation (TENS), or the haptic devices may be vibrators.

Information object display method and apparatus in virtual scene, and storage medium

Embodiments of the present disclosure disclose a virtual item display method and apparatus in a virtual scene, and a storage medium. The method includes: controlling, by a terminal in response to a first target operation instruction generated by a first target operation, movement of a virtual control object in a virtual scene displayed by a client; displaying, by the terminal, a first target window in the virtual scene if a distance between the virtual control object and at least one first virtual item that can be picked up meets a target condition; closing, by the terminal in response to a second target operation instruction generated by a second target operation, the first target window in the virtual scene, and displaying a first target button in the virtual scene; and displaying, by the terminal, a second target button in the virtual scene if a distance between the virtual control object and at least one second virtual item that can be picked up meets the target condition. According to the embodiments of the present disclosure, a technical problem of low efficiency of displaying a virtual item in the related art is resolved.