A63F2300/8076

Method and apparatus for controlling shooting of virtual object, electronic device, and storage medium

Provided is a method for controlling shooting of a virtual object, including: obtaining a locking area of a first virtual object in a virtual scene; based on determining that an aiming point of a second virtual object being within the locking area for a target duration, displaying locking complete information at a position of the aiming point in the locking area, the locking complete information indicating that locking of the first virtual object is completed; and controlling automatic shooting of the second virtual object on the first virtual object, of which locking is completed, based on the aiming point being located in an under-attack area of the first virtual object, a size of the under-attack area being less than a size of the locking area.

VIRTUAL OPERATION OBJECT CONTROL METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE

A method for virtual object control in a game application includes detecting a first virtual resource transfer operation when a distance between a first virtual object and a first virtual obstacle is less than or equal to a first predetermined distance threshold. The first virtual object is located in a first virtual region, the first virtual obstacle is in a first locked state that prevents the first virtual object from entering a second virtual region. Then, the method includes switching the first virtual obstacle from the first locked state to a first unlocked state that allows the first virtual object to enter the second virtual region based on a reduction of virtual resources from the first virtual object. Then, the method includes controlling the first virtual object to enter the second virtual region when a first control operation is detected. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are contemplated.

METHOD AND APPARATUS FOR USING VIRTUAL ITEM, COMPUTER DEVICE, AND STORAGE MEDIUM

Some aspects of the disclosure provide a method for virtual environment control. The method includes displaying a first user interface (UI) that provides a virtual environment observed from a perspective of a first virtual character that has a first virtual item, and controlling, in response to a firing instruction, the first virtual character to use the first virtual item. The method also includes determining a category of a subject in an influence range of the first virtual item from a plurality of categories that the first virtual item is capable to influence on. The plurality of categories includes at least a virtual character category and a virtual item category. The method also includes controlling the first virtual item to produce an effect on the subject based on the determined category. The effect can change an attribute value associated with the determined category of the subject.

METHOD OF DISPLAYING SHOOTING FOR VIRTUAL FIREARM, APPARATUS, AND COMPUTER-READABLE STORAGE MEDIUM

This application discloses a shooting display method and apparatus for a virtual firearm, a computer device and a storage medium, and relates to the technical field of virtual scenes. The method includes: displaying a virtual firearm in a virtual scene; controlling the virtual firearm for continuous shooting in a virtual scene; and displaying, in response to the virtual firearm performing one shot during the continuous shooting, at least one of a body recoil animation and a muzzle recoil animation of the virtual firearm, where the body recoil animation is an animation in which a body of the virtual firearm fluctuates according to a fluctuation curve in at least one direction of an X axis and a Y axis.

APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION

A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.

Method and Apparatus for Controlling Virtual Reality Shooting Game
20220143514 · 2022-05-12 ·

The present disclosure provides a control method and apparatus for a Virtual Reality (VR) shooting game. The control method includes: detecting a shooting operation instruction in the VR shooting game; when the shooting operation instruction is detected, controlling a shooting weapon to execute a shooting action; in response to the shooting weapon executing the shooting action, applying a first acting force to a virtual weapon holder, the first acting force being used for simulating a recoil force to the virtual weapon holder when the shooting weapon executes the shooting action; calculating and controlling a position change of the virtual weapon holder based on the first acting force; and after the first force disappears, applying a second acting force to the virtual weapon holder, and calculating and controlling the position change of the virtual weapon holder based on the second acting force.

Extended Reality Arm Stabilizer System and Method
20220143517 · 2022-05-12 ·

A system includes a third point contact frame comprising a vertical frame and a horizontal frame connected with mounting hardware, the third point contact frame having a positional lever connected to one end of the horizontal frame closest to the vertical frame, a user arm interface having a first end and a second end opposite one another and connected with a middle bar, the user arm interface connected to the third point contact frame, and a user attachment system configured to be worn by a user comprising a strap mounting bracket that is attached to the vertical frame of the third point contact frame, a strap pathed through a strap adjuster, the strap mounting bracket, and the positional lever.

Interface display method and apparatus, electronic device, and computer-readable storage medium

An interface display update method is performed by an electronic device, including: displaying a virtual item currently controlled by a virtual object in a virtual scene; detecting a perspective rotation operation associated with the virtual object; obtaining a target rotation angle, a first rotation speed of a perspective of the virtual object, and a second rotation speed of the virtual item according to the perspective rotation operation, the second rotation speed being less than the first rotation speed; and updating the virtual scene, based on the target rotation angle, the first rotation speed of the perspective of the virtual object, and the second rotation speed of the virtual item, using a target animation in which the virtual scene changes in accordance with the perspective rotation operation, the target animation visualizing an effect that rotation of the virtual item lags behind rotation of the perspective of the virtual object.

Display method and apparatus for virtual environment picture, and device and storage medium

Embodiments of this disclosure disclose a method and apparatus for displaying a virtual environment picture, a device, and a storage medium, and belong to the computer field. The method includes: creating a first virtual camera and a second virtual camera; performing parameter initialization on the first virtual camera based on device information, to adjust a proportion of the target virtual object in a virtual environment picture; performing parameter initialization on the second virtual camera; and displaying the virtual environment picture based on pictures acquired by the first virtual camera and the second virtual camera. This method can adapt the target virtual object to a device screen, thereby preventing that the device screen has a ratio different from that of a preset virtual environment picture from causing incomplete display of the target virtual object or an obscured central field of view.

LIGHT EMISSION CONTROL APPARATUS, OPERATION DEVICE, LIGHT EMISSION CONTROL METHOD, AND PROGRAM

A light emission control apparatus, an operation device, a light emission control method, and a program are provided that enable richer expression of an execution status of a program based on light emission from the operation device. A particular-light-emitting-area identifying section identifies, on the basis of information corresponding to an execution status of a program, a particular light emitting area that is a part of a light emitting area set on an operation device, the part corresponding to the information. A light emission control section causes at least part of the light emitting area to enable a particular light emitting area to be recognized.