Patent classifications
A63F2300/8076
DISPLAY METHOD AND APPARATUS FOR VIRTUAL ENVIRONMENT PICTURE, AND DEVICE AND STORAGE MEDIUM
Embodiments of this disclosure disclose a method and apparatus for displaying a virtual environment picture, a device, and a storage medium, and belong to the computer field. The method includes: creating a first virtual camera and a second virtual camera; performing parameter initialization on the first virtual camera based on device information, to adjust a proportion of the target virtual object in a virtual environment picture; performing parameter initialization on the second virtual camera; and displaying the virtual environment picture based on pictures acquired by the first virtual camera and the second virtual camera. This method can adapt the target virtual object to a device screen, thereby preventing that the device screen has a ratio different from that of a preset virtual environment picture from causing incomplete display of the target virtual object or an obscured central field of view.
Display method and display device using the same
A display method and a display device using the same is disclosed. In the display method, an image is received. The image has an indicative object and a display background that surrounds the indicative object. Then, the original color of the indicative object is changed into a first color and the image that has the indicative object with the first color is displayed based on the average hue of a part of the display background. The part of the display background surrounds the indicative object. The average hue corresponds to a second color. The first color and the second color are complementary colors.
Method and Apparatus for Displaying Interactive Item, Terminal, and Storage Medium
A method and a device for displaying an interactive item are disclosed. In an example method, under a condition that a perspective item is in an assembled state, when detecting that an occluded interactive item is included within a viewing angle range of a controlled virtual object in a virtual scene and the occluded interactive item meets a perspective condition, the occluded interactive item may be displayed in the virtual scene in a perspective manner, so that the controlled virtual object may see the occluded interactive item through an obstacle, thereby extending a capability for the controlled virtual object to obtain information, and rendering a living environment of virtual objects with different interactive items more balanced. The disclosed implementations improve attractiveness of a shooting game by enriching interactivity.
METHOD AND SYSTEM FOR PROVIDING TACTICAL ASSISTANCE TO A PLAYER IN A SHOOTING VIDEO GAME
A computer-implemented method, computer-readable medium and video game apparatus for a video game. The method includes maintaining a virtual environment in memory, the virtual environment comprising a player-controlled game object and a second game object, the player-controlled game object being associated with a virtual display component. The method also includes determining if the virtual display component satisfies a position condition relative to the second game object and, if so, obtaining preview information indicative of an interactive gameplay effect that would be carried out in the event of receipt of activation input via a game control interface and displaying the preview information in the virtual display component displayed on a screen.
4D SCREEN SHOOTING RANGE AND PLAYING METHOD USING THEREOF
The present invention provides a 4D screen shooting range, which includes: a wall body forms a shooting space having a predetermined size, and has an entrance formed in any portion thereof; a screen installed on the wall body by avoiding the entrance and aimed or pointed at with a personal weapon held by a user; a projection unit configured to project an image onto the screen according to a shooting game content selected by the user; a shooting zone formed by including a center of the shooting space on the floor in a predetermined size with being spaced apart from the screen, in which a setting box operated to set a shooting game according to a selection of the user is disposed; and an action structure disposed in the shooting space to add a producing effect to a shooting game content image selected by the user.
System and method for operating match-up game
The system for operating a match-up game includes a display unit having a plurality of player screen regions configured to display game screens a first input unit configured to receive an input from a first player a second input unit configured to receive an input from a second player a first air outlet configured to discharge air to the first player a second air outlet configured to discharge air to the second player; a control unit configured to control the display unit to count a game time and change the game screens displayed on the player screen regions for each counted game time, and when receiving an input to the first input unit from the first player, control the second air outlet so as to discharge air corresponding to the received input. The system for operating a match-up game may increase a player's sense of immersion.
Apparatus for adapting virtual gaming with real world information
A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.
Systems and Methods for Rendering a Virtual Content Object in an Augmented Reality Environment
Systems and methods for rendering of a virtual content object in an augmented reality environment based on a physical marker are discussed herein. Virtual content objects may be rendered by a display device in an augmented reality environment based on the field of view seen through the display device and a position of a marker (and one or more linkage points associated with the marker) in the real world. When rendered in the augmented reality environment, the virtual content objects may be visualized from any angle, from the exterior or interior of the object, and manipulated in response to user input. Virtual content objects and/or user visualizations of virtual content objects may be shared with other users (local and/or remote), enabling multiple users to potentially build, modify, and/or interact with a virtual content object simultaneously and/or cooperatively.
Systems and Methods for Rendering a Virtual Content Object in an Augmented Reality Environment
Systems and methods for rendering of a virtual content object in an augmented reality environment based on a physical marker are discussed herein. Virtual content objects may be rendered by a display device in an augmented reality environment based on the field of view seen through the display device and a position of a marker (and one or more linkage points associated with the marker) in the real world. When rendered in the augmented reality environment, the virtual content objects may be visualized from any angle, from the exterior or interior of the object, and manipulated in response to user input. Virtual content objects and/or user visualizations of virtual content objects may be shared with other users (local and/or remote), enabling multiple users to potentially build, modify, and/or interact with a virtual content object simultaneously and/or cooperatively.
VIRTUAL PROP CONTROL METHOD AND APPARATUS, COMPUTER-READABLE STORAGE MEDIUM, AND ELECTRONIC DEVICE
A virtual prop control method includes: displaying a crosshair of a virtual shooting prop in a game scene of a virtual shooting game; detecting whether an aiming ray of the virtual shooting prop is in contact with adhesion boxes of other virtual operation objects in response to an input operation of the target virtual operation object, the aiming ray representing a direction aimed by the crosshair, the input operation including a target touch operation on a display screen that displays the game scene; and determining, from the non-target virtual operation objects corresponding to the contacted adhesion boxes, an adhesion target of the virtual shooting prop during shooting of the virtual shooting prop.