Patent classifications
A63F2300/8088
Upper limb rehabilitation training system in two-person standing type and application method thereof
An upper limb rehabilitation training system in two-person standing type and an application method thereof are provided. The upper limb rehabilitation training system includes an upper limb rehabilitation training platform, two weight-reducing suspending support structures arranged oppositely, and two standing frames arranged oppositely; the upper limb rehabilitation training platform includes an all-in-one computer which includes a computer and a touch display screen, and a periphery of the touch display screen is provided with a grating structure; the upper limb rehabilitation training platform is provided with a two-person interactive upper limb training module including two control handles, a virtual training prop and a virtual training scene. The two control handles are suspended from the two weight-reducing suspending support structures, respectively; the grating structure is configured to identify the control handles and positions thereof. The computer controls the two control handles to perform game interaction with the virtual training prop.
Interactivity with a mixed reality
Methods of interacting with a mixed reality are presented. A mobile device captures an image of a real-world object where the image has content information that can be used to control a mixed reality object through an offered command set. The mixed reality object can be real, virtual, or a mixture of both real and virtual.
Center Device
Methods and apparatus provide for: receiving inputs at a service provider server system from a controller over an internet connection; using the inputs in a processing system to produce data based thereon representing desired operations by a user of the controller; and transmitting the data from the service provider server system back over the internet connection.
MOBILE PHONE GAME INTERFACE
Systems, apparatus and methods for enabling a mobile station to control a virtual world being executed on a console system are described. The method can include establishing a communication link between the mobile station and a console system, identifying user interface characteristics of the mobile station, and providing a controller application to the mobile station, the controller application being based on the identified user interface characteristics and configured to transform user interface inputs into controller commands. The method can further include receiving signals containing data representing the controller commands from the mobile station over the communication link and determining a sequence of events of the virtual world based on the received controller commands. In one aspect, the controller application can execute in the context of an application on the mobile station.
Center device
Methods and apparatus provide for: establishing communications between a controller for operation by a user and a center device, wherein the center device is operable to execute at least one application program and to produce an output for display that is manipulated in accordance with inputs received by the center device from the controller device; measuring one or more pieces of biometric information of the user via a biometric sensor circuit of the controller; storing one or more pieces of predetermined user information, including authentication key information about the user in a memory element of the controller; and performing authentication of the user by comparing the measured biometric information with the predetermined authentication key information via a control circuit of the controller, where authentication is satisfied when the comparison indicates a predetermined threshold of concurrence between the measured biometric information and the predetermined authentication key information.
System for multi-user communications using discrete video game platforms
A multi-user video game with communications capabilities allows players to communicate with one another via simulated mail, leaflets and conversations. Different installations of the game on different discrete video game playing platforms may be unique or different depending upon random or other data available at the platform. For example, different installations may have different subsets of characters, different landscapes, or the like. Player characters from one virtual environment or village may visit another virtual environment or village and return home to his or her resident environment or village. Non-player characters may move from one virtual environment or village to anotherthereby providing an ever-changing variety of characters. Communications between different game playing platforms can be provided via portable memory devices, portable game playing devices, or conventional communications means such as networks.
Augmented reality (AR) gaming system with sight lines to other players
An augmented reality (AR) gaming system of the present description includes 3D eyewear for each player that allows the player wearing the 3D eyewear to view the surrounding physical space. The 3D eyewear in conjunction with operation of a 3D display assembly of the AR gaming system allows the player to see other players while they also perceive 3D augmentation content that is rendered based on that particular player's tracked location. For example, the 3D augmentation content may include a game object that moves about the virtual gaming environment/space during the game as two (or more) players play the game such as by interacting with the game object via movement of their hand(s) with the movement/location being tracked. The AR gaming system generates the 3D augmentation content to correctly represent the present location of the game object relative to their location and view point.
AUGMENTED REALITY (AR) GAMING SYSTEM WITH SIGHT LINES TO OTHER PLAYERS
An augmented reality (AR) gaming system of the present description includes 3D eyewear for each player that allows the player wearing the 3D eyewear to view the surrounding physical space. The 3D eyewear in conjunction with operation of a 3D display assembly of the AR gaming system allows the player to see other players while they also perceive 3D augmentation content that is rendered based on that particular player's tracked location. For example, the 3D augmentation content may include a game object that moves about the virtual gaming environment/space during the game as two (or more) players play the game such as by interacting with the game object via movement of their hand(s) with the movement/location being tracked. The AR gaming system generates the 3D augmentation content to correctly represent the present location of the game object relative to their location and view point.
Center Device
Methods and apparatus provide for: establishing communications between a controller for operation by a user and a center device, wherein the center device is operable to execute at least one application program and to produce an output for display that is manipulated in accordance with inputs received by the center device from the controller device; measuring one or more pieces of biometric information of the user via a biometric sensor circuit of the controller; storing one or more pieces of predetermined user information, including authentication key information about the user in a memory element of the controller; and performing authentication of the user by comparing the measured biometric information with the predetermined authentication key information via a control circuit of the controller, where authentication is satisfied when the comparison indicates a predetermined threshold of concurrence between the measured biometric information and the predetermined authentication key information.
Mobile phone game interface
Systems, apparatus and methods for enabling a mobile station to control a virtual world being executed on a console system are described. The method can include establishing a communication link between the mobile station and a console system, identifying user interface characteristics of the mobile station, and providing a controller application to the mobile station, the controller application being based on the identified user interface characteristics and configured to transform user interface inputs into controller commands. The method can further include receiving signals containing data representing the controller commands from the mobile station over the communication link and determining a sequence of events of the virtual world based on the received controller commands. In one aspect, the controller application can execute in the context of an application on the mobile station.