A63H3/50

WEARABLE RING WITH ACTION ACTIVATED TOY FIGURE
20220241697 · 2022-08-04 ·

Described is a toy figure with activated components that are activated by wearable accessories. For example, a wearable ring can be positioned onto a toy figure as a mask or helmet, such that upon positioning the wearable ring upon the toy figure, the toy figure is activated to perform a function. The function is an action, such as causing the toy figure to reveal or expose a toy weapon (e.g., sword, gun, etc.), thereby allowing a user to engage in a variety of game play.

POSEABLE AND SELF-STANDING DOLL COMPRISING INTERNAL WIRING AND METHODS OF MAKING AND USING THE SAME
20220249967 · 2022-08-11 ·

The invention is a poseable doll and methods of making a poseable doll. The doll includes an internal wire that extends across a torso region widthwise and into both arms. Two wires extend separately into each leg, through the torso, and into the head of the doll. Alternatively, a single wire can be bent with its bend in the head so that the bent single wire can extend through the central region and into both of the legs. Terminal ends of all the wires can be curled. The method may include retrofitting a non-poseable doll in some embodiments.

PORTAL UNIT FOR TOYS, SYSTEM AND METHOD FOR USING A PORTAL UNIT

A portal unit for toys, the portal unit having a housing, a display apparatus that is arranged at a portion of the housing, a receptacle for at least one toy, and a toy recognition device. In embodiments, the display apparatus has a liquid crystal display and a background illumination device; wherein the liquid crystal display is transparent; wherein the display apparatus forms an interior space, of which at least one inner wall is visible from the outside; and wherein the background illumination device is arranged at a distance from the liquid crystal display on a rear wall of the interior space.

THIN PORTABLE COMMUNICATION TERMINAL, AND CONTROL METHOD AND CONTROL PROGRAM THEREOF
20220100230 · 2022-03-31 ·

A thin portable communication terminal that includes a casing having a rectangular parallelepiped shape; one pair of arm portions each having one end that is axially supported to be turnable with respect to corresponding one of both side faces on longer sides of the casing; hand portions each disposed at another end of corresponding one of the one pair of arm portions; and a leg portion disposed on one side face that is on a shorter side of the casing and is capable of independent movement.

Action figure gaming assembly with various attack maneuvers and death configurations

An action figure gaming assembly includes a controller and an action figure. The controller includes an actuator and a rotating surface. The action figure is attached to and rotates on a rotating surface when the actuator is activated. The action figure performs one of several attack maneuvers (weapon strike, punch, kick, lean and slap, and telescoping first) and one of several death configurations (torso split, disintegration, scissor split, and a forward or backward collapse). During game play, the action figure gaming assembly duels against other action figure gaming assemblies. Activation of the actuator causes the action figure to rotate with the rotation surface of the controller and to strike an opponent. Activation of the trigger portion by an opponent causes the action figure to transition to the death mode. In the death mode, part of a first body portion separates from part of a second body portion.

Action figure gaming assembly with various attack maneuvers and death configurations

An action figure gaming assembly includes a controller and an action figure. The controller includes an actuator and a rotating surface. The action figure is attached to and rotates on a rotating surface when the actuator is activated. The action figure performs one of several attack maneuvers (weapon strike, punch, kick, lean and slap, and telescoping first) and one of several death configurations (torso split, disintegration, scissor split, and a forward or backward collapse). During game play, the action figure gaming assembly duels against other action figure gaming assemblies. Activation of the actuator causes the action figure to rotate with the rotation surface of the controller and to strike an opponent. Activation of the trigger portion by an opponent causes the action figure to transition to the death mode. In the death mode, part of a first body portion separates from part of a second body portion.

Toy assembly with character in housing and mechanism to open housing with tether

In an aspect, a toy assembly is provided, and includes a housing, an inner object (which may, in some embodiments, represent a character) inside the housing, a tether, and a motor. The tether is driven by the motor to pull at least one removable housing portion from the housing.

Toy assembly with character in housing and mechanism to open housing with tether

In an aspect, a toy assembly is provided, and includes a housing, an inner object (which may, in some embodiments, represent a character) inside the housing, a tether, and a motor. The tether is driven by the motor to pull at least one removable housing portion from the housing.

Dynamic interactive media for a playset

A playset comprises a plurality of hotspots positioned within a plurality of scenes. A switching mechanism is configured to selectively couple to the each of the plurality of hotspots and is communicatively coupled with a controller. The controller is configured to establish communication with a first object using a first hotspot and determine an object type of the first object and a location of the first object within the playset. The location of the first object corresponds to a scene that contains the first hotspot. The controller is further configured to select an interactive media based on the object type and the location of the first object, select a first media file based on the selected interactive media, and instruct the first media file to be output on an output device.

TOY AND PLAY SYSTEM
20210322890 · 2021-10-21 ·

The present system relates to a toy and play system that provides 360-degree play surfaces along with extendable play areas. Multiple embodiments of the toys may be arranged proximal to one another to create an extended play environment. The toys may be manipulated from a closed orientation to an open orientation that provides for horizontal and vertical play while maintaining stability of the toy.