A63H17/34

INTERACTIVE TOY VEHICLE
20200261815 · 2020-08-20 ·

A computer-controlled toy vehicle that provides two distinct modes of play: 1) a roll-around play mode where a child pushes the vehicle around which causes the wheels to slowly rotate and may receive audio/visual feedback related to manual the manipulation of the vehicle in a mode/operation appropriate for the roll-around play mode, and 2) a race play mode where the child pushes the vehicle quickly/vigorously (an increased velocity and/or acceleration) causing the wheels to roll or accelerate more quickly/vigorously. An ON/OFF or grip detector may gate determination of sequencing state and output results.

Autonomous, gravity-assisted motorized racer configured to travel through non-straight tube segments

A vehicle configured to move through a network of interconnected tubes includes a body, a motor, a motorized wheel, a biasing assembly, and a first element. The motorized wheel directly engages an inner surface of the tubes. The biasing assembly causes the motorized wheel to maintain continuous contact with the inner surface of the tubes during operation. A waist of the vehicle is constrained by an inner diameter (D) of the curved tube, a radius of curvature (R) of the curved tube, and a length (L) of the wheelbase of the vehicle. The waist of the body is sized such that the vehicle can freely move within any of the tubes without getting stuck therein.

Autonomous, gravity-assisted motorized racer configured to travel through non-straight tube segments

A vehicle configured to move through a network of interconnected tubes includes a body, a motor, a motorized wheel, a biasing assembly, and a first element. The motorized wheel directly engages an inner surface of the tubes. The biasing assembly causes the motorized wheel to maintain continuous contact with the inner surface of the tubes during operation. A waist of the vehicle is constrained by an inner diameter (D) of the curved tube, a radius of curvature (R) of the curved tube, and a length (L) of the wheelbase of the vehicle. The waist of the body is sized such that the vehicle can freely move within any of the tubes without getting stuck therein.

Autonomous, gravity-assisted motorized racer configured to travel through non-straight tube segments

A vehicle configured to move through a network of interconnected tubes includes a body, a motor, a motorized wheel, a biasing assembly, and a first element. The motorized wheel directly engages an inner surface of the tubes. The biasing assembly causes the motorized wheel to maintain continuous contact with the inner surface of the tubes during operation. A waist of the vehicle is constrained by an inner diameter (D) of the curved tube, a radius of curvature (R) of the curved tube, and a length (L) of the wheelbase of the vehicle. The waist of the body is sized such that the vehicle can freely move within any of the tubes without getting stuck therein.

Autonomous, gravity-assisted motorized racer configured to travel through non-straight tube segments

A vehicle configured to move through a network of interconnected tubes includes a body, a motor, a motorized wheel, a biasing assembly, and a first element. The motorized wheel directly engages an inner surface of the tubes. The biasing assembly causes the motorized wheel to maintain continuous contact with the inner surface of the tubes during operation. A waist of the vehicle is constrained by an inner diameter (D) of the curved tube, a radius of curvature (R) of the curved tube, and a length (L) of the wheelbase of the vehicle. The waist of the body is sized such that the vehicle can freely move within any of the tubes without getting stuck therein.

Toy Race Car with Tactical Reactivation
20190351345 · 2019-11-21 · ·

A battery powered toy car has a large momentary pushbutton on its top surface that is suitable for a small child to smash down on the pushbutton with his fist thus activating the pushbutton. When the pushbutton is pressed, the car will drive forward for a given amount of time or distance such as 10 feet and then stop until the pushbutton is depressed again. When the pushbutton is depressed again, the car will again drive forward for another 10 feet. A race between two such cars thus involves children running behind or alongside of the cars and smashing down on the cars every 10 feet in order to keep the cars moving forward. In this way a race between the cars actively involves children as running participants in the race and involves eye-hand coordination.

ACCESSORY CONNECTION SYSTEM, METHOD AND APPARATUS FOR A MODEL VEHICLE
20190314733 · 2019-10-17 · ·

An apparatus, system, and method for connecting an auxiliary device to a model vehicle are provided. The apparatus includes an accessory port connected to an electronic speed controller and an accessory connector connected to the auxiliary device. The system further includes a battery and accessory port connected to an electronic speed controller. An accessory connector connected to the auxiliary device is designed to connect to the accessory port. The electronic speed controller provides control to the auxiliary device. The method includes providing an electronic speed controller connected to an accessory port and connecting an accessory connector to the accessory port. The accessory connector is further connected to the auxiliary device. The method further includes attaching the auxiliary device to the model vehicle and controlling the auxiliary device via the electronic speed controller.

ACCESSORY CONNECTION SYSTEM, METHOD AND APPARATUS FOR A MODEL VEHICLE
20190314733 · 2019-10-17 · ·

An apparatus, system, and method for connecting an auxiliary device to a model vehicle are provided. The apparatus includes an accessory port connected to an electronic speed controller and an accessory connector connected to the auxiliary device. The system further includes a battery and accessory port connected to an electronic speed controller. An accessory connector connected to the auxiliary device is designed to connect to the accessory port. The electronic speed controller provides control to the auxiliary device. The method includes providing an electronic speed controller connected to an accessory port and connecting an accessory connector to the accessory port. The accessory connector is further connected to the auxiliary device. The method further includes attaching the auxiliary device to the model vehicle and controlling the auxiliary device via the electronic speed controller.

Storytelling environment: mapping virtual settings to physical locations

A method, computer-readable medium, and system are disclosed for an interactive storytelling environment. The method comprises identifying a plurality of storytelling devices available to participate in a storytelling experience, at least one of the plurality of the storytelling devices comprising a first beacon device. The method further comprises beginning playback of a first story of the storytelling experience, the first story comprising a first plurality of predetermined actions associated with a predetermined first virtual setting, the first virtual setting mapped to the first beacon device. The method further comprises determining a location of a user using the first beacon device, and during playback of the first story and using at least one of the plurality of storytelling devices, producing one or more of the at least one audiovisual effect corresponding to the first virtual setting based on the determined location of the user.

Storytelling environment: mapping virtual settings to physical locations

A method, computer-readable medium, and system are disclosed for an interactive storytelling environment. The method comprises identifying a plurality of storytelling devices available to participate in a storytelling experience, at least one of the plurality of the storytelling devices comprising a first beacon device. The method further comprises beginning playback of a first story of the storytelling experience, the first story comprising a first plurality of predetermined actions associated with a predetermined first virtual setting, the first virtual setting mapped to the first beacon device. The method further comprises determining a location of a user using the first beacon device, and during playback of the first story and using at least one of the plurality of storytelling devices, producing one or more of the at least one audiovisual effect corresponding to the first virtual setting based on the determined location of the user.