G06T15/005

GPU ACCELERATED GEOSPATIAL QUERIES AND GEOMETRIC OPERATIONS
20230050854 · 2023-02-16 · ·

A method including receiving a spatial query on spatial data. The spatial query has a spatial query extent including a sub-portion of the spatial data. A projection type is selected for the spatial query. A framebuffer is created for the selected projection type. Vertex buffers are established to hold a geometry of the selected projection type. The vertex buffers are passed from a CPU to a GPU. A spatial geometry of the spatial query extent is rendered into the framebuffer by projecting feature vertex data for features that fall at least partly within the spatial query extent into the vertex buffers. Rendering generates rendered framebuffer pixel values. Pixel values of the rendered framebuffer are retrieved as bytes on the CPU. A spatial query result is processed that includes or uses the pixel values.

METHOD AND DEVICE FOR LATENCY REDUCTION OF AN IMAGE PROCESSING PIPELINE
20230053205 · 2023-02-16 ·

In some implementations, a method includes: determining a complexity value for first image data associated with of a physical environment that corresponds to a first time period; determining an estimated composite setup time based on the complexity value for the first image data and virtual content for compositing with the first image data; in accordance with a determination that the estimated composite setup time exceeds the threshold time: forgoing rendering the virtual content from the perspective that corresponds to the camera pose of the device relative to the physical environment during the first time period; and compositing a previous render of the virtual content for a previous time period with the first image data to generate the graphical environment for the first time period.

METHOD AND APPARATUS FOR THE AUTOMATION OF VARIABLE RATE SHADING IN A GPU DRIVER CONTEXT

A system and a method are disclosed for varying a pixel-rate functionality of a GPU as an optional feature without an explicit implementation from within an application. User interface (UI) content may be detected in a draw call of an application and a variable-rate shader lookup map may be generated based on the detected UI content. A pixel rate of 3D content may be increased using the variable-rate shader lookup map. Additionally or alternatively, other conditions may be detected for increasing the pixel rate, such as using information in an application profile, detecting high or low luminance values, detecting motion and/or detecting temporal anti-aliasing.

AUGMENTED REALITY GUIDANCE OVERLAP

Embodiments of the present invention provide computer-implemented methods, computer program products and computer systems. Embodiments of the present invention can, in response to receiving a request, identify a core component from source material based on topic analysis. Embodiments of the present invention can then generate three-dimensional representations of physical core components associated with the request. Finally, embodiments of the present invention then render the generated three-dimensional representations of the physical core components over the physical core components.

Graphical element rooftop reconstruction in digital map
11580649 · 2023-02-14 · ·

A client device receives a first map tile, a second map tile, and map terrain data from a mapping system, the first and second map tiles together including map feature having a geometric base with a height value, the geometric base represented by a set of vertices split across the first and second map tiles. The client device identifies edges of the geometric base that intersect a tile border between the first and second map tiles. The client device determines a set of sample points based on the identified edges and determines a particular sample elevation value corresponding to a sample point in the set. The client device renders the map feature based on the particular sample elevation value and displays the rendering of the map feature.

System for authorizing rendering of objects in three-dimensional spaces
11580243 · 2023-02-14 ·

Systems and methods for authorizing rendering of objects in three-dimensional spaces are described. The system may include a first system defining a virtual three-dimensional space including the placement of a plurality of objects in the three-dimensional space, and a second system including a plurality of rules associated with portions of the three-dimensional space and a device coupled to the first system and the second system. The device may receive a request to render a volume of three-dimensional space, retrieve objects for the volume of three-dimensional, retrieve rules associated with the three-dimensional, and apply the rules for the three-dimensional space to the objects.

Physics engine with collision detection neighbor welding

A computing device is provided, comprising a processor configured to execute a physics engine. The physics engine is configured to, during narrowphase collision detection of a collision detection phase, identify a set of convex polyhedron pairs, each including a first convex polyhedron from a first rigid body and a second convex polyhedron from a second rigid body. The physics engine is further configured to, for each convex polyhedron pair, determine a separating plane. The physics engine is further configured to perform neighbor welding on pair combinations of the convex polyhedron pairs during the narrowphase collision detection to thereby modify the separating planes of at least a subset of the convex polyhedron pairs. The physics engine is further configured to determine collision manifolds for the convex polyhedron pairs, including for the subset of convex polyhedron pairs having the modified separating planes.

Adaptive sampling for structured light scanning

A system to process images includes a light source configured to emit a first illumination pattern onto one or more first portions of a scene. The system also includes an image sensor configured to capture light reflected from the scene in response to the emitted first illumination pattern. The system also includes an optimizer configured to perform raytracing of the light reflected from the scene. The system further includes a processor operatively coupled to the optimizer. The processor is configured to determine a parameter of a surface of the scene based on the raytracing, cause the light source to emit a second illumination pattern onto one or more second portions of the scene based at least in part on the parameter of the surface, and refine the parameter of the surface of the scene based on additional raytracing performed on reflected light from the second illumination pattern.

Apparatus and method for data-parallel ray tracing using volume proxies
11580686 · 2023-02-14 · ·

An apparatus and method are described for utilizing volume proxies. For example, one embodiment of an apparatus comprises: a volume subdivision module to subdivide a volume into a plurality of partitions, the apparatus to process a first of the partitions and to distribute data associated with each of the other partitions to each of a plurality of nodes; a proxy generation module to compute a first proxy for the first partition, the first proxy to be transmitted to the plurality of nodes; and a ray tracing engine to perform one or more traversal/intersection operations for a current ray or group of rays using the first proxy; if the ray or group of rays interacts with the first proxy, then the ray tracing engine to send the ray(s) to a second node associated with the first proxy or retrieves data related to the interaction from the second node.

EFFICIENT CONVOLUTION OPERATIONS WITH A KERNEL SHADER
20230044249 · 2023-02-09 ·

A method of improving texture fetching by a texturing/shading unit in a GPU pipeline by performing efficient convolution operations, includes receiving a shader and determining whether the shader is a kernel shader. In response to determining that the shader is a kernel shader, the shader is modified to perform a collective fetch of all texels used in convolution operations for a group of output pixels instead of performing independent fetches of texels for each output pixel in the group of output pixels.