G06T15/06

Method and device for allowing simulator to analyze radio wave environment in wireless communication system

Disclosed is a 5G or pre-5G communication system for supporting a data transmission rate higher than that of a 4G communication system such as LTE. The present invention relates to a method by which a simulator analyzes a radio wave environment in a wireless communication system, and the method of the present invention comprises the steps of: allowing a simulator to receive geographic information and position information by which a transmitter and a receiver can be positioned in the geographic information; generating, by the transmitter of the simulator arranged at a random position in accordance with the position information, radio waves for at least one direction of a sphere having a fixed radius; grouping into at least one group on the basis of a traveling route of the generated radio waves; setting each group as an operation unit (Warp/Wavefront) for a graphics processing unit (GPU); and analyzing a radio wave environment by using the GPU in which the operation unit is set.

Method and device for allowing simulator to analyze radio wave environment in wireless communication system

Disclosed is a 5G or pre-5G communication system for supporting a data transmission rate higher than that of a 4G communication system such as LTE. The present invention relates to a method by which a simulator analyzes a radio wave environment in a wireless communication system, and the method of the present invention comprises the steps of: allowing a simulator to receive geographic information and position information by which a transmitter and a receiver can be positioned in the geographic information; generating, by the transmitter of the simulator arranged at a random position in accordance with the position information, radio waves for at least one direction of a sphere having a fixed radius; grouping into at least one group on the basis of a traveling route of the generated radio waves; setting each group as an operation unit (Warp/Wavefront) for a graphics processing unit (GPU); and analyzing a radio wave environment by using the GPU in which the operation unit is set.

Adaptive sampling for structured light scanning

A system to process images includes a light source configured to emit a first illumination pattern onto one or more first portions of a scene. The system also includes an image sensor configured to capture light reflected from the scene in response to the emitted first illumination pattern. The system also includes an optimizer configured to perform raytracing of the light reflected from the scene. The system further includes a processor operatively coupled to the optimizer. The processor is configured to determine a parameter of a surface of the scene based on the raytracing, cause the light source to emit a second illumination pattern onto one or more second portions of the scene based at least in part on the parameter of the surface, and refine the parameter of the surface of the scene based on additional raytracing performed on reflected light from the second illumination pattern.

Adaptive sampling for structured light scanning

A system to process images includes a light source configured to emit a first illumination pattern onto one or more first portions of a scene. The system also includes an image sensor configured to capture light reflected from the scene in response to the emitted first illumination pattern. The system also includes an optimizer configured to perform raytracing of the light reflected from the scene. The system further includes a processor operatively coupled to the optimizer. The processor is configured to determine a parameter of a surface of the scene based on the raytracing, cause the light source to emit a second illumination pattern onto one or more second portions of the scene based at least in part on the parameter of the surface, and refine the parameter of the surface of the scene based on additional raytracing performed on reflected light from the second illumination pattern.

Viewpoint dependent brick selection for fast volumetric reconstruction

A method to culling parts of a 3D reconstruction volume is provided. The method makes available to a wide variety of mobile XR applications fresh, accurate and comprehensive 3D reconstruction data with low usage of computational resources and storage spaces. The method includes culling parts of the 3D reconstruction volume against a depth image. The depth image has a plurality of pixels, each of which represents a distance to a surface in a scene. In some embodiments, the method includes culling parts of the 3D reconstruction volume against a frustum. The frustum is derived from a field of view of an image sensor, from which image data to create the 3D reconstruction is obtained.

Viewpoint dependent brick selection for fast volumetric reconstruction

A method to culling parts of a 3D reconstruction volume is provided. The method makes available to a wide variety of mobile XR applications fresh, accurate and comprehensive 3D reconstruction data with low usage of computational resources and storage spaces. The method includes culling parts of the 3D reconstruction volume against a depth image. The depth image has a plurality of pixels, each of which represents a distance to a surface in a scene. In some embodiments, the method includes culling parts of the 3D reconstruction volume against a frustum. The frustum is derived from a field of view of an image sensor, from which image data to create the 3D reconstruction is obtained.

Apparatus and method for data-parallel ray tracing using volume proxies
11580686 · 2023-02-14 · ·

An apparatus and method are described for utilizing volume proxies. For example, one embodiment of an apparatus comprises: a volume subdivision module to subdivide a volume into a plurality of partitions, the apparatus to process a first of the partitions and to distribute data associated with each of the other partitions to each of a plurality of nodes; a proxy generation module to compute a first proxy for the first partition, the first proxy to be transmitted to the plurality of nodes; and a ray tracing engine to perform one or more traversal/intersection operations for a current ray or group of rays using the first proxy; if the ray or group of rays interacts with the first proxy, then the ray tracing engine to send the ray(s) to a second node associated with the first proxy or retrieves data related to the interaction from the second node.

Apparatus and method for data-parallel ray tracing using volume proxies
11580686 · 2023-02-14 · ·

An apparatus and method are described for utilizing volume proxies. For example, one embodiment of an apparatus comprises: a volume subdivision module to subdivide a volume into a plurality of partitions, the apparatus to process a first of the partitions and to distribute data associated with each of the other partitions to each of a plurality of nodes; a proxy generation module to compute a first proxy for the first partition, the first proxy to be transmitted to the plurality of nodes; and a ray tracing engine to perform one or more traversal/intersection operations for a current ray or group of rays using the first proxy; if the ray or group of rays interacts with the first proxy, then the ray tracing engine to send the ray(s) to a second node associated with the first proxy or retrieves data related to the interaction from the second node.

GRAPHICS PROCESSING SYSTEMS
20230043630 · 2023-02-09 ·

A method of operating a graphics processor when rendering a frame representing a view of a scene using a ray tracing process in which part of the processing for a ray tracing operation is offloaded to a texture mapper unit of the graphics processor. Thus, when the graphics processor's execution unit is executing a program to perform a ray tracing operation the execution unit is able to message the texture mapper unit to perform one or more processing operations for the ray tracing operation. This operation can be triggered by including an appropriate instruction to message the texture mapper unit within the ray tracing program.

GRAPHICS PROCESSING SYSTEMS
20230043630 · 2023-02-09 ·

A method of operating a graphics processor when rendering a frame representing a view of a scene using a ray tracing process in which part of the processing for a ray tracing operation is offloaded to a texture mapper unit of the graphics processor. Thus, when the graphics processor's execution unit is executing a program to perform a ray tracing operation the execution unit is able to message the texture mapper unit to perform one or more processing operations for the ray tracing operation. This operation can be triggered by including an appropriate instruction to message the texture mapper unit within the ray tracing program.