Patent classifications
G09B3/02
Method and Apparatus for Teaching and Cognitive Enhancement
The present invention is a teaching and learning tool built on the principle that the human sense of touch makes a significant contribution in the visualization of objects. Sighted individuals can produce visual images inside the brain (commonly referred to as the mind's eye) via the sense of touch, where we use our minds, rather than our eyes, to visualize concrete objects allowing us to get a picture of that object. A brain-sight apparatus is disclosed that provides a box for containing object manipulatives and/or math manipulatives, two openings for receiving hands of a user, which openings are covered by a veil such that the user cannot see into the box. A user who places his hands into the box and manipulates the object manipulatives and/or math manipulatives in response to a posed problem, and then solves the posed problem in a traditional manner, benefits from cognitive enhancement provided by multi-modal stimulation of the somatosensory cortex and lateral occipital cortex.
GAME FOR TEACHING DESIGN THINKING THROUGH THE USE OF CHARACTERS AND ENVIRONMENTS
A design system includes a protocol of rules and a game apparatus. The game apparatus includes paper, cards, or an electronic device. The protocol includes instructions that prompt a user to create characters and environments. Characters may be paired with environments and goals are set for the characters. Obstacles are identified and solutions to the obstacles are created. A visual story is created based on the game.
GAME FOR TEACHING DESIGN THINKING THROUGH THE USE OF CHARACTERS AND ENVIRONMENTS
A design system includes a protocol of rules and a game apparatus. The game apparatus includes paper, cards, or an electronic device. The protocol includes instructions that prompt a user to create characters and environments. Characters may be paired with environments and goals are set for the characters. Obstacles are identified and solutions to the obstacles are created. A visual story is created based on the game.
SOCIAL ENGINEERING THROUGH GAMIFICATION
A simulation module is embedded in a popular video game which simulates the functioning and use of one or more new subsystems. The game is chosen to be one which would possibly implement one of these subsystems in the course of the game. One such new subsystem may be a mobile payment system in which a user can pay for items using his/her smartphone. The simulation module may show a simulated mobile phone and allow the user to operate the simulated smartphone to buy items within the video game, using credits accumulated while playing the video game. The user's operation of the simulation module is monitored by a monitoring module and processed by an analysis module. This may alter the difficulty level of the game or activate or deactivate various simulations of subsystems.
SOCIAL ENGINEERING THROUGH GAMIFICATION
A simulation module is embedded in a popular video game which simulates the functioning and use of one or more new subsystems. The game is chosen to be one which would possibly implement one of these subsystems in the course of the game. One such new subsystem may be a mobile payment system in which a user can pay for items using his/her smartphone. The simulation module may show a simulated mobile phone and allow the user to operate the simulated smartphone to buy items within the video game, using credits accumulated while playing the video game. The user's operation of the simulation module is monitored by a monitoring module and processed by an analysis module. This may alter the difficulty level of the game or activate or deactivate various simulations of subsystems.
METHOD FOR INDICATING CHARACTERISTIC OF PROBLEM AND PROBLEM SET
Method for indicating characteristic of problem set including a plurality of problems is provided. The method comprises a step of determining characteristics of problems, wherein characteristic of each problem included in said problem set is determined by attributes related with each problem and correlations between said attributes; and a step of determining characteristic of problem set, wherein characteristic of problem set is determined as a union of characteristics of all problems included in said problem set, and said characteristic of problem set is determined by attributes related with all problems and correlations between said attributes.
METHOD FOR INDICATING CHARACTERISTIC OF PROBLEM AND PROBLEM SET
Method for indicating characteristic of problem set including a plurality of problems is provided. The method comprises a step of determining characteristics of problems, wherein characteristic of each problem included in said problem set is determined by attributes related with each problem and correlations between said attributes; and a step of determining characteristic of problem set, wherein characteristic of problem set is determined as a union of characteristics of all problems included in said problem set, and said characteristic of problem set is determined by attributes related with all problems and correlations between said attributes.
IMAGE PROCESSING APPARATUS, METHOD OF CONTROLLING THE SAME, AND STORAGE MEDIUM
An image processing apparatus acquires region information on one or more regions on a printed material which are to be filled in is acquired, the region information being obtained by analyzing print data of the printed material. An image processing apparatus superimposes an object indicating a region corresponding to the region information on a read image obtained by reading a printed material on which one or more regions have already been filled in, and displays the result on a display unit. Further, the image processing apparatus sets a confirmation result for each of the one or more regions in accordance with user input that was inputted via the display unit.
IMAGE PROCESSING APPARATUS, METHOD OF CONTROLLING THE SAME, AND STORAGE MEDIUM
An image processing apparatus acquires region information on one or more regions on a printed material which are to be filled in is acquired, the region information being obtained by analyzing print data of the printed material. An image processing apparatus superimposes an object indicating a region corresponding to the region information on a read image obtained by reading a printed material on which one or more regions have already been filled in, and displays the result on a display unit. Further, the image processing apparatus sets a confirmation result for each of the one or more regions in accordance with user input that was inputted via the display unit.
Method and Apparatus for Teaching and Cognitive Enhancement
The present invention is a teaching and learning tool built on the principle that the human sense of touch makes a significant contribution in the visualization of objects. Sighted individuals can produce visual images inside the brain (commonly referred to as the mind's eye) via the sense of touch, where we use our minds, rather than our eyes, to visualize concrete objects allowing us to get a picture of that object. A brain-sight apparatus is disclosed that provides a box for containing object manipulatives and/or math manipulatives, two openings for receiving hands of a user, which openings are covered by a veil such that the user cannot see into the box. A user who places his hands into the box and manipulates the object manipulatives and/or math manipulatives in response to a posed problem, and then solves the posed problem in a traditional manner, benefits from cognitive enhancement provided by multi-modal stimulation of the somatosensory cortex and lateral occipital cortex.