Patent classifications
G09B5/06
Customization of help information based on EEG data
A method is implemented by a computing device for helping a particular user use a user interface (UI). Electroencephalography (EEG) data is obtained that indicates brain activity of a particular user during a period in which that user views the UI and/or interprets help information that describes how to use the UI. Based on the EEG data, the computing device selects, from among multiple predefined cognitive states, the one or more cognitive states that characterize the particular user during the period. The computing device assists the particular user to use the UI by customizing the help information for the particular user based on the one or more selected cognitive states. A complementary computing device and computer program product are also disclosed.
Automated personalization of a user experience
Embodiments of the present invention provide a computer system a computer program product, and a computer implemented method. Embodiments of the present invention can identify at least one user in a plurality of users using a plurality of indicative markers. Embodiments of the present invention can then dynamically analyze input data stored on a computing device associated with the identified user and generate an automated personalized walkthrough by tailoring a plurality of steps within the input data to the at least one identified user. Certain embodiments of the present invention can then, in response to generating the automated personalized walkthrough, generate an automated personalized tutorial by aggregating the generated walkthrough and the at least one identified user based on a predetermined threshold of assessment.
Reflective video display apparatus for interactive training and demonstration and methods of using same
A smart mirror can show live or recorded streaming video of an instructor performing a workout in a package that is attractive and unobtrusive enough to hang in a living room. The smart mirror includes a mirror surface with a fully reflecting section and a partially reflecting section. A display behind the partially reflecting section shows the video when the smart mirror is on and is almost invisible when the smart mirror is off. The smart mirror also has a speaker, a microphone, and a camera to enable a user to view the video content and interact with the instructor. The smart mirror may connect to the user's smart phone, a peripheral device (e.g., a Bluetooth speaker) to augment user experience, a biometric sensor to provide biometric data to assess user performance, and/or a network router to connect the smart mirror to a content provider, an instructor, and/or other users.
Reflective video display apparatus for interactive training and demonstration and methods of using same
A smart mirror can show live or recorded streaming video of an instructor performing a workout in a package that is attractive and unobtrusive enough to hang in a living room. The smart mirror includes a mirror surface with a fully reflecting section and a partially reflecting section. A display behind the partially reflecting section shows the video when the smart mirror is on and is almost invisible when the smart mirror is off. The smart mirror also has a speaker, a microphone, and a camera to enable a user to view the video content and interact with the instructor. The smart mirror may connect to the user's smart phone, a peripheral device (e.g., a Bluetooth speaker) to augment user experience, a biometric sensor to provide biometric data to assess user performance, and/or a network router to connect the smart mirror to a content provider, an instructor, and/or other users.
Importing and analyzing external data using a virtual reality welding system
A real-time virtual reality welding system including a programmable processor-based subsystem, a spatial tracker operatively connected to the programmable processor-based subsystem, at least one mock welding tool capable of being spatially tracked by the spatial tracker, and at least one display device operatively connected to the programmable processor-based subsystem. The system is capable of simulating, in virtual reality space, a weld puddle having real-time molten metal fluidity and heat dissipation characteristics. The system is further capable of importing data into the virtual reality welding system and analyzing the data to characterize a student welder's progress and to provide training.
Importing and analyzing external data using a virtual reality welding system
A real-time virtual reality welding system including a programmable processor-based subsystem, a spatial tracker operatively connected to the programmable processor-based subsystem, at least one mock welding tool capable of being spatially tracked by the spatial tracker, and at least one display device operatively connected to the programmable processor-based subsystem. The system is capable of simulating, in virtual reality space, a weld puddle having real-time molten metal fluidity and heat dissipation characteristics. The system is further capable of importing data into the virtual reality welding system and analyzing the data to characterize a student welder's progress and to provide training.
ARTIFICIAL INTELLIGENCE-DRIVEN AVATAR-BASED PERSONALIZED LEARNING TECHNIQUES
Methods, apparatus, and processor-readable storage media for artificial intelligence-driven avatar-based personalized learning techniques are provided herein. An example computer-implemented method includes obtaining multiple forms of input data from user devices associated with a user in a virtual learning environment; determining status information for user variables by processing at least a portion of the multiple forms of input data using a first set of artificial intelligence techniques; determining instruction-related modifications for the user by processing, using a second set of artificial intelligence techniques, at least a portion of the multiple forms of input data and at least a portion of the determined status information; implementing, based on the determined instruction-related modifications, modifications to an instructor avatar with respect to the user in the virtual learning environment; and performing one or more automated actions based on user response to the implemented modifications to the instructor avatar.
THERAPEUTIC METHOD FOR TREATING DISABILITIES
A method of treatment for intellectual and developmental disabilities is disclosed herein, wherein the method includes the steps of diagnosing an intellectual or developmental disability in an individual, matching symptoms or characteristics associated with the individual's intellectual or developmental disability, researching what personality traits, interpersonal skills, or life skills are affected by the symptoms or characteristics, providing the individual with a list of topics related to the personality traits, interpersonal skills, or life skills are affected by the symptoms or characteristics, selecting a topic related to the personality traits, interpersonal skills, or life skills are affected by the symptoms or characteristics, assisting the individual in preparing a presentation on the selected topic, preparing the presentation, wherein the presentation is between ten minutes and ninety minutes in length, recording the presentation, and broadcasting the presentation.
SYSTEM AND METHOD FOR LEARNING TO PLAY A MUSICAL INSTRUMENT
A method and system for teaching oneself to learn to play a string instrument and master it by analyzing ones real-time hand/finger movement/technique/form, enabling oneself to progress and correct ones own mistakes simultaneously. In one aspect, a system for learning to play a string instrument is provided that includes a simulation instrument that includes a plurality of strings, wherein at least one of the strings includes at least one-touch sensing sensor thereon in communication with at least one processor to receive a signal from the at least one touch-sensing sensor and determine therefrom when and where on the at least one string a user applies pressure to the at least one string.
LEARNING ASSISTANCE DEVICE AND LEARNING ASSISTANCE SYSTEM
A learning assistance device for a user to perform a learning task includes: a first concentration level estimator that estimates a first concentration level of the user, by analyzing information from an image capturing section that captures an image of a user; a second concentration level estimator that estimates a second concentration level of the user, by analyzing information which the user has actively input when performing a learning task; and a presentation switching section that switches between learning task content and between presentation schemes, based on at least one of the first concentration level or the second concentration level.