Patent classifications
G09B9/003
Mission-based, game-implemented cyber training system and method
A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
Training apparatus using augmented and virtual reality
Various embodiments described herein relate to a server-based virtual training environment monitor, which may configure and customize an exercise and fitness program accessible through augmented and virtual reality applications running on an electronic device of a user, based on a current state and events associated with the user. The current state and events are determined through reactive agents (for example, intelligent agents) and monitoring devices (for example, sensors), which are directly or indirectly associated with the electronic device.
VIRTUAL REALITY SHOOTER TRAINING SYSTEM
A system for providing an augmented reality/virtual reality (AR/VR) environment, includes an AR/VR server for providing an AR/VR environment responsive to scanned environment data, control data and user device data. A portable user device associated with the AR/VR server generates user device data for transmission to the AR/VR server and displays the AR/VR environment to a user associated with the portable user device. The AR/VR server is further configured to receive scanned environment data from at least one scanning device, the scanned environment data representing a physical environment, generate the AR/VR environment responsive to the scanned environment data, create a scenario within the generated AR/VR environment responsive to control data provided to AR/VR server, track a position of an object held by the user responsive to feedback from the object to the portable user device and control the position of the object within the AR/VR environment responsive to the tracked position of the object by the portable user device.
SITUATION AWARENESS SYSTEM AND METHOD FOR SITUATION AWARENESS IN A COMBAT VEHICLE
The invention relates to a system (1) for situation awareness in a combat vehicle (2), comprising a plurality of image-capturing sensors (3A-3E) configured to record image sequences showing different partial views (V.sub.A-V.sub.E) of the surroundings of the combat vehicle, and a plurality of client devices (C1-C3) wherein each is configured to show a view (V.sub.P) of the surroundings of the combat vehicle, desired by a user of the client device, on a display (D1-D3). The image-capturing sensors are configured to be connected to a network (4) and to send said image sequences over said network by means of a technique in which each image sequence sent by an image-capturing sensor can be received by a plurality of receivers, such as multicast. The client devices are also configured to be connected to said network and to receive, via said network, at least one image sequence recorded by at least one image-capturing sensor (3A-3E). Further, each client device is configured to generate, on its own, said desired view from the at least one image sequence by processing images from the at least one image sequence, and to provide for display of the desired view on said display.
SYSTEMS AND METHODS FOR DETERMINING MISSION READINESS
The present invention is directed to systems and methods for objectively assessing mission readiness. The systems can comprise a backend system and scenario server in communication with the backend system. The backend system can comprise a planning and analysis system comprising planning and/or assessing data for one or more training missions, a common database builder comprising geographical data of a geographical region for the training mission, and a digital media replicator comprising a social media module configured to receive publically accessible data relevant to the training mission from one or more social media platforms. The scenario server is configured to receive data from each of the planning and analysis system, common database builder, and digital media replication to create the training mission. Methods in accordance with such systems are disclosed herein.
MISSION-BASED, GAME-IMPLEMENTED CYBER TRAINING SYSTEM AND METHOD
A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
Data sharing system for aircraft training
A method and apparatus for managing data in a platform. A first permission level is identified for first data in the data generated by a source in the platform. A second permission level is identified for an intended recipient of the first data. The first data is modified to form second data in the data in which the second data has the second permission level. The second data is distributed to the intended recipient.
REAL-TIME, IN-FLIGHT SIMULATION OF A TARGET
A system is provided for real-time, in-flight simulation of a target. A sensor system may generate a live stream of an environment of an aircraft during a flight thereof, the live stream having associated metadata with structured information indicating a real-time position of the aircraft within the environment. A target generator may generate a target image from a source of information from which a plurality of different target images may be generable. The target generator may also generate a synthetic scene of the environment including the target image. A superimposition engine may then superimpose the synthetic scene onto the live stream such that the target image is spatially and temporally correlated with the real-time position of the aircraft within the environment. The live stream with superimposed synthetic scene may be output for presentation on a display of the aircraft during the flight.
TARGET SHOOTING
A system for firearm target shooting monitoring, training, and feedback includes a camera directed at the aiming point of a firearm or a firearm training device. Embodiments include a trigger sensor and a laser emitter aimed at the aiming point of the firearm or firearm training device. A computer module can analyze video captured by the camera and determine if the firearm or firearm training device was aimed at a target region at the time of a trigger pull. User performance can be monitored, recorded, tracked, and reported to the user. Training and instruction modules can provide directed instruction and training exercises for a user to work on particular skills for which the user desires to raise proficiency.
Emission of a commencement sound and a conclusion sound
Various embodiments associated with a commencement sound and a conclusion sound are described. The commencement sound can be a firing sound, such as a sound of a bullet exiting a rifle. The conclusion sound can be an impact sound, such as a sound of the bullet impacting a concrete wall. These sounds can replicate what it sounds like to have an experience around someone without actually subjecting that person to the experience.