G09B19/02

Educational Gaming System
20170365180 · 2017-12-21 ·

A system and method for an online educational game to improve skills without spending money are disclosed. It further provides a system and method for the players to increase their winnings by providing gift certificates from companies who want to attract these winners. This game provides players an opportunity to win a prize without having to spend money to buy a ticket and an opportunity to improve vital skills. This invention provides a way of experiencing the thrill of gaming without betting any money. The games could be drawn instantly or periodically. The winnings could be a preset amount or a progressive jackpot.

Educational Gaming System
20170365180 · 2017-12-21 ·

A system and method for an online educational game to improve skills without spending money are disclosed. It further provides a system and method for the players to increase their winnings by providing gift certificates from companies who want to attract these winners. This game provides players an opportunity to win a prize without having to spend money to buy a ticket and an opportunity to improve vital skills. This invention provides a way of experiencing the thrill of gaming without betting any money. The games could be drawn instantly or periodically. The winnings could be a preset amount or a progressive jackpot.

METHOD AND SYSTEM FOR FACILITATING PROVISIONING OF MEDIA FOR INSTRUCTIONAL USE
20170358231 · 2017-12-14 ·

Disclosed is a method for facilitating provisioning of media for instructional use. The method includes retrieving, using a storage device, one or more media. Further, the method includes receiving, using a processing device, one or more instructional topics. Yet further, the method includes analyzing, using a processing device, the one or more media. Further, the method includes identifying, using the processing device, one or more contextual tokens associated with the one or more instructional topics based on the analyzing. Moreover, the method includes storing, using the storage device, each of the one or more contextual tokens and the one or more instructional topics in association with the one or more contextual tokens.

World Wonders Learning is an Educational Initiative, Curriculum, Program, and Publishing etc
20170358244 · 2017-12-14 ·

World Wonders Learning is a new educational program, textbook, curriculum or school design. This educational initiative is created to encourage school officials to give school districts as well as school administrators more autonomy to “Reinvent Existing School designs, from PreK through college could pose a problem if the administrator and or the school community leaders have a problem with envisioning and organizing a new form of school. This World Wonders Learning initiative, which links the News and Business, could also become cumbersome, or difficult if the school does not form partnerships, or seek out this current type of educational type resources on a regular basis.

World Wonders Learning is an Educational Initiative, Curriculum, Program, and Publishing etc
20170358244 · 2017-12-14 ·

World Wonders Learning is a new educational program, textbook, curriculum or school design. This educational initiative is created to encourage school officials to give school districts as well as school administrators more autonomy to “Reinvent Existing School designs, from PreK through college could pose a problem if the administrator and or the school community leaders have a problem with envisioning and organizing a new form of school. This World Wonders Learning initiative, which links the News and Business, could also become cumbersome, or difficult if the school does not form partnerships, or seek out this current type of educational type resources on a regular basis.

MOTIVATIONAL ONLINE STUDYING SYSTEMS AND METHODS
20170345327 · 2017-11-30 · ·

According to embodiments of the disclosed technology, a study method and system are provided for motivating students to conduct school exercises while allowing parents to assess whether the students fully comprehend given subject areas. The method may facilitate student interaction within given subject areas. The method & system may employ artificial intelligence in that it may monitor a student's moral and/or motivation while studying a given a subject. As such. the system may detect a dip in moral by assessing several parameters surrounding the answering of one or more questions. The system may, in turn, seek to increase moral by feeding that student easier questions or questions which are deemed to be of a subject area in which the student is proficient. The system may take countermeasures if a student is demonstrating high proficiency in a subject.

Digital pen with enhanced educational feedback
09827809 · 2017-11-28 ·

Disclosed is a digital pen that tracks the user's writing and provides useful feedback based on the user's writing. In one embodiment, the pen may provide feedback when the user has written a misspelled word, invalid mathematical expression, or any noncompliant expression. The pen may also provide feedback relating to the user's handwriting. The feedback may be visual, auditory, or tactile, and may be realtime or delayed. Statistics relating to the user's performance may be tracked, uploaded to external devices, and shared with others. This allows the user and interested parties to track the user's progress over time. The disclosed pen will be useful in educational settings.

IDENTIFYING AN INDIVIDUAL'S ABILITIES, SKILLS AND INTERESTS THROUGH GAMING DATA ANALYTICS
20170333796 · 2017-11-23 ·

Personal characteristic may be identified by receiving, at a server, game data indicative of a plurality of games, determining a first comparative game performance associated with a first game of the plurality of games, deriving a personal character from the first comparative game performance, and providing an indication of the personal characteristic. Each game of the plurality of games is designed to assess at least one personal characteristic. The personal characteristics may comprise abilities, skills, and/or interests. The first comparative game performance is determined, for example, based on the game data and comparative game information that is indicative of a comparison between game performance associated with the first game and respective game performance associated with at least one other game of the plurality of games.

Automated skill tagging, knowledge graph, and customized assessment and exercise generation

Systems and methods of the present invention provide for storing textbook data, a glossary, and problems within a database; identifying a problem's guided solution, and a keyword within the solution matching an entry within the glossary, from which a skill tag is associated. The disclosed system then automatically generates an assessment including an assessment problem associated with the skill. If an incorrect response is received for the assessment problem, the database is updated to associate a user that input the response with the assessment problem and a skill. The system then automatically generates a customized exercise assignment associated in the database with the skill.

Geometrical shape apparatus

Apparatus comprising a set of shapes, the shapes derived from a hexagonal footprint, and wherein for each of the shapes, at least some of the vertices of the hexagon joined with straight lines to define a perimeter of a respective shape of the set.